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Old 11-05-08, 11:25 AM   #16
xristoskaiti
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I do not understand.... it is impossible are replaced the files of American boats with the
German?? in the sh3 moders have made English American and Japanese
from German u-boots. here http://www.ebort2.co.uk/
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Old 11-05-08, 12:35 PM   #17
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Quote:
Originally Posted by Mikhayl
Putting the Gato or Balao ballast values in the type IX .sim file works pretty well IIRC.
Just the Main BT or all of them??

Out of curiosity which the the 2 feels more realistic to you mikhayl?

Thanks in advance
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Old 11-05-08, 01:49 PM   #18
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is small the change.....often the stern they is in the surface of water....
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Old 11-06-08, 01:56 AM   #19
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Quote:
Originally Posted by Mikhayl
@Orion, I looked at some files, I mixed both values in the other post, IIRC for the results I posted I was using ManBT=10000 and DiveBT=1500 or something close. Anyway it definitely has something to do with higher values and not lower, the Balao has 21000 & 9300.
Thanks.
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Old 11-06-08, 09:25 AM   #20
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What do you mean ?[/quote]


the stern remains outside from water roughly 5 min afterwards
Submerged as always....
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Old 11-06-08, 11:43 AM   #21
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the file sim.act in 1.5 they is error it does not have control for
German u-boots. i hope sometimes somebody him it repairs
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Old 11-06-08, 02:52 PM   #22
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Quote:
Originally Posted by Mikhayl
I think that in real life the stern tended to "hang" near the surface while beginning the dive and so does it in game, but 5 minutes Is that real or an exageration ?
I agree. Maybe he's confussed because with the fleet boats the stern will submerge before the boat begins to angle down and dive.
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