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Old 05-24-2018, 12:42 PM   #1576
Red_88
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I looked into the mission. I gather detection of convoy by Tu-22 is by its own radar. Own convoy is set to EMCON.

I made quick test and replaced tu-22 with tu-16. Only two missiles fired and since not sea skimming I was able to intercept. If this is to easy another plane could be added. Another idea: use plane only to locate convoy and let the missile be fired from a charlie or juliet.
Another problem I found: Enemy subs are pretty close to the convoy form the start (6 - 7 nm). Also both Helo no alert status (but that's easy to change). One sub is created at point blank range causing to fire torpedos immidiately. With the new damage model of DWX 1.44 one has to keep in mind to kill one cargo ship one torp is sufficient.


BTW the mission African Bees Nest is bugged too. I corrected some script errors (missing attack boats and goal trigger never fires) but I did not test it.

Last edited by Red_88; 05-24-2018 at 01:02 PM.
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Old 05-25-2018, 04:03 AM   #1577
p7p8
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Much easier is to make completely new scenario than fixing N.A.Convoy
Btw this scenario is very popular because of lack real combat scenarios for O.H.Perry in vanilla DW
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Old 05-30-2018, 07:26 AM   #1578
tAKticool47
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Default OK quick question-

I don't think this is really anything to do strictly with Reinforce Alert- but let me ask you this.

When you're playing as the FFG-7 ... when you fire shipboard torpedoes, and you reload them, is there a way to select WHICH of the torpedoes you reload?

What I mean is this... You can select from MK50 or MK54s in the 3 tubes on each side. Then in the ships stores, you can select up to 24 reloads. (These also get used by the helicopters). Whenever I fire shipboard torpedoes, and then reload them, the ship automatically picks the torpedo to reload, and then reloads ONLY THAT KIND, until they are totally depleted, THEN reloads only the other kind.

is there a way to say, OK, I shot the 3 Port-side torpedoes, I want to reload a specific type in a specific slot etc.?

OK thanks much.
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Old 06-01-2018, 09:47 AM   #1579
FPSchazly
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Quote:
Originally Posted by tAKticool47 View Post
I don't think this is really anything to do strictly with Reinforce Alert- but let me ask you this.

When you're playing as the FFG-7 ... when you fire shipboard torpedoes, and you reload them, is there a way to select WHICH of the torpedoes you reload?

What I mean is this... You can select from MK50 or MK54s in the 3 tubes on each side. Then in the ships stores, you can select up to 24 reloads. (These also get used by the helicopters). Whenever I fire shipboard torpedoes, and then reload them, the ship automatically picks the torpedo to reload, and then reloads ONLY THAT KIND, until they are totally depleted, THEN reloads only the other kind.

is there a way to say, OK, I shot the 3 Port-side torpedoes, I want to reload a specific type in a specific slot etc.?

OK thanks much.
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Old 06-06-2018, 11:48 AM   #1580
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*************** Patch # 1 for -Reinforce Alert- version 1.44 *************


1. Placed unzip this add-on [ "!_PATCH_#1_for_144" Folder Name and "!_Patch#1_Install.bat" file ] at root directory Your game [ C:\...\Dangerous Waters ].

2. Launch "!_Patch#1_Install.bat" file for install pack.

3. When the CMD window closes, patching is completed. All installation files and folders will be automatically deleted.

4. New version 1.45 will be installed. (Old LOD files has automatically delete)

IMPORTANT !: To successfully install this add-on you in the root directory of the game after unpacking the archive, should be: Folder "!_PATCH_#1_for_144" and the file "!_Patch#1_Install.bat".

Changes in patch:

1 - Akula-I SSN: Special Forces added for user sub.
2 - Bergamini User platform: fix bug when 127 mm gun unable to shoot the front sector.*
3 - fixed bug when Ataka missile in Helo controlled from user Udaloy, with ASUW loadout. unable attack LAND based targets.
4 - Some cosmetic alterations in the interface of the launch panel of Akula's - more contrast readable text in the windows.*
5 - Fixed a bug at the pilot's station of the helicopter - DDI display, where the scale is specified in nautical miles instead kiloyard.*
6 - KA-27 User platform: Pilot and ATO DDI display scales has been increased.
7 - AI helos controlled from user ship: The transit speed is increased to the maximum when the player does not specify programmable modes.
Removed active ping option, when the player does not specify programmable active-passive dipping modes.
8 - KA-27 User: Dipping sonar cable fix to real length value. (150 m. 505 ft)
9 - Removed bug when weapons hit the corvettes Kotor Beograd Koni, game gets CTD.
10 - The distance of the blast wave from the detonation of the weapon was reduced.*
11 - Torpedo-Rockets ( Shkval and other ): an additional option is added to the weapon preset. The setting of the preset depth is 0005 (mode 0) or 1005 (mode 1),
sets the depth of the Shkval to the current launch depth. This allows for quick activation of the weapon.
12 - ESM meter level gauges (include periscope station): has been fix.*
13 - Collins Towed Array - lendth fix to 340 meters.
14 - Some Object added: Kashin DD, Chengdu FFG, Riga FF, Shershen PT, SU-57, Bastion SSM Site.
15 - User Viking: Fix bug with weapon reload in multiplayer game.
16 - Non Nuke Sub (AIP), Kilos - noise profile was corrected.
17 - Some propeller blades for surface platform set to real values.
18 - USNI DATA: RBU reference section added.
19 - User Udaloy: External view for helo and gun camera was redone.*
20 - Akulas IceTV (HF Sonar Station) was redone.*
21 - Some ASR Radars was redone.
22 - HF Sonar mark bug - potentially fix.*
23 - Udaloy User: UGST torpedoes replaced to SET-65 Torpedoes.
24 - Udaloy User: graphics Acoustic Display Station was redone.*

***************

Check on RedRodgers forum
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