SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-19-17, 06:12 PM   #1
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default Active sonar is not considered?

How come the active sonar is not taken into account, well, anywhere?

It does not go into TMA, it does not give you a new contact.. In fact you only see the "ping" in the map view.
Barleyman is offline   Reply With Quote
Old 10-20-17, 05:05 AM   #2
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

It does go into TMA, but only if the contact is range gating.
Julhelm is offline   Reply With Quote
Old 10-20-17, 08:05 AM   #3
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
It does go into TMA, but only if the contact is range gating.

That sounds like it's a "feature"? There should be no difference with regards to TMA why the pings are generated? Something for a patch?

By the way, we get this "ranging sonar" icon in the corner of the map view. Any chance of getting a voice cue for it as well?
Barleyman is offline   Reply With Quote
Old 10-20-17, 08:18 AM   #4
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

Speaking of voice cues and features, there's no warning if your sub is sinking due to flooding. The helmsman does not compensate for it without being told again to go to a given depth.

You may start taking in water (again) because of ordering silent running or going deep. The crew is pretty laconic about it.

And if we round off the kitty jar, there does not seem to be a cue for SS-N-16 launch transient. Torpedo evasion seems broken on AI e.g. November will keep on going in circles with an MK 37 although it could simply outrun the thing.
Barleyman is offline   Reply With Quote
Old 10-20-17, 12:53 PM   #5
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

When a transmitter range gates, it sends out a new ping as soon as it recieves the return of the preceeding one, so if a contact is range gating as it pings you, you can count the time between pings and work out the range. If you simply detects someone's ping, all you really get is a bearing.

There's supposed to be a voice cue for active sonar. Not sure why it isn't hooked up.
Julhelm is offline   Reply With Quote
Old 10-20-17, 02:30 PM   #6
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
When a transmitter range gates, it sends out a new ping as soon as it recieves the return of the preceeding one, so if a contact is range gating as it pings you, you can count the time between pings and work out the range. If you simply detects someone's ping, all you really get is a bearing.

There's supposed to be a voice cue for active sonar. Not sure why it isn't hooked up.
The bearing is TMA goodness, isn't it? Now I'm out of my depth at how active intercept vs speed works but I would imagine you could hear the "ping" when you cannot hear the engine noise. I'm pretty sure I've often seen the telltale yellow line when the contact has faded away..
Barleyman is offline   Reply With Quote
Old 10-20-17, 08:28 PM   #7
Delgard
Skipper
 
Delgard's Avatar
 
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
Default

I rarely hear the pings and my sonar guy doesn't mention them either.
Delgard is offline   Reply With Quote
Old 10-21-17, 09:33 AM   #8
johan_d
Samurai Navy
 
Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
Icon9

Wait... you say there are no ping sounds ? In a sub sim ?
johan_d is offline   Reply With Quote
Old 10-22-17, 07:33 AM   #9
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

I think this is caused by the "feature" where contact is reset the moment passive sonar (or visual/radar/esm) loses it. To use Active sonar to track a target the contacts should be persistent with decaying accuracy.

Any chance of a bit of overhaul there?
Barleyman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.