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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Run Silent, Run Deep The Campaign V5xx The various stock battle layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a Scripted format that is completely unreliable when playing in Career mode. The various Taskforce, Convoy, and Merchant layers that are total devoid of reality. The mission objectives are sub-standard and need a major rewrite The Special missions are also sub-standard and need work. RSRDC solves all these problems Installation / Compatibility WARNING I do not look at very possible mod that is out there. If you load a mod up, after RSRDC or OM and JSGME generates a conflict warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, It is NOT my problem, so don't ask me to fix it, because I won't. WARNING Install instructions: Always install in port ----------------------------------------------------------- Stock (SH4 v15) RSRDC Current Version RSRDC_SH15_v550 RSRDC_V5xx_Patch1 Link: http://www.subsim.com/radioroom/down...o=file&id=1416 ----------------------------------------------------------- TMO 18x/19x/2x Current Version RSRDC_TMO_v502 Link http://www.subsim.com/radioroom/down...o=file&id=1414 Install with JSGME in the following order TMO RSRDC_TMO_v50x RSRDC_V5xx_Patch1 ------------------------------------------------------------------ RFB 1.52 / 2.x Current Version RSRDC_RFB_v575 Links: http://www.subsim.com/radioroom/down...o=file&id=1415 Install with JSGME in the following order RFB RSRDC_RFBv15_v575 RSRDC_V5xx_Patch1 ============================= RSRDC_V5xx_Patch1 Link http://www.subsim.com/radioroom/down...o=file&id=1459 RSRDC V5XX Readme Item1: All battle layers have been rewritten from scratch, using Pseudo Random track' generation. A Pseudo Random tracks is a random generated track file that is generates only once and along with hand edited changes that are not supported by the SH4MissionEditor, will ensure no matter when you start a campaign, the tracks will generate where and when they are supposes to. Items2: Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war. (A copy of this document can be found in the support section of RSDRC) Item3: Using the SH4 Batch Mission Editor v0.4' and custom script files, ships within the various layers have been recreated and the routes they travel have been change to have zigzags and various speeds. One of the key item is there is virtually nothing left of the stock layers The recreation of the ships within each layer is more realistic for that time of the war, i.e. your not going to see 4 Yamato in the same TF in 1943. Item4: Every Patrol and Sink Objective file has been rewritten from scratch and now provides more detail information to execute the mission. Item5: All Stock Special Ops missions have been disabled. New special operations missions are based of actual patrol logs. Item6: ALL the Japanese Single Merchant / Convoy Layers using the random radius approach that I developed for OM. Major Changes in V5x - To ensure compatibility with TMO 18x/19x and RFB 2.x - Since I haven't changed the spawn rate in awhile, there are major changes to the single ship campaign layer. This should make life a little more interesting. ================================ Special Notes/Known Problems: (a) For those of you who enjoy reverse engineering, if you use the SH4MissionEditor on the Battle or Task Forces layers, under no circumstances make changes or select ok in the Group Properties window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I'm making hand edits to these files to ensure that the tracks generate on time (b)Because of a design feature that prevents ships from spawning within 20km of ownship, you may see cases were historical events do not correctly generate. So therefore, as an example, if you are 15 to 17nm from the Shortland Islands during the Battle of Guadalcanal, some of the Tokyo Express missions may not generate. Credits ATOD/Rhonen - ATOD/Madmax - USS Enterprise - Saratoga Class - Essex Class - Soryu - IJN Shinano (original work by Nauticas 42 and upgraded by FOTRS) - SBD Dauntless dive bomber - B6N2 Tenzan - Nakajima Ki-44 Shoki - Vought F4U-4 Corsair - