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Old 03-18-14, 10:36 PM   #31
iambecomelife
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...any news? I am making some changes to the particle effects for SH3 and SH4...maybe we can integrate our work. Love what's been posted so far.
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Old 03-20-14, 04:28 PM   #32
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Quote:
Originally Posted by iambecomelife View Post
...any news? I am making some changes to the particle effects for SH3 and SH4...maybe we can integrate our work. Love what's been posted so far.
Got the original meshes from Targor for his Wooden boat.

The exports from GR2 files take to much work to fix to SH3/4 meshes.
I'm home from the 5 weeks in California but that means I have to spend time working on the next job.

Along with the required attention to SWMBO?
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Old 03-20-14, 04:33 PM   #33
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Quote:
Originally Posted by privateer View Post
Got the original meshes from Targor for his Wooden boat.

The exports from GR2 files take to much work to fix to SH3/4 meshes.
I'm home from the 5 weeks in California but that means I have to spend time working on the next job.

Along with the required attention to SWMBO?
Under the thumb eh?

Always suspected it
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Old 04-03-14, 02:11 PM   #34
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Hi Jeff,

any update to this great wip? I'm looking forward to seeing it in-game

Cheers, LGN1
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Old 10-20-14, 04:28 PM   #35
LGN1
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Hi Jeff,

is this mod still in development? I hope so! It would be a pitty if it would never be released.

Regards, LGN1
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Old 10-21-14, 02:02 PM   #36
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Quote:
Originally Posted by LGN1 View Post
Hi Jeff,

is this mod still in development? I hope so! It would be a pitty if it would never be released.

Regards, LGN1
Yes. Still got the files at home and do work on it when I can.
Right now I'm flooded with real life Demolition work so I haven't had time to do much on it.
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Old 10-23-14, 01:02 PM   #37
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Great news, Jeff!

I'm looking forward to using your mod when time will come!

Best, LGN1
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Old 10-23-14, 02:07 PM   #38
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Quote:
Originally Posted by LGN1 View Post
Great news, Jeff!

I'm looking forward to using your mod when time will come!

Best, LGN1
Business is keeping me from alot of work. I sent files to others to complete on other mods also. A very good modder is completeing a nice Bathurst.
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Old 12-16-14, 02:53 PM   #39
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Hi Jeff,

is there any chance for a nice christmas surprise

Regards, LGN1
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Old 03-22-15, 08:15 AM   #40
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New rigs for the animations are nearly done after a major crash and loss of files.

Nice thing is that I'm much better at getting things setup and working again.

I've also written or modded scripts to improve the work flow.

I'm not real happy with all the work needed when importing with S3D and may code something for 010 to handle all the timing.
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Old 03-22-15, 04:07 PM   #41
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Great news!

I'm still waiting patiently for the release!

Regards, LGN1
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Old 03-23-15, 04:57 AM   #42
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The Meshes are direct exports from SH4 and roughly 4 or 5 times larger then the old Mod.
I have been adjusting some meshes for a special reason.
Post pictures of your head from the front and side and you may end up as a Survivor.
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Old 03-27-15, 03:13 PM   #43
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I'm going to hook you all up with a fun little tool for doing custom heads.
It's free and that is right in my price range.

http://www.looxis.de/looxis-faceworx-tool

It does run on my Win 7 64 system but I can't save then reload the .fwx project files. So it's a get it all done first time or start over deal.
I'll try it on my old XP system and see if that helps.
Other then that little glitch it's a fantastic tool for heads once you blend it with other tools and re-scale the exported obj file.
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Old 03-30-15, 11:39 PM   #44
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I'll be switching from 3Ds Max 2008 to a neat FREE program over the next few weeks.
Well. It's not really free but they have a nice Apprentice version you can get for free.


Houdini

I have to run the 12.0.1375 build but it speaks for itself if you check it out.
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Old 04-03-15, 10:29 PM   #45
iambecomelife
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Thanks - very helpful. I may try this to create lower poly heads for my WWI mod (so far I have been using very high poly SH4 crew heads for minor non player sub characters, which I don't like to do).
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