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Old 03-28-10, 11:58 PM   #76
rugby6
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My apologies............I would also like to thank you for the great mod.....didn't want to look like all I was doing was complaining. It is a great mod that really enhances gameplay. I just wish I could get it to work. Thanks again.
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Old 04-04-10, 08:50 AM   #77
pragr
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Quote:
Originally Posted by etheberge View Post
Good work on this layout and keyboard map image but no "lock target" key? L brings up the clock. Just FYI in case you didn't intend.

--Edit--
Nevermind, found it, I'm an idiot. It's spacebar. Move along, nothing to see here
I have similar problem it looks. I tried to use the Space for locking target, but anything I try doesn't work. Is there any trick? I set the cross in periscope on ship, hit Space and nothing happends.
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Old 04-11-10, 07:18 PM   #78
Snacko
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Does this mod also give me the Camera on Next Unit views? I don't see them. I think ddrgn's mod had them assigned like this:

Camera on Next Unit: 7
Camera on Next Unit: 8

I was really happy to see that mod until I realized my F1 help keys were all wrong now.

And in the SHIV they were the , . keys. I am in this game for the eye candy and I simply cannot believe the only external view I can get is of my sub sailing away into oblivion. I have to continually chase after her to keep an eye on her.
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Old 07-22-10, 10:14 AM   #79
melin71
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the download dont work
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Old 09-23-10, 07:25 PM   #80
GT182
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Church, I've just tried your download but can't get it to extract to a folder or drag out pieces to use in SH5. I'm using Zip Genius 6 and it says nothing can be extracted.

Like Merlin says, it's not working. Do you have any other place to get this download from?
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Old 09-24-10, 06:54 AM   #81
7thSeal
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Quote:
Originally Posted by GT182 View Post
Church, I've just tried your download but can't get it to extract to a folder or drag out pieces to use in SH5. I'm using Zip Genius 6 and it says nothing can be extracted.

Like Merlin says, it's not working. Do you have any other place to get this download from?
Try using 7 Zip, it extracts it just fine, you can download it for free. Link
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Old 09-24-10, 08:06 AM   #82
GT182
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Thanks Seal, I'll give it a try.

Edit:

It worked ..... my thanks again Seal.
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Old 09-24-10, 08:19 AM   #83
7thSeal
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Glad to help.
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Old 10-06-10, 02:59 AM   #84
pzrshrek
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Ty for this, dling and testing now ;-)
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Old 11-18-10, 03:41 PM   #85
Snacko
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Church, first off, thanks for this great mod!

I see on your help image when I press F1, that I should be able to take a screenshot and the game will put the image in the games root folder. I pressed PrtScn several times yesterday and also to day with no images in the game folder. However, today I saw a post that said to try Ctrl-F11, and that did work.. But your F1 key help does not show those keys.

Does your PrtScn key feature work?? I would much rather use the industry standard PrtScn key than have to remember to press Ctrl-F11 for one 'special' program..

Thx,
Snacko
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Old 01-09-11, 11:26 AM   #86
harag
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Sorry to bring up an old topic, but does anyone know for sure if this is compatible with TDWs UI or "Mega Mod" mods ?

cheers
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Old 01-12-11, 05:57 PM   #87
Church SUBSIM
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Hi guys,

It's been a long time since I installed SHV on my systems and am getting the itch to play the game once again.

I am absolutely floored at the modding work that has been done, esp Sober and the TDW's work along with too many others to mention by name. Really really impressive.

I have doubts that my Command Keys mod will work straight out of the zip file with TDW's Mangum Opus mod but it's my hope that he will incorporate into is efforts. He has my complete to total permission to use it.

I can't wait till it's done ... looks fantastic!
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Old 01-12-11, 08:28 PM   #88
Harmsway!
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Quote:
Originally Posted by harag View Post
Sorry to bring up an old topic, but does anyone know for sure if this is compatible with TDWs UI or "Mega Mod" mods ?

cheers
It is not compatible. Nothing bad happens it just that TDW UI keys override all the non-assigned letters on the keyboard and assign them to something else. It does not overwrite them but rather it overrides by wining the battle between the TDW user options file and the default commands.cfg file.

Since TDW UI doesn't actually touch the commands.cfg file you may find that many of the assigned keys in the commands.cfg (untouched by TDW) but reassigned by Commands Keys mod may work. But you will still have a mix bag of keys commands.

I'm sorry I'm having a difficult time explaining this but it comes down to each mod is after different things. The command keys mod changes the default keys back to the way they were assigned in SH4.

Bottom line is you can actually change all the keys you want in the commands.cfg file and still be compatible with TDW UI as long as you don't bother with his assignments from the user options file.

If you want to see what those are I have them listed in this post. Also below for your convenience.

Added key commands with NewUIs with TDC for SH5 by TheDarkWraith

X+Shift - Delete Marks HotKey [322]
X - toggle follow target [512]

X - AutomationScriptHotKey1[389]
U - AutomationHotKey[365]

C - reposition a mark on the map
V - edit the mark text associated with the mark on the map

M - most fuel efficient speed[104]
N - nomograph visibility[427]

C - display the heading/rudder dial[451]
Q - increase the desired heading when you mouse into the heading bar[471]
E - decrease the desired heading when you mouse into the heading bar

P - hotkey used for crash dive

L - toggle the messagebox visibility[545]

T - teleport commands[911]

B+Shift - ottos chalkboard[1025]
I - increase the chalkboard count[1055]
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Old 02-16-11, 04:30 PM   #89
stoianm
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Can you upload again this mod of yours please? i have tryied many times but the link it is not working
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Old 02-16-11, 06:11 PM   #90
stoianm
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Thanks - still not working - maybe it is my computer - i will try tomorow again
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