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Old 03-27-12, 09:46 PM   #16
Rubini
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Quote:
Originally Posted by vienna View Post
I've downloaded but have not yet tried the mod. One question: is it required to have lunch or can I skip this part? I've been trying to lose a few pounds...

...
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
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Last edited by Rubini; 03-28-12 at 08:35 AM.
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Old 03-28-12, 08:04 AM   #17
irish1958
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Originally Posted by Rubini View Post
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( an manually too!)
I have the same problem and English is my native language. Perhaps, it is due to our mutual field of study.
Thanks for your great work on SH3.
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Old 03-28-12, 09:01 AM   #18
J0313
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Rubini.

This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.
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Old 03-28-12, 12:32 PM   #19
vienna
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Quote:
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
Not a worry, Rubini; I was just teasing you a bit. I also have to go back and tweak my posts quite often because I also have to deal with a bit of dyslexia and find it hard to deal with keyboards; I still have not been able to learn how to touch-type (BTW, a comedian recently commented on how cruel the person was who named a reading disorder that affected letter order "dyslexia"). I have a further problem with keyboards because I am old enough to have started typing on the much older manual (mechanical) typewriters that required a good bit of finger pressure to activate; hence, when I type I have a tendency to hit the keys rather hard, which often annoys others who may be nearby. In trying to compensate, I sometimes hit the keys too softly and do not get the letter(s) to appear. This is a particular bother since, in my work, I have had to type on many different keyboards of varying sensitivities...

Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!...
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Old 03-28-12, 02:41 PM   #20
LGN1
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Originally Posted by Rubini View Post
No, it is not. I put there on the ini a bit more commands than I used. Also note that if you follow the directions on the ini file you can add any command or variables (options) on the ini. I made this way for future updates, new scripts, etc. The routine that i made to read the ini is to powerfull, we can have a million of options/commands there that the script will understand and will be ready to use them.
Thanks for the reply, Rubini

Any plans for releasing the source code so that others can get some inspiration

Once again, great work!

Regards, LGN1
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Old 03-28-12, 03:49 PM   #21
Rubini
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Quote:
Originally Posted by irish1958 View Post
I have the same problem and English is my native language. Perhaps, it is due to our mutual field of study.
Thanks for your great work on SH3.
Thanks irish...and good to know that we have something more in common!


Quote:
Originally Posted by vienna View Post
Not a worry, Rubini....
Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!...
Almost all my english skills i learnned here in this forum along of these 7 years!
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Old 03-28-12, 04:05 PM   #22
Rubini
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Originally Posted by J0313 View Post
This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.
This is a good point. This really has a lot of more potential; for example we can add sound to almost any command on sh3 by key press (SH5 have this feature as stock). By imagerecon others iterations&scripts can be fired and so on.

Quote:
Originally Posted by LGN1 View Post
Thanks for the reply, Rubini

Any plans for releasing the source code so that others can get some inspiration

Once again, great work!

Regards, LGN1
The source code will be usefull only for AutoHotkey/Autoit fellows, as it is very complex at first for ppl that don't have programing experience. What I should like to see is others script proposals...if we have some new idea/consense about a new good script i can make it in few minutes now that i have the necessary knowledge.

Anyway I can release the souce code in a near future...let's wait for more feedbacks(good or not so good) first.
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Old 03-30-12, 01:08 PM   #23
Borgneface
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Salute! Rubini,
Your mod is exactly what I have been expecting for a long time!
Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3?
I am enclined to think it is, but with my luck, I could be completely wrong ....
Last, Can I install it and staart using it at any timze (in the middle of a patrol)?

Merci
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Old 03-30-12, 02:19 PM   #24
Rubini
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Originally Posted by Borgneface View Post
Salute! Rubini,
Your mod is exactly what I have been expecting for a long time!
Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3?
I am enclined to think it is, but with my luck, I could be completely wrong ....
Last, Can I install it and staart using it at any timze (in the middle of a patrol)?

Merci
Yes, and yes!

-You can start it and never used it (never unpaused it).

-If in use (scripting unpaused and running) you can pause (PAUSE/BREAK key) at any moment and do what you want. Then unpause again (PAUSE/BREAK key again) and go.

-If in use but paused, have did a lot of things by yourself, i then suggest you to reset the script (ALT+PAUSE/BREAK key) before unpause again (PAUSE/BREAK key), and so on.
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Old 04-04-12, 01:57 PM   #25
DrJones
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Default Great Work

Hey Rubini,
great work...that is raelly something i have mist in sh3.

Thanks a lot and best Regards

DrJones
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Old 04-12-12, 01:53 AM   #26
Canovaro
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Sounds like a great idea and will try!
Thanks for all the work!
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Old 04-20-12, 02:38 PM   #27
LGN1
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Hi Rubini,

would it be possible to make the time how long the boat is submerged adjustable via the ini file? This would allow the player to adapt the script for early-war patrols (most time surfaced) and late-war patrols (most time spent submerged).

Regards, LGN1
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Old 04-20-12, 03:50 PM   #28
Rubini
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Quote:
Originally Posted by LGN1 View Post
Hi Rubini,

would it be possible to make the time how long the boat is submerged adjustable via the ini file? This would allow the player to adapt the script for early-war patrols (most time surfaced) and late-war patrols (most time spent submerged).

Regards, LGN1
Yes, it is possible. I 'm using a version with some more few goodies:

- the TC is adjustabe on the fly (from 128 to 1024)
- corrections on convoy detection, now task forces are also detectable
- added Stiebler's Fog warning 16x detection,
- added player's on the fly choice to pause (script & game) on detections
- some code improvements

I can add your suggestion too, no problem...but my damn busy RL whith so much work and so few free time...soon I hope.
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Last edited by Rubini; 04-21-12 at 10:07 PM.
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Old 04-21-12, 09:34 PM   #29
GT182
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File not there.... http://www.mediafire.com/error.php?errno=320
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Old 04-21-12, 10:06 PM   #30
Rubini
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Tried few minutes ago and it´s there. Try again!
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