SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: SSN-774 Virginia to replace 688i Improved LA in DW? | |||
Yes | 93 | 61.59% | |
No | 58 | 38.41% | |
Voters: 151. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
02-06-07, 02:55 PM | #31 | |
Navy Seal
|
Quote:
|
|
02-06-07, 03:08 PM | #32 | ||
Ocean Warrior
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
Quote:
Cheers, David
__________________
LW |
||
02-06-07, 03:24 PM | #33 |
Admiral
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
No, the 688i still represents the backbone of the US submarine force, and while the Virgina class is the future, right now the very vwery small number of Virginia Subs in real life operation does not warrant such a drastic change in the game.
My .02 €. |
02-06-07, 03:27 PM | #34 | |
Ocean Warrior
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
Quote:
Cheers, David
__________________
LW |
|
02-06-07, 03:36 PM | #35 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
Quote:
We need a lot of new AI models, with the corresponding 3d models. |
|
02-06-07, 03:37 PM | #36 |
Ocean Warrior
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
Well, it's much easier to add new AI platforms to the database than to get new 3-d models for them, but we're working on that!
Cheers, David
__________________
LW |
02-06-07, 05:32 PM | #37 |
Navy Seal
|
Well do you have a model of the Virginia?
I did one for something else which is accurate, lets just say I got soem info that one has to dig hard to get. |
02-06-07, 10:07 PM | #38 |
Admiral
Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
|
maby you should only replace the 688 unimproved, which was one of the Virginia's design concepts.
And DONT remove my precious Kilo!!!! P.S. Xabba, do you have any good Delta SSBN Models For a playable platform?:hmm:
__________________
|
02-06-07, 11:06 PM | #39 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
Quote:
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
|
02-07-07, 11:27 AM | #40 |
Navy Seal
|
I did the SCX Seawolf and Mcarm mapped it. I don't mind if people use it.
Thing is I have a MKII Seawolf that has a much more if not completely accurate stern section. I just need to add the torpedo tubes so they open correctly. |
02-07-07, 12:53 PM | #41 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
Quote:
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
|
03-24-07, 03:10 PM | #42 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
Quote:
lb
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
|
04-29-07, 07:17 AM | #43 | ||
Chief
Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
|
Quote:
__________________
Retired US Army Paratrooper Virtual Sub Skipper |
||
04-29-07, 08:19 AM | #44 | |
Sea Lord
Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
|
Quote:
|
|
04-30-07, 05:27 AM | #45 |
Medic
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
|
AI Virginia, I'd already created and used it for a long time
SCX model, new mast, new thrust, new sonar profile, new launcher and weapons, new sensor, works very well Controlable Virginia, lately I created it from the SW, all SW exe and dlls, works very well too. Repalce the 668i??? not an option, against the reality Create a new Controlable Virginia with its own exe and dlls, that is what the whole DWer really want, I think when could we expect the DW team release the add on? it's a hopeless hope Only purpose of a game is: Fun!!!!!! if the DW team couldn't fullfill what we need, we shouldn't wait! I say, we DIY |
|
|