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Old 02-04-12, 02:57 PM   #46
Vanilla
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Quote:
Originally Posted by TheDarkWraith View Post
Technically you're breaking the AI routines. The Plane: in front is meant for only plane AI, not for anything else (ships, subs, etc.). Why it works is because there are bugs in the AI routines (in the exe). It shouldn't work. That's the whole reason the ships have their own Ship: identifiers.
Unfortunately the same technique doesn't work for crew AI. I tried to use methods from 'Ship' class(?), in particular Ship:Random(a, b) to no avail.
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Old 02-18-12, 03:43 PM   #47
Rubini
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BUMP!
Where is the realease link?
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Old 02-18-12, 03:51 PM   #48
pedrobas
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Quote:
Originally Posted by Rubini View Post
BUMP!
Where is the realease link?
No release , is just to edit a file. see first post.
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Old 02-18-12, 04:20 PM   #49
Rubini
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Thanks , will do!
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Old 02-22-12, 01:57 PM   #50
Rongel
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Okay, decided to make a small mod out of this! There is now stock version and IRAI compatable version available for download!
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Old 02-22-12, 02:15 PM   #51
Magic1111
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Quote:
Originally Posted by Rongel View Post
Okay, decided to make a small mod out of this! There is now stock version and IRAI compatable version available for download!
Very good decision, many thanks Rongel!

Best regards,
Magic
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Old 02-24-12, 01:02 PM   #52
Rongel
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Hooray, now there is a proper REL-title!

One thing I have noticed is that the water is absorbing much of the damage when shell hits you when you are submerged. Deck gun shells cause hull damage very rarely and the systems take usually only few percents per hit. So water is like a protective shield.

Does anyone know if you can modify the water's protection values?
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Old 02-24-12, 01:04 PM   #53
pedrobas
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Quote:
Originally Posted by Rongel View Post
Hooray, now there is a proper REL-title!

One thing I have noticed is that the water is absorbing much of the damage when shell hits you when you are submerged. Deck gun shells cause hull damage very rarely and the systems take usually only few percents per hit. So water is like a protective shield.

Does anyone know if you can modify the water's protection values?
Actually that is true.
Do you mean is "too much" protective?
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Old 02-24-12, 01:13 PM   #54
Rongel
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Quote:
Originally Posted by pedrobas View Post
Actually that is true.
Do you mean is "too much" protective?
Exactly! I would like to see maybe two or three times bigger damages from cannons when submerged. Now it's like 1/10 of the normal surface damage.

I'm no sub expert but Vanilla said this earlier:

Quote:
As of the realism of firing at a submerged submarine, to my knowledge most of the secondary naval guns had special anti-submarine shells, AFAIK they were diving shells - special shells with blunt nose so you shot it into the water and it did not bounce of the water but dived and continued for some distance submerged hopefuly meeting the submarine.
Just not sure if you can modify the protective values, or if they are hardcoded...
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Old 02-24-12, 01:27 PM   #55
pedrobas
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Quote:
Originally Posted by Rongel View Post
Exactly! I would like to see maybe two or three times bigger damages from cannons when submerged. Now it's like 1/10 of the normal surface damage.

I'm no sub expert but Vanilla said this earlier:

Just not sure if you can modify the protective values, or if they are hardcoded...
All clear now, thanks.
BTW i love it (your shoot at periscope, i mean )
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Old 03-24-12, 03:50 PM   #56
vlad29
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Hi Rongel! Sorry but the link is dead Could U please upload it one more time?
Thanks a lot
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Old 03-25-12, 05:44 AM   #57
Rongel
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Links are updated, should work now!
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Old 03-25-12, 11:55 AM   #58
vlad29
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Quote:
Originally Posted by Rongel View Post
Links are updated, should work now!
Great, thanks a lot

Last edited by vlad29; 03-25-12 at 01:47 PM.
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Old 05-22-12, 08:42 PM   #59
DanceCommander
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Just letting you know that the link is dead again

Mind getting it up again?
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Old 05-22-12, 10:52 PM   #60
TheDarkWraith
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Quote:
Originally Posted by DanceCommander View Post
Just letting you know that the link is dead again

Mind getting it up again?
If you're using my IRAI mod you don't need this - in fact it would be very bad to enable this on top of IRAI

The AI in IRAI will shoot at your periscope.

If not using IRAI then disregard
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