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Old 04-01-12, 07:23 PM   #16
aanker
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Cool, I would have been happy with the ability to Abandon Ship instead of losing my guys, a feature that should have made it into SH4, with three randomly selected options:

Sunk and all hands KIA
Captured and POW
or Rescued with a new Command - just like the old SHCE.... looks like you have made #3 - I've been using a random number generator to decide my fate until now :)

Happy Hunting!
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Old 04-03-12, 07:45 PM   #17
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Rescue Sub mod has been updated to v1.1

Please see first post in this thread.

And I would love to hear some feedback or war patrol stories from those using this mod.

Last edited by Traveller; 04-03-12 at 08:02 PM.
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Old 04-07-12, 12:21 PM   #18
STEED
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I have noticed something odd. Send radio messages and I get deploy to this area and that area, normally only get them once objective is complete. Not needed the rescue sub yet so I can not make a comment in that area.

BTW: Using v1.1
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Old 04-07-12, 07:29 PM   #19
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Quote:
Originally Posted by STEED View Post
I have noticed something odd. Send radio messages and I get deploy to this area and that area, normally only get them once objective is complete. Not needed the rescue sub yet so I can not make a comment in that area.

BTW: Using v1.1
Thanks STEED.

I found the problem and corrected it. v1.15 has been uploaded. Please see first post for link. You should install v1.15 while in port.

Last edited by Traveller; 04-07-12 at 07:40 PM.
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Old 04-08-12, 06:37 AM   #20
STEED
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Thanks.
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Old 04-08-12, 11:43 AM   #21
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EDITED
Good and was bad news...

strange issue reported still remains.
EDIT...That was yesterday, today all is well, no multi deploys.


Good News...






Never saw the rescue sub but on saying that I don't see the docked supply ships any more when I added the U-Boat add on, the supply marker is on the map and I'm still able to pick up fresh torpedoes. Not too bothered about not seeing your rescue sub as long as I'm fixed that what counts. Any way my repair team could not fix my AA Guns and as I was in the area I gave it a ago and yes they were fixed after waiting eight days.
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Last edited by STEED; 04-09-12 at 12:10 PM.
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Old 04-09-12, 10:41 PM   #22
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Quote:
Originally Posted by STEED View Post
EDITED
Good and was bad news...

strange issue reported still remains.
EDIT...That was yesterday, today all is well, no multi deploys.


Good News...



Never saw the rescue sub but on saying that I don't see the docked supply ships any more when I added the U-Boat add on, the supply marker is on the map and I'm still able to pick up fresh torpedoes. Not too bothered about not seeing your rescue sub as long as I'm fixed that what counts. Any way my repair team could not fix my AA Guns and as I was in the area I gave it a ago and yes they were fixed after waiting eight days.
Hmmm. Not sure what the problem is. To double check, I just did a rendezvous at the same location in my current campaign game. Narwhale rescue sub showed up, no problems:





Maybe try uninstalling and then reinstalling Rescue Sub v1.15 while in port next time, restart SH4, then save the campaign game. That might solve your problem.
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Old 04-10-12, 12:47 PM   #23
STEED
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Using stock SH4 with U-Boat add on and a number of mods..


