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Old 04-19-08, 07:25 AM   #76
onelifecrisis
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Quote:
Originally Posted by Myxale
It's OLC/E2/UM; It's Weekend and i have a lots of time on my hands!

Which means sailing in bliss! Till the tommies sink my boot!

Cheers! Mate! Kudos to your new baby!
I just hope you don't come back saying you liked OLCE1 better
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Old 04-19-08, 07:39 AM   #77
Myxale
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:rotfl:
It's not like you to second-guess the coolness of the mod!

Anyway...i guess the same rules like OCLE:
Disable GWX2.1 16k and Enchanted Damage! Before enabling OLCUM Right!?:hmm:
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Old 04-19-08, 07:40 AM   #78
Nuss
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Default RWF in Ubermod

Hi OLC,

thank you so much for your new mod.

Just a small question: Have you taken out RWF as it is now in
GWX 2.1?

Regards
Nuss
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Old 04-19-08, 07:44 AM   #79
onelifecrisis
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Quote:
Originally Posted by Myxale
:rotfl:
It's not like you to second-guess the coolness of the mod!

Anyway...i guess the same rules like OCLE:
Disable GWX2.1 16k and Enchanted Damage! Before enabling OLCUM Right!?:hmm:
Correct.
You also need to disable OLCE1 and OLC GUI, if you use those. The Ubermod replaces them both.
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Old 04-19-08, 07:46 AM   #80
onelifecrisis
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Quote:
Originally Posted by Nuss
Hi OLC,

thank you so much for your new mod.

Just a small question: Have you taken out RWF as it is now in
GWX 2.1?

Regards
Nuss
RWF is already included in the Ubermod. It really is plug and play, ready to go, JSGME ready - there's no messing about. Just enable it with JSGME and, as long as no conflicts are reported, all should be well.
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Old 04-19-08, 07:51 AM   #81
Phoenix3000
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Default English to German Labels

Hi guys!

I've amended the English to German labels mod previously used with OLC's standalone GUI so it works with his latest release.

Update - The newly uploaded version also has the Konigsberg location added now.

It's JSGME compatible and will convert the English labels for example 'Torpedo Settings', into their correct German equivalent but leaving all radio and in-game messages in English.

Here's the download link: http://files.filefront.com/EngGerLab.../fileinfo.html

Install OLC's GUI / Ubermod first them add this immediately afterwards. You will be prompted about a single file about to be over-written - the en_menu.txt. It's OK to proceed as the changes were made using OLC's files.

Px3000

Last edited by Phoenix3000; 04-19-08 at 02:36 PM.
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Old 04-19-08, 07:56 AM   #82
onelifecrisis
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Quote:
Originally Posted by Phoenix3000
Hi guys!

I've amended the English to German labels mod previously used with OLC's standalone GUI so it works with his latest release.

It's JSGME compatible and will convert the English labels for example 'Torpedo Settings', into their correct German equivalent but leaving all radio and in-game messages in English.

Here's the download link: http://files.filefront.com/EngGerLab.../fileinfo.html

Install OLC's mod first them add this immediately afterwards. You will be prompted about a single file about to be over-written, it's OK to proceed as the changes were made using OLC's files.

Px3000
Thanks mate, I added to post #1 a link to the above post.
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Old 04-19-08, 07:59 AM   #83
Phoenix3000
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You're welcome,

I'm now off to install SH3 and GWX2.1 from scratch - and add your mod!

Cheers!

Px3000
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Old 04-19-08, 08:11 AM   #84
Nuss
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Default Ubermodproblem with starting at Memel

Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss
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Old 04-19-08, 08:17 AM   #85
onelifecrisis
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Quote:
Originally Posted by Nuss
Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss

OK, my first question: where the hell is Memel?
I'm starting up SH3 commander, new career, start date 8/39, and it's giving me a choice of Kiel, Willhelmshaven, or "Error!" (that's what it says).

No "Memel"
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Old 04-19-08, 08:33 AM   #86
andqui
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hello- great mod! fantastic work.

but is there any way i can use the new environment but keep the gui? Is all that's changed with the zoom levels in the camera.dat in the library section? or is there anything else i need to remove?

thanks
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Old 04-19-08, 08:37 AM   #87
onelifecrisis
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Quote:
Originally Posted by andqui
hello- great mod! fantastic work.

but is there any way i can use the new environment but keep the gui? Is all that's changed with the zoom levels in the camera.dat in the library section? or is there anything else i need to remove?

thanks
Which one are you wanting to remove? The post above reads like you want to use them both.

And no, zoom levels is not all that changed.
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Old 04-19-08, 08:41 AM   #88
Nuss
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Default Memel

Hi OLC,

Memel is new in GWX 2.1. You can start there in August 1939 before WWII (u-flot 7./13.). When I deactivate your ubermod. the port-name is there, if activated, not.

Best regards and sorry for this Memel.
Nuss
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Old 04-19-08, 08:52 AM   #89
andqui
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if i could, i would like to keep the new OLC environment, but remove the GUI feature of it, with the zoom levels, etc., and use GUI 1.2.3.

In other words, i'd like to take the GUI changes out of the ubermod and replace them with the standard 1.2.3- i don't mind the waves not getting in the way and i prefer the historical zoom levels.
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Old 04-19-08, 09:08 AM   #90
onelifecrisis
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@Nuss
There does seem to be some sort of problem there (when I uninstall the Ubermod, SH3 commander no longer reports "Error!" as the 8/39 7th Flotilla base, though it still doesn't mention a place called "Memel"). I'll look into it.

@andqui
Just enable OLC GUI 1.2.3 over the Ubermod (so enable the Ubermod first and then the GUI) and it should work fine.
It looks like I'll shortly be releasing 1.1 (if I can find and fix this Memel problem) so when I do I'll seperate the Ubermod into two seperate JSGME mods, for convenience.
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