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04-27-2013, 01:49 PM
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#3571 |
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Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 2,080
Downloads: 193
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No no...
It is very easy to use. It compares .txt or .ini files and shows any differences at a single glance.
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Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz ![]() |
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04-27-2013, 01:57 PM
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#3572 |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
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I'm confused about something.
![]() The readme for V16B1 says: 2) Preparing the Supplement-Mod Note: The Supplement-Mod is essential, not optional !!! a. Extract the Supplement to V16 Mod archive b. Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are located). Then you add the messages, AI-uboats for the wolfpack mod and Stiebler4B save and then load via JSGME. Why is the patched sh3.exe file included? As far as I can it is not modified again. When the mod is loaded, does SH3 then use the sh3.exe file in the mod and not the default file in the main directory? Mike
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![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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04-27-2013, 03:48 PM
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#3573 |
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Swabbie
![]() Join Date: Jun 2012
Location: Always on the hunt!
Posts: 16
Downloads: 37
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Hello!
I´ve problem with the installation of the patch. I had a running&modded version of sh3. Then i tried to install the patch but when I tried to start sh3 the following message box came: Error loading hsie2.act Incompatible sh3.exe version found. hsie2.act not started. Patches not applied. So delete all SH3 files Made a clean and fresh install of SH3 Installed GWX3.0 Activated all JSGME Mods but no 4gb patch Made all installations steps for V1.61 Activated Supplement mod started SH3 via SH3 Commander but: Error loading hsie2.act Incompatible sh3.exe version found. hsie2.act not started. Patches not applied. So whats wrong there? (SH3 is patched to 1.4) |
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04-27-2013, 04:08 PM
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#3574 | |
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XO
![]() Join Date: Jul 2012
Location: NW WI, USA
Posts: 439
Downloads: 289
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Quote:
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04-27-2013, 05:43 PM
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#3575 | |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
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Quote:
![]() Mike
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![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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04-29-2013, 04:05 AM
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#3576 | |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
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Quote:
Thanks, M
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![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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04-29-2013, 06:50 AM
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#3577 |
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Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 2,080
Downloads: 193
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Just google Winmerge and you will find it.
It is free software!
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Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz ![]() |
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04-29-2013, 06:57 AM
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#3578 |
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XO
![]() Join Date: Jul 2012
Location: NW WI, USA
Posts: 439
Downloads: 289
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http://winmerge.org/downloads/
Shareware, free download. Very intuitive. You think about doing it, you do it. I wish programs I paid money for were this well developed! |
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04-29-2013, 06:26 PM
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#3579 | |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
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Quote:
Thanks. Mike
__________________
![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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05-04-2013, 02:42 PM
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#3580 |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
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Hi all,
I'm trying to learn how to merge files and I've run into a problem and I'm not sure what to do. I'm trying to do add the AI-Subs for the Wolfpack mod. The instructions say to look for the last [Unit xxxx], and the last [Unit xxxx. waypoint x] and then add the AI-subs after that. My problem is, I don't have a last waypoint for my last unit. This what I have for my last unit:[Unit 5854] Name=GE Medium Hansa Combifreighter#3 Class=KMSSHansa Type=102 Origin=German Side=2 Commander=0 CargoExt=1 CargoInt=0 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=true GameEntryDate=19400404 GameEntryTime=0 GameExitDate=19410101 GameExitTime=0 EvolveFromEntryDate=false Long=978516.000000 Lat=6421465.000000 Height=0.000000 Heading=322.899689 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 Then starts: [OrdnanceUnit 1] Name=AntiSubNet#1 Class=AntiSubNet Type=501 Origin=Netherland etc... There are waypoints for the OrdnanceUnit. There are waypoints for previous units though. Right now I have only 2 mods installed while I practice this and make sure it works: GWX Wilhemschafen... Extras for Wilhemsshafen... Does it make a difference whether the ships are stationary (ie: no way points) or moving (ie: with way points)? How should I proceed? Thanks Mike
__________________
![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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05-05-2013, 01:17 AM
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#3581 | |
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The Old Man
![]() Join Date: Nov 2007
Location: Bergen-Belsen
Posts: 1,591
Downloads: 45
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Quote:
You should be able to add the AI subs after the Unit 5854 paragraph and before [OrdnanceUnit 1]
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods My GameFront account ...you can't please all of the people all of the time. Abraham Lincoln |
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05-05-2013, 01:29 AM
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#3582 | |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
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Quote:
Mike
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![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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05-07-2013, 09:31 PM
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#3583 |
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Airdale
Join Date: Jul 2003
Location: North Pole, Alaska
Posts: 138
Downloads: 181
Uploads: 0
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Got it to Work! Woo Hoo!
![]() Mike
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![]() United States Navy 1979-1982 Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) |
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