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Old 02-22-12, 12:12 PM   #3736
danurve
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I'm fairly certain max optics just affects scope and dials. But if Im watching the sub [,/.] and dive, it disapears.
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Old 02-22-12, 12:35 PM   #3737
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Quote:
Originally Posted by Mithrandir View Post
Hello,
making some trials on bumpmapping I have also investigated the reason why the Tench class have a strange behavior when bump mapping is enabled and I found the cause for the problem.
This seems due to the fact that, cloning the Balao, some references to the Balao were not updated to point to new Tench files.
Oops. Yeah i thought it might have been something like that. I looked at the issue once, but nothing jumped out at me, so i just moved on to something else.


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I've made a fix and I'm currently testing it. I will upload it, if Ducimus agrees (they are some TMO 2.5 files modified and a new normalmap texture for the Tench).
Be my guest, and thanks for looking into the issue.
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Old 02-22-12, 12:41 PM   #3738
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Originally Posted by Bilge_Rat View Post
I was reading the TMO manual (pp33-34) on surface radar performance and variable range. However, the way it is written, it is not clear if TMO comes standard with variable range radar or if you have to install the optional "alternate radar performance" mod in the documentation folder to have the variable range. Does anyone know which is correct?
I thought the word "Alternate" was kinda self explanitory? Alternate, as in alternative, as in, option, as in optional mod.

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I think you have to install it separate, but I don't notice a difference between the two honestly. I don't think it makes much of a difference if any at all.
yes you have to install it seperate, thought i thought about making it the default installation at one point. Decided against it because it was too drastic of a change.

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You have to enable it separately, and I've noticed a BIG difference. You can pick up and track large targets from much farther out in general. For example, I just came across a carrier group tonight that I was able to track at over 19 miles...it didn't even show on the PPI scope yet but I could zero in on the carriers & cruisers with the range finder. It took a while to show the escorts (as it should, they're smaller) but I could pick them up at about 12-13 miles with the regular SJ. Your radar range is easily doubled in some situations.

NOW if we could just simulate tubes & capacitors burning out at the worst possible times.....
Glad to see it works. I recall doing alot of testing and homework on it, but wasn't sure if it was something the general public would like. I nearly tossed it into the recyceling bin. At the last minute i decide to make it an optional mod though i didn't think anyone would use it.
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Old 02-22-12, 12:56 PM   #3739
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Quote:
Originally Posted by Ducimus View Post
I thought the word "Alternate" was kinda self explanitory? Alternate, as in alternative, as in, option, as in optional mod.
I understand that but your manual first says:

Quote:

The effectiveness of surface search radar in TMO 2.0 is variable, if you choose to install this optional mod.
but on the same page it says:

Quote:

Note 2:
If you do not agree with this model for radar performance, an optional mod with fixed radar detection ranges is available in the documentation directory of TMO 2.0
which sorts of leaves the question open..

anyway, great mod.
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Old 02-22-12, 01:15 PM   #3740
danurve
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Problem solved

Deactivated max optics, then tmo, checked stock ok.
Reactivaed tmo - checked ok, reactivated max optics, OK.
Max res on a 37" 16:9 not sure what the deal was but I swear none of the subs showed up submerged. Got to have the ash can rain
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Old 02-23-12, 09:04 PM   #3741
Charlie901
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Can you customize the difficulty like having Map Contacts, External Camera, etc... and Manual TDC?
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Old 02-24-12, 12:43 AM   #3742
magic452
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All of those are still available in TMO or any other mod.
Set them in the office for career mode.

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Old 02-24-12, 12:45 AM   #3743
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yes, you can, by editing data>cfg>gameplaysettings.cfg, just change true in false at easy level for options you need
magic, when i change these options in office game don't save them
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Old 02-24-12, 09:40 AM   #3744
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Originally Posted by Klaus View Post
yes, you can, by editing data>cfg>gameplaysettings.cfg, just change true in false at easy level for options you need
magic, when i change these options in office game don't save them
Is that because TMO overides the stock game difficulty settings from the games difficulty options settings?

I want everything on easy settings except for manual t d c.

Last edited by Charlie901; 02-24-12 at 04:10 PM.
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Old 02-24-12, 09:43 PM   #3745
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Should TMO be installed before or after RSRDC...?
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Old 02-24-12, 11:06 PM   #3746
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Before.
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Old 02-25-12, 01:31 AM   #3747
Klaus
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Quote:
Originally Posted by Charlie901 View Post
Is that because TMO overides the stock game difficulty settings from the games difficulty options settings?

I want everything on easy settings except for manual t d c.
yes, i've discovered that trying an atomic sub, so limited O2 and batteries don't have sense, but they continues to go down even after i modified options in game option screen
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Old 02-25-12, 06:57 AM   #3748
paulhager
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Default TMO 2.5 Tambor Bug

Over on the Ubi-SH4 forum a number of us have discovered that when playing in career mode, new commands are Tambors. In successive careers I was given a Tambor after a Tench and after a Balao. In both cases I was playing with TMO 2.5 in combo with RSRDC. I decided on a standalone TMO 2.5 career - very enjoyable, BTW. Started with a Gar in 1942. First upgrade offered in mid-June 1942 was a Tambor.

I suspect that there is something in the "Terrible T" campaign/career that is causing this upgrade behavior in all others.
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Old 02-25-12, 02:23 PM   #3749
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I've seen a couple posts saying the same. Could be the fact that Tambor is now a class 5 upgrade in the UPC, making it "better" than all boats?
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Old 02-25-12, 03:17 PM   #3750
paulhager
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Originally Posted by Sidekikd34 View Post
I've seen a couple posts saying the same. Could be the fact that Tambor is now a class 5 upgrade in the UPC, making it "better" than all boats?
I can't speak to that. What I have discovered is that if one accepts the Tambor, the CareerTrack.upc file in saved games indicates that one is now playing "TamborCareer". It never changes after that. Moreover, it appears that when the assigned base changes, the home base becomes Freemantle, without any way of transferring out. Other people have had the same experience.

This would tend to validate my idea that the "Terrible T" campaign has broken something. It would be nice if Ducimus could back the "Terrible T" campaign out of the main mod. My preference would be to stick it into the optional mods directory.

Absent the Tambor bugs, TMO 2.5 is ideal from my standpoint - it makes SH4 into a first class WW II sub sim.
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