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Old 10-14-08, 07:44 PM   #181
Sledgehammer427
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once again, beautiful pics I-25

@ keltos, i'm working on a lighter grey texture
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Old 10-14-08, 09:03 PM   #182
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Quote:
Originally Posted by Sledgehammer427
once again, beautiful pics I-25
My pleasure

iv got more but those i consider the ones worth posting
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Old 10-15-08, 12:33 AM   #183
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look at that type 22 radar !!!!!!

(February-March 1944 in Tokyo Bay)
Submarine " I-54 " at Tokyo Bay.
Submarine "I-54" at Tokyo Bay.
http://66.102.9.104/translate_c?hl=f...kUo8y0l7A#more

Does anyone know how to make the radiomast an extensible pbject like the periscope and assign a letter to raise/ower it ?

now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer !

Keltos
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Old 10-15-08, 06:31 AM   #184
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you know...thre is no schnorkel in sh4...so, find out how it works, use setkey, and kablammo (american expression, haha) you have an extendable thing under your control
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Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-15-08, 09:41 AM   #185
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Quote:
Originally Posted by keltos01


now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer !

Keltos
Yupp its extendable alright
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Old 10-15-08, 08:37 PM   #186
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ran a test to see if caustics was the problem with the flickering skin texture...it wasnt. it must be the build of my hull texture...its horrible, this flickering
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Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
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Old 10-16-08, 02:14 AM   #187
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can youpost pictures of it ?

I'm still working on the tower :

- railing for the range finder

- hand rail on both sides of the hangar

- a new tub decking maybe ? separate from the rest.

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Old 10-16-08, 06:35 AM   #188
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i have a couple pictures of it, but i am afraid, lest people see the texture
i'll have it up tonight
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-16-08, 08:01 AM   #189
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Default railing etc... WIP

Still stuff to be added but I'm almost there.. 5 hours later ...

I added rails inside the tub, changed the handrails and the ladder, added railing to the range finder.









I guess that's it then.

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Old 10-16-08, 08:21 AM   #190
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added cupboards, 3 on each side (no room for 5 )



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Old 10-16-08, 10:55 AM   #191
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Love the work

i was about to point out the "cupboards" hehe those are the ventilation trunks. but now here i go again critizising your model

i think the hand ladder on the tower should not go as high as you have them, theres a swing door at the top that opens inward




i also think the range finder should be a bit lower and not so high

EDIT: well i'd be this is my 600th post xD
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Old 10-16-08, 11:00 AM   #192
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removed two, might even make the door ? nah too hard..
we'll draw it on the texture.
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Old 10-16-08, 11:48 AM   #193
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there you go

yea draw it in the texture would be easier
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Old 10-16-08, 01:25 PM   #194
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Default cast in stone ?

Now I think the tower is as good as it will get. I'm tired of it...

I will now try and make a decent UV map....

I think if we need to add stuff later, it can be done using a node with a 3d model that we place with the wonderful S3D

here it goes, and thanks for the pictures and remarks I-25.




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Old 10-16-08, 02:18 PM   #195
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Default UV map

Here's the new tower UV map :





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