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Old 08-20-2017, 11:38 PM   #1
thryckz
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SHO DOCTRINE

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Old 08-23-2017, 08:00 AM   #2
Xaron
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Now that sounds awesome. I wonder why noone has commented yet?

Good luck, looking forward to your game!
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Old 08-23-2017, 12:47 PM   #3
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Looks awesome Thomas, keep it up.
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Old 08-23-2017, 04:17 PM   #4
Aktungbby
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Default welcome aboard!

Timo_Tags!
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Old 08-24-2017, 09:22 PM   #5
Onkel Neal
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Keep us posted
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Old 11-03-2017, 01:12 PM   #6
CapitaCatalunya
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No news on this project since august...any news? Anything
' has develepement stopped?
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Old 11-05-2017, 08:31 AM   #7
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Quote:
Originally Posted by CapitaCatalunya View Post
No news on this project since august...any news? Anything
' has develepement stopped?
Sorry!
I'm the only programmer on the team so the slow speed of the development is pretty much all on me. I've worked on small projects before but nothing like a video game so I have had alot to learn since this project was announced on SubSim. However, I can assure you that I am still working hard on the game and we recently just committed to using placeholder art for everything instead of trying to get a nice looking art style so we can hurry and demonstrate the actual gameplay (The main reason for the slow development was trying to work on the art style)
Some time in the next few weeks I should be uploading a series of videos so I can get feedback from the submarine nerds at SubSim!
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Old 11-06-2017, 01:31 AM   #8
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Well that sounds great, thanks!
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Old 05-29-2018, 12:41 AM   #9
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Is your discord channel down, since the invitation link is invalid ?
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Old 05-29-2018, 11:56 AM   #10
thryckz
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Quote:
Originally Posted by Hawk66 View Post
Is your discord channel down, since the invitation link is invalid ?

Yes, sorry.
I put up my personal discord before, but its pretty inappropriate for a discord regarding the game. I'll update it in a few with the discord link but fair warning were all irl friends in ~20-25yr so we talk a lot of very unrelated stuff and it's pretty nsfw if that's not your thing. There's no nudity or anything like that lol just alot of cursing and the occasional rant about something random


---


ADDED DISCORD LINK
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Old 06-24-2018, 11:46 AM   #11
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radar

I added a link to my website and blog that I will post further updates on. It's nothing against SubSim but I hate vBulletin's way of posting stuff and editing a post to add my update is irritating. I'll re-format the original post when appropriate to demonstrate the game in further detail but I will not be posting updates on SubSim.
I'm sorry for the inconvenience, but the good news is the game is coming along well! I'll still reply to any questions or comments about the game!
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Old 06-25-2018, 05:09 PM   #12
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so anything new in the game at all?? release date or dev updates??
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Old 06-27-2018, 01:59 PM   #13
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Quote:
Originally Posted by CapitaCatalunya View Post
so anything new in the game at all?? release date or dev updates??

Short:
Yes! Just yesterday I pushed an update to the internal build on steam and I've gotten some good reception. I'm currently working on the electrical system for the game which will allow the player to actually diagnose issues in the submarine (i.e. after a torpedo hit) and attempt to fix it. I've redone a lot of the code to allow easy changing from my end so I can cater to all markets so to speak. I mean, I'm talking that if the player wants to startup the submarine they good as well can and actually that's the first thing on the list as it ties hand to hand with the electrical system.


Long:
I put up a blog at my website here which I'm going to try and keep populated as well of SubSim but I've been doing a tremendous amount of work on the game for the past few days. I'm off my IRL job for the entire week so I can really pull 10 hour days all of this week so expect a insane amount of news probably by the end of this week or on the blog. I'm on a roll. I hope to have the basics of the electrical system finished today and I'll work more on the functionality of the submarine today and tomorrow. Then depending on what gets done I can decorate the helm a little more so I can MAYBE do some pictures or something so SubSim can see the current state of the game.
There is a apparent issue though. The submarine that is currently in the steam build is modeled after a Type VIIC and I've altered it slightly to allow for more modern equipment. The issue arises when I realized I know very little about the components of the submarine so to factor in that issue I've been taking a little longer writing all of the code so that I can make it so whenever I correct an issue of realism in the submarine it won't be impossible to fix. This is actually a very nice addition.
Now, you're probably wondering what type of game this is going to be. The simple answer is I want it to be a 1970's-1980's submarine simulator built for modern computers. However, the tough answer is I'm not sure yet. I want it to be as realistic as you all are used to Silent Hunter mods but there's so much more when your dealing with submarines that can launch nukes. Everything modeled in the game is fictitious and that is simply because we can't exactly look inside a Los Angeles Submarine. However, the end goal is to make this a game where you can do full campaigns on, have short 10 minute patrols or spend multiple days on the patrol. I want it to play like you are a cog of the war machine and you have your orders and the other subs have theirs.


I hope that gets me off the hook for the next two days for my extreme lack of transparency with you guys.

Thanks for being such a great community!

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Old 10-13-2018, 11:35 AM   #14
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SHO

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