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Old 12-13-15, 05:40 AM   #706
THEBERBSTER
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A Warm Welcome To The Subsim Community >Chief1924
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Silent Hunter III from 2005 bring your game play to 2015 with the
LIVING SILENT HUNTER III EDITION 2015 Mega Mod
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Old 12-13-15, 09:53 AM   #707
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Welcome to SubSim Chief
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Old 12-13-15, 09:59 AM   #708
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Old 01-31-16, 04:30 PM   #709
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Hello all. Could anybody be able to point me in the proper direction for a mod/mods that would provide me with some maps and mapping tools for use in game? Like convoy and shipping routes? As well as addons that generally help with plotting patrols routes and the like. I've read through a lot of the current posts and there's just so many it's a bit overwhelming

Thanks for all the help for a newb captain
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Old 01-31-16, 05:20 PM   #710
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Sounds like I must have, thank you so much
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Old 04-04-16, 06:53 PM   #711
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Hey everyone... I'm fairly new to SH3 (had it for years... never "mastered" it by any account). I downloaded GWX 3.0 this time around... but now I have a few questions.

1- I HATE trying to identify ships. All I get, with the related 'realism' settings to OFF, is a generic description of the ship. "Cargo Ship" or "Tugboat" etc. I have to creep WAAAY on up there to see the flag (my eyes ain't so good)... I once thought it was a Brit flag and started to shell from about 4km away... turned out to be a German ship. OOPS! So... any way to auto this like in standard where it would mark the ID book for you?

2- I've started a campaign in Aug. 39. I know the war hasn't officially started, so most nations are considered "neutral" during my first patrol. The first time I started, I blasted some Brit merchants... but lost a lot of renown. What gives? Can I only hit armored Brits until September? Makes the first patrol BOOORING.... even if somewhat realistic I suppose.

Thanks for the info! Happy hunting!
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Old 04-04-16, 07:10 PM   #712
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Default recognision and first patrol

1, use the f12 key or the outside key on panel, then.<> buttons to scroll thro that will help you identify shipping and flags.
2, your first patrol, aug,39 is basically a traing patrol, so sail for 18 hrs and then return back to port.
3, also use sh3 commander, you can alter your dates and years in port.

if your interested in a in depth campaign. with a add feel then join.
http://www.subsim.com/radioroom/showthread.php?t=222553. its a sh3 submariners group. we will help you with any questions.

nocken, aka lt.k.Dobratz
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Old 04-04-16, 08:47 PM   #713
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Thanks for the tips! I'll try them out now.
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Old 04-05-16, 07:04 PM   #714
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So.... I have another question. The war has started. I have my orders stating I should avoid neutral ships etc. But I have a question about when the ROE allow me to sink an Allied Merchant ship.

The rules via the radio message say that it must be 1- a Troop ship or the like, 2- have armed escorts, or 3- be clearly supporting Allied operations.

Is a lone merchant ship flying the British flag a fair target? She isn't a troop ship, doesn't have an escort... BUT, to me (the antsy U-Boat commander), he looks like fair game. Those goods will be sold, the revenue will generate taxes, those taxes will pay for the King's military... sounds like helping the war effort to me. Can I sink it?
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Old 04-05-16, 07:13 PM   #715
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Old 04-05-16, 07:23 PM   #716
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Thanks for the welcome!

And not to seem ungrateful... but can I sink the Brit? My game is on pause, lol.
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Old 04-06-16, 05:32 AM   #717
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If you have received a message informing you hostilities have commenced then sink the bugga.

Welcome to SubSim and enjoy the GWXperience
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Old 04-06-16, 07:17 AM   #718
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Default sinking hostile shipping

rule of thumb guide.

IF IT AS RED FLAG WITH UNION JACK ON IT. ITS A MERCHANT. SINK IT.
IF IT A WHITE FLAG WITH RED CROSS AND UNION JACK , AVOID IT, OR IF IN A DEFENSIVE ENGAGEMENT SINK IT.
IF ITS A RED FLAG, WITH WHITE CIRCLE AND A SWAZTIKA, DONT SINK IT. IF IN DOUBT REFER BACK TO UNCKLE JIM,S POST
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Old 04-06-16, 09:07 AM   #719
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A Warm Welcome To The Subsim Community > sparkstable
Subsim <> How To Donate <> See The Benefits <> Support The Community

Highly Recommended > LIVING SILENT HUNTER III EDITION 2015 Mega Mod
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Old 08-19-16, 05:08 AM   #720
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Hi all, i have not found a mod that adds just nomograph on sh 3 without additional mods. I found only on the sh 4, whether it is compatible with sh 3?
http://www.subsim.com/radioroom/down...do=file&id=913
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