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Old 07-09-17, 06:23 PM   #151
Kendras
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Old 07-09-17, 07:17 PM   #152
mikey117us
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Will the rockets be applied to the Fairy Swordfish? They have alot of credited U-Boat confirmed sinkings, with rockets.
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Old 07-09-17, 07:48 PM   #153
Kendras
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Quote:
Originally Posted by mikey117us View Post
Will the rockets be applied to the Fairy Swordfish? They have alot of credited U-Boat confirmed sinkings, with rockets.
Yes, of course !





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Old 07-09-17, 09:03 PM   #154
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Excellent!! Dangerous!!
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Old 07-10-17, 07:57 AM   #155
Kendras
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More pics :







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Old 07-10-17, 08:33 AM   #156
Anvar1061
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Old 07-10-17, 11:45 AM   #157
Kendras
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Could anyone explain me how are the aircrafts sent from aircrafts carriers ?

In data\Sea\NCV_Illustrious.cfg, I have this :


 
[AirGroup 1]
StartDate=19380101
EndDate=19400601
Squadron1Class=TBSSwordfish
Squadron1No=24

[AirGroup 2]
StartDate=19400602
EndDate=19440101
Squadron1Class=TBSSwordfish
Squadron1No=24
Squadron2Class=FBHurricaneMk1
Squadron2No=12

[AirGroup 3]
StartDate=19440102
EndDate=19451231
Squadron1Class=TBSSwordfish
Squadron1No=24
Squadron2Class=FBHurricaneMk1
Squadron2No=12


What does that mean ? What should I write if I want to send 3 Wildcats for example ?
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Old 07-10-17, 02:58 PM   #158
La vache
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If they change Squadron1No = 3 so 1,2 or a maximum of 3 aircraft will come, which is quite by accident.

Aircraft I have edited:
Swordfish MkIII
 

FAB (Força Aéra Brasileira) P-47 Thunderbolt
 

 
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Old 07-10-17, 03:12 PM   #159
Kendras
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Quote:
Originally Posted by La vache View Post
If they change Squadron1No = 3 so 1,2 or a maximum of 3 aircraft will come, which is quite by accident.
So, if I write :

Squadron1Class=Wildcat
Squadron1No=1
Squadron2Class=Wildcat
Squadron2No=1
Squadron3Class=Wildcat
Squadron3No=1

... it means that 3 Wildcats will come each time ?
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Old 07-10-17, 04:44 PM   #160
Kendras
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I'm going to improve again the visual effect, as on this video :

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Old 07-11-17, 03:10 AM   #161
La vache
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Quote:
Originally Posted by Kendras View Post
So, if I write :

Squadron1Class=Wildcat
Squadron1No=1
Squadron2Class=Wildcat
Squadron2No=1
Squadron3Class=Wildcat
Squadron3No=1

... it means that 3 Wildcats will come each time ?
Only one will come. If they shoot one, the next. When all three are shot, nothing more comes.
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Old 07-11-17, 08:16 AM   #162
Kendras
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Quote:
Originally Posted by La vache View Post
Only one will come. If they shoot one, the next. When all three are shot, nothing more comes.
Ok, will try !

Else, testing new effect :

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Old 07-11-17, 11:02 AM   #163
gap
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Quote:
Originally Posted by Kendras View Post
Ok, will try !

Else, testing new effect :
What's that, a new laser weapon?

...and what do I see on the background? Obviously you don't need the La Vieille lighthouse anymore
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Old 08-01-17, 04:18 PM   #164
Kendras
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Is there a way to increase floodings, instead of increasing hitpoints lost ? My u-boat is totally destroyed with rockets, without having one single flooding. How is it possible ?

I would like huge floodings, with only a few damage to the hull.
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Old 08-01-17, 04:50 PM   #165
gap
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Quote:
Originally Posted by Kendras View Post
Is there a way to increase floodings, instead of increasing hitpoints lost ? My u-boat is totally destroyed with rockets, without having one single flooding. How is it possible ?

I would like huge floodings, with only a few damage to the hull.
Look in Zones.cfg for zones defintions assigned to damage boxes of playable subs. For each zone, there are two parameters dealing with fllooding and floatation.
  • Floatability: how much the flooding of each zone affects the floatability of the unit it belongs to (i.e. the volume of the compartment with that zone)
  • FloodingTime: the rate at which water will flow in the compartment, when it is damaged
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