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Old 03-21-10, 01:00 AM   #31
skwasjer
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Moving the icons isn't really a problem, I'll have a look. I didn't notice it, I haven't really played with this mod enabled yet.
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Old 03-21-10, 01:16 AM   #32
kylania
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Wow, Winmerge was magically easy, thanks!
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Old 03-21-10, 01:27 AM   #33
gutted
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Quote:
Originally Posted by kylania View Post
Wow, Winmerge was magically easy, thanks!
Yeah it's a pretty awesome program. Been using it for a very long time for various things. It has alot of advanced features.

Handy basic editing:
Use ALT + Up/Down to navigate to each difference.
Use ALt + Left/Right to merge the current difference left or right.


Hover your mouse over the toolbar items to see all the shortcuts.
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Old 03-21-10, 01:32 AM   #34
skwasjer
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I have updated first post with v1.1, which corrects the placement of the drag handle and warning icons.

Please note that this change requires an additional file (Page layout.ini). In this file, only one line has changed.
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Old 03-21-10, 10:51 AM   #35
jdkbph
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Wow, thank you sir.

JD
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Old 03-21-10, 01:03 PM   #36
Maltro
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Really nice, I always dream to know what time is it where ever I am without open the chrono. Thank you for good instructions !
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Old 03-21-10, 01:24 PM   #37
7Infanterie19
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Quote:
Originally Posted by skwasjer View Post
I have updated first post with v1.1, which corrects the placement of the drag handle and warning icons.

Please note that this change requires an additional file (Page layout.ini). In this file, only one line has changed.
Thanks skwasjer,

It's good you pointed out that only one line changed in layout.ini, which made it easy to find. I took that line and added it to TheDarkWraith's Old Style Dials with TDC combo that I use, and it worked nicely (I used the already merged files from v1.0).

It's a great little alternative to popping up the big chronometer. I agree with jdkbph that despite the fact that it isn't a "period piece", it is extremely helpful.
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Old 03-21-10, 03:13 PM   #38
skwasjer
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It doesn't really matter to me if it's an authentic looking theme, because lets me honest, a submarine captain didn't have a hud in the first place. The whole point of this excercise to me was making the clock itself

Enjoy
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Old 03-21-10, 03:16 PM   #39
kylania
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I think I merged things wrong, since the clock constantly displays a 0. More poking around to do!
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Old 03-21-10, 03:39 PM   #40
skwasjer
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You may be missing the UpdateDigitalClock() line in the .py file. Best use WinMerge for this task though.
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Old 03-22-10, 01:17 PM   #41
7Infanterie19
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Quote:
Originally Posted by skwasjer View Post
It doesn't really matter to me if it's an authentic looking theme, because lets me honest, a submarine captain didn't have a hud in the first place. The whole point of this excercise to me was making the clock itself

Enjoy
I agree! And we're staring at a PC monitor, not sitting in a real uboat.
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Old 03-22-10, 04:53 PM   #42
etheberge
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I know I already commented on your mod but I like it so much I want to thank you again :-)

The placement is perfect with 1.1 and it fits in so well it looks like it was part of the original interface. A simple mod that fills a genuine need and was perfectly executed. It should be included in every UI mod from now till the end of time.

I salute you dear sir
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Old 03-22-10, 07:05 PM   #43
Spike
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Does this work w/the 3 dials mod?I would like to use both.
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Old 03-23-10, 05:36 AM   #44
skwasjer
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I don't know, if you get a file collision error in JSGME, then it is not advisable to install it (or you lose functionality of other mods). You can try, if JSGME gives no warning, then you're good to go.
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Old 03-23-10, 05:38 AM   #45
skwasjer
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Quote:
Originally Posted by etheberge View Post
I know I already commented on your mod but I like it so much I want to thank you again :-)

The placement is perfect with 1.1 and it fits in so well it looks like it was part of the original interface. A simple mod that fills a genuine need and was perfectly executed. It should be included in every UI mod from now till the end of time.

I salute you dear sir
No problem, glad you like it.
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