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Old 03-23-10, 06:33 AM   #46
Ablemaster
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Great dont have to keep checking what time of day it is, very useful, thanks.
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Old 03-27-10, 09:42 AM   #47
7Infanterie19
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skwasjer,

I'm glad to see that your clock has been made a part of TheDarkWraith's UI mod. Congrats! (to him too .. hehehe)
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Old 05-13-10, 01:12 AM   #48
Zedi
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skwasjer, please update your mod to be compatible with 1.2 patch. Is really hard without
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Old 05-14-10, 12:50 AM   #49
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Quote:
Originally Posted by Magnum View Post
skwasjer, please update your mod to be compatible with 1.2 patch. Is really hard without
It does work with 1.2, but not sure what you'll lose from 1.2 by using it. Not much I imagine heh
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Old 05-14-10, 02:38 AM   #50
Stonehouse
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Unfortunately you lose the new compass and return to course and depth under keel buttons that were added back in 1.2.......and while I haven't had time to chase it up it seems that the change I made to give me depth under keel mapped to a key now don't work. Perhaps they updated the key maps overwriting my changes or it's done a different way now..anyway I love the digital clock and really miss it. So, pretty please with sugar on top, update your mod to work with the 1.2 UI

Cheers,
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Old 05-14-10, 06:57 AM   #51
skwasjer
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Ok, I will try to asap. I haven't been had much time lately and not looked at the game or subsim in a while. Didn't know about the patch
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Old 05-14-10, 08:30 AM   #52
kylania
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Quote:
Originally Posted by Stonehouse View Post
Unfortunately you lose the new compass and return to course and depth under keel buttons that were added back in 1.2......
Clock, and all those buttons, work with TDW's NewUI and 1.2.
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Old 05-14-10, 09:12 AM   #53
skwasjer
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Not everyone is using TDW's UI Kindof obvious it works, he knows his way around the files. I will provide just a plain 'patch' version.
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Old 05-14-10, 01:14 PM   #54
Zedi
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Great, can't wait... I really miss this clock. Thank you.
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Old 05-18-10, 09:05 PM   #55
skwasjer
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I've updated the first post with a patch 1.2 compatible version of this mod. The only other improvements are some code tidyness, and a better date/time presentation in the tooltip. It goes without saying, that this mod should not be used in combination with other UI mods, unless you edit/combine the files, or wait for updates by their respective creators.

Enjoy!
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Old 05-19-10, 12:39 AM   #56
Zedi
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Finally, thank you very much!
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Old 05-20-10, 08:36 PM   #57
Stonehouse
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Thank you, much appreciated!
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Old 06-01-10, 11:23 AM   #58
The General
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I personally find Darkwraith's UI too fiddly, but I loved your digital clock, thanks!
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Old 06-01-10, 11:47 AM   #59
SteelViking
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Hey, The General, Skwasjer's clock is now in Reaper7's HiRes UI. If you don't prefer TDW's UI, perhaps you could give Reaper7's a try.
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Old 06-02-10, 07:18 AM   #60
The General
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Quote:
Originally Posted by SteelViking View Post
Hey, The General, Skwasjer's clock is now in Reaper7's HiRes UI. If you don't prefer TDW's UI, perhaps you could give Reaper7's a try.
Thanks for the tip Steel Viking
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