SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

View Poll Results: SSN-774 Virginia to replace 688i Improved LA in DW?
Yes 93 61.59%
No 58 38.41%
Voters: 151. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 02-06-07, 02:55 PM   #31
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by LoBlo
How about just adding the sub as a AI platform in the USN inventory?
Go no problem with that infact I'm sure it will happen sooner or later.
__________________


TLAM Strike is offline   Reply With Quote
Old 02-06-07, 03:08 PM   #32
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LoBlo
How about just adding the sub as a AI platform in the USN inventory?
Go no problem with that infact I'm sure it will happen sooner or later.
That will get put in with the 212/4 and the Lada.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 02-06-07, 03:24 PM   #33
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

No, the 688i still represents the backbone of the US submarine force, and while the Virgina class is the future, right now the very vwery small number of Virginia Subs in real life operation does not warrant such a drastic change in the game.
My .02 €.
goldorak is offline   Reply With Quote
Old 02-06-07, 03:27 PM   #34
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by goldorak
No, the 688i still represents the backbone of the US submarine force, and while the Virgina class is the future, right now the very vwery small number of Virginia Subs in real life operation does not warrant such a drastic change in the game.
My .02 €.
Don't worry, the playable 688i isn't going anywhere... that was refering to new AI platforms that we're going to add. The topic of the thread has shifted somewhat.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 02-06-07, 03:36 PM   #35
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
Don't worry, the playable 688i isn't going anywhere... that was refering to new AI platforms that we're going to add. The topic of the thread has shifted somewhat.

Cheers,
David
This is great news.
We need a lot of new AI models, with the corresponding 3d models.
goldorak is offline   Reply With Quote
Old 02-06-07, 03:37 PM   #36
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Well, it's much easier to add new AI platforms to the database than to get new 3-d models for them, but we're working on that!

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 02-06-07, 05:32 PM   #37
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Well do you have a model of the Virginia?

I did one for something else which is accurate, lets just say I got soem info that one has to dig hard to get.
__________________
XabbaRus is offline   Reply With Quote
Old 02-06-07, 10:07 PM   #38
ASWnut101
Admiral
 
Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
Default

maby you should only replace the 688 unimproved, which was one of the Virginia's design concepts.


And DONT remove my precious Kilo!!!!

P.S. Xabba, do you have any good Delta SSBN Models For a playable platform?:hmm:
__________________

ASWnut101 is offline   Reply With Quote
Old 02-06-07, 11:06 PM   #39
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by XabbaRus
Well do you have a model of the Virginia?

I did one for something else which is accurate, lets just say I got soem info that one has to dig hard to get.
Why not use the SCXII model. Its good. I've added it to my game and love it. Who modeled and skinned it? They will probably give there consent.

__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 02-07-07, 11:27 AM   #40
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

I did the SCX Seawolf and Mcarm mapped it. I don't mind if people use it.

Thing is I have a MKII Seawolf that has a much more if not completely accurate stern section.

I just need to add the torpedo tubes so they open correctly.
__________________
XabbaRus is offline   Reply With Quote
Old 02-07-07, 12:53 PM   #41
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by XabbaRus
I did the SCX Seawolf and Mcarm mapped it. I don't mind if people use it.

Thing is I have a MKII Seawolf that has a much more if not completely accurate stern section.

I just need to add the torpedo tubes so they open correctly.
Awesome!
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 03-24-07, 03:10 PM   #42
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by XabbaRus
I did the SCX Seawolf and Mcarm mapped it. I don't mind if people use it.

Thing is I have a MKII Seawolf that has a much more if not completely accurate stern section.

I just need to add the torpedo tubes so they open correctly.
Any update? Heck the model itself would probably be a great improvement to the stock models (and even the SC model). Even if the torp doors don't open, the fact that the correct length, diameter, pumpject, and aft planes are more accurate would more than make most eager to try it out. Any chance it will be released?

lb
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 04-29-07, 07:17 AM   #43
Driftwood
Chief
 
Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LoBlo
Quote:
Originally Posted by XabbaRus
I did the SCX Seawolf and Mcarm mapped it. I don't mind if people use it.

Thing is I have a MKII Seawolf that has a much more if not completely accurate stern section.

I just need to add the torpedo tubes so they open correctly.
Any update? Heck the model itself would probably be a great improvement to the stock models (and even the SC model). Even if the torp doors don't open, the fact that the correct length, diameter, pumpject, and aft planes are more accurate would more than make most eager to try it out. Any chance it will be released?

lb
I second that! It would be great to have an accurate SW model!
__________________
Retired US Army Paratrooper
Virtual Sub Skipper
Driftwood is offline   Reply With Quote
Old 04-29-07, 08:19 AM   #44
Linton
Sea Lord
 
Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by XabbaRus
Dr Sid,

Replacing the 688i with the Virginia would be a database hack. This would be acceptable with SCS as it is a zero sum mod. Only the dbase is affected. what SCS are against is a mod where the exe file is altered to allow playables which don't require a sacrifice of an existing playable unit.
if this is true I would gladly sacrifice seawolf for a playable trafalgar.
Linton is offline   Reply With Quote
Old 04-30-07, 05:27 AM   #45
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

AI Virginia, I'd already created and used it for a long time
SCX model, new mast, new thrust, new sonar profile, new launcher and weapons, new sensor, works very well

Controlable Virginia, lately I created it from the SW, all SW exe and dlls, works very well too.

Repalce the 668i??? not an option, against the reality

Create a new Controlable Virginia with its own exe and dlls, that is what the whole DWer really want, I think

when could we expect the DW team release the add on? it's a hopeless hope

Only purpose of a game is: Fun!!!!!! if the DW team couldn't fullfill what we need, we shouldn't wait! I say, we DIY
caymanlee is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.