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Old 01-12-15, 01:45 PM   #1051
Sittingwolf
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@ Plissken_04,

Your link doesnt work!

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Old 01-12-15, 02:50 PM   #1052
ReallyDedPoet
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What about this one? Just worked for me.

Here
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Old 01-12-15, 05:31 PM   #1053
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Quote:
Originally Posted by ReallyDedPoet View Post
What about this one? Just worked for me.

Here
@ReallyDedPoet,

Perfect!

Many thanks mate.

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Old 01-12-15, 09:47 PM   #1054
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Quote:
Originally Posted by álvaro View Post
Excuse me BigWalleye, I don´t see your post in this thread. Thanks for your help. I know that I always can with help here, in this forum. there are a good people here. What do you prefer about these two mods? Which is the best to NYGM? and...more easy to learn??

MaGui F or Hitman_GUI_NYGM3_1.1 ??
Coke or Pepsi?

Both are well-executed mods. Both accurately model the U-boat scope optics. MaGUI provides useful tools to assist the player in setting up a firing solution. Hitman based his GUI on his examination of surviving U-boat scopes in several European museums. Hitman's GUI provides only the scope graticles. The player must make his measurements by eye, the way the historical U-boat skippers did it.

I use Hitman's GUI. To me, it seems to have the same geist as NYGM. But it does take some training. I'd suggest you try them both and see which one you like best.
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Old 01-13-15, 03:08 AM   #1055
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Default NYGM 3.6F

Since the release of NYGM 3.6E, Tycho has adapted Anvart’s latest up/down code for raising and rotating the radars and DF aerial, and also for raising and lowering the Kriegsmarine flag on the back of the conning tower.

Therefore it seems appropriate to release NYGM 3.6F as a *replacement* (not an overlay) for NYGM 3.6E. For the avoidance of doubt, the animation code and the original turms supplied were all created by Anvart in a series of mods. Tycho consolidated these mods and adapted them for use with NYGM. I wish to thank both Anvart and Tycho for these improvements.

In other respects, NYGM 3.6F remains the same as NYGM 3.6E, of which the most important additions were:
- Fsaconi’s XB U-boat (NYGM 3.6E). This wonderfully modelled U-minelayer is adapted in NYGM for use as a north-Atlantic tanker, as in real life.
- Makman’s night vision files (NYGM 3.6E). Primarily for use with H.sie’s ‘Night vision’ code fix, views at night are now much more realistic. A mod by one of SubSim’s most talented specialists in the SH3 environment files.

Players of NYGM who have installed the NYGM 3.6E should un-install it, before adding NYGM 3.6F. These players should also check manually, with Windows Explorer, that the animation files found as silenthunteriii\data\animations\anva_anim.anm and silenthunteriii\data\library\anva_smc.dat are not present. If they remain in place, remove these files manually, in order to avoid confusion with the new Anvart files in NYGM 3.6F that replace them.

IMPORTANT NOTE FOR NYGM USERS: the latest Stiebler hard-code fix, version 4C, provides special Anvart-made turms that mount also both fixed and rotatable radars correctly. Owing to the impossibility of maintaining mod compatibility across NYGM and other super-mods, players of NYGM SHOULD NOT NOW USE the Anvart-Stiebler patch provided with the Stiebler hard-code fix 4C. Instead, download and install from the NYGM website at SubSim this patch: Stiebler4C_SubsFlag (put together by Tycho).

@álvaro (#1053 above):
Hmmm, you seem to be updating NYGM faster than I can report the updates!

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Old 01-13-15, 05:44 AM   #1056
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Old 01-13-15, 05:47 AM   #1057
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BigWalleye, thanks for everything you explain to me.
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Old 01-13-15, 07:49 AM   #1058
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Thanks a lot! I really appreciate all the hard work here!

It's back to the drawing board for me now as I'm currently using NYGM 3.6D and have modified some things to suit my taste. I'm going have to drop the modifications, install 3.6F and then see if my modifications on top of 3.6D still work or if I need to do some editing again.

Or... I could leave it as it is and enjoy playing instead of trying to tweak this and tweak that...
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Old 01-13-15, 08:38 AM   #1059
Tycho
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My method is to compare the files from 3.6D/F, and install only the updated files, and completely new of course.
But before that, compare those files, if there have some that repeat the files, that I was edited in my installation.
For such files, search what is changed in the file. Then edit my files in proper way.
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Old 01-13-15, 12:35 PM   #1060
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My vote for one big download!
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Old 01-13-15, 01:06 PM   #1061
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Please, someone can help me to find the following mod ??

"Dertien No Rank On Crew"

Thanks
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Old 01-13-15, 05:02 PM   #1062
BigWalleye
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Quote:
Originally Posted by álvaro View Post
Please, someone can help me to find the following mod ??

"Dertien No Rank On Crew"

Thanks
This one is NOT on Plissken's site! (One of the few useful mods that aren't.)

But it IS in the SubSim downloads section: http://www.subsim.com/radioroom/down...o=file&id=1286

Nice to have.
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Old 01-13-15, 05:41 PM   #1063
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BigWalleye, as always, come to the aid of those who started in this world that is Silent Hunter III. Thank you again. Soon I'll start testing NYGM on my old machine ... we will see what he can ... do ...
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Old 01-14-15, 05:12 AM   #1064
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Default NYGM3_6F reloaded for download

Makman94 has drawn to my attention that the earlier release of NYGM3.6F lacks the visual settings in sensors.dat that he recommended, and the file command_en.cfg lacks some of the updates in commands_de.cfg.

Therefore, I have uploaded a revised (and briefly tested) version of NYGM 3.6F.

Those who have got the early version should remove it, and use the new version (NYGM3_6F.7z, dated 14 January 2015).

Sorry about that.
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Old 01-14-15, 06:02 AM   #1065
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Stiebler, I'm willing to try NYGM with these new updates. Thanks for a job and effort once more. Thanks also for the warning about the last update.

NYGM Tonnage War Mod - More than a mod: it's an experience!.....I totally agree with that !!!
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