List.
Add_Radio_St_02-2008
Aoba Heavy Cruiser
Bombs
British Medium Old Tanker mod
CV Unryu
Depth Charge Drop Splash Warning v1.0
Desktop Picture
Fairbanks Engine Sounds Final
GreenLamp
hi-res_binoculars
Historical 4 bladed props
HMAS AUSTRALIA [SH4]
HMS Repulse
HNLMS VAN GALEN [SH4]
Map Colour Scheme 4
ParaB's tweaked air strikes
PassHospi
SMALLER SEABED ROCKS
Smoke on the water -beta2-
Sobers explosions mod ver2
Soryu
SS Hull Numbers
Subvet Confirmed DC Ver3
U.S. Medals Fix Stock1.5
US NAVY OFFICER HAT MOD FOR SH4
WEBSTER's Better Exterior Camera View for v1.4 and v1.5
WEBSTER's Better Waterline Colors for v1.4 and v1.5
WEBSTER's Torpedo Damage Fix
WEBSTER's Upgraded Deck Gun
SMALLER SEA PLANTS SMALL
LESS WATER LIMBER HOLES
600 Slightly Subnuclear Mark 14 and Cutie
SH4-Free American weapons & Upgrades
Crew Rank Fix - Stock
O_Battlecruiser_V1.0
SH4-More Refit Bases
Rescue Sub v 1.15 for Vanilla SH4 v1.5
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Old 04-20-12, 09:41 PM   #24
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Been looking forward to a mod like this one after a voyage limping back to base....
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Old 01-30-18, 04:41 PM   #25
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tried this with version 1.5 game with GFO and the following mods installed:

-max optics iv
-real env
-lite fog
-extra allied naval bases
-webster's new sonar view
-Pacific sounds
-sober's compass
-remove grain effect

none of which modify the dynamic campaign files, so I can't see how they would conflict with this mod.

could not get it to send me the new message about the rescue sub locations at the beginning of a campaign mission. followed the instructions that came with the mod exactly. I used the version that is supposed to work for stock version 1.5.

Last edited by Ichthyos; 01-30-18 at 04:50 PM.
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Old 02-02-18, 01:19 PM   #26
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Check you MODS folder, and the Rescue Sub mod folder(s) below that. The mod should be activated last. You should end up with a new DynamicMiss.cfg file in the Data Campaigns Campaign folder, and a new "Rescue Sub" folder in the DynamicMiss folder. You should also have a new "Rescue Porpoise" folder & sub in the Data Land folder, as well as a Data Roster American Land entry for a Rescue Porpoise.cfg file. The Names.cfg file in the Roster folder adds the name to the game.

Which version of the mod are you using? When are you sending your Status Report?
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Old 02-02-18, 03:35 PM   #27
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all of that was done, mod loaded last, and looks exactly as you describe. version is 1.15.

patrol report sent as soon as the sub activates at the beginning of a mission.

nada.
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Old 02-02-18, 03:56 PM   #28
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Let me see what I get out of mine, if I can find my install... I've got three computers with 3 SH4 versions on them, so it might take me a bit. Actually, I've got a GMO install, and I'll put that v1.15 on top of that...
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Old 02-02-18, 10:43 PM   #29
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oh man! don't go to any trouble. not important!

thanks though.
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Old 02-05-18, 09:07 AM   #30
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No trouble. In fact, it is a distraction from my trying to re-learn Visual Basic. I'm an old programmer, from Win31 / 95 days, and things are just a wee bit different in the Windows programming world from back then, and I'm going nutz trying to get up to speed, so distractions help...

In the meantime, I've tried Rescue Porpoise on top of several different installs, and in all of them, I get similar to this:








That said, it's the last install in the mod list of all that I've done. There is a small change in the Names.cfg in the Roster folder, and that might be the cause of your issues. Using WinMerge works, or just make a copy of the Names.cfg file that is in the game's Data / Roster folder, into a new folder - prior to activating Rescue Sub last - and work with that copy. Under the "[ClassNames]" section up top, add the line "Rescue Porpoise=Rescue Porpoise". I don't understand why that line is there, but it is... Under the "[Land]" section, which is about the mid-point of the file, add the same line "Rescue Porpoise=Rescue Porpoise". The sub is defined as a Land Unit in the Roster - and that's it. You could then either put that edited Names.cfg file into Traveller's Rescue Sub v1.15 mod folder on top of his version, or make your own mini-mod of it. Besides that, I don't know why you wouldn't be getting the same thing, so long as Rescue Sub is activated last, but that is the only file I get a JSGME warning on...
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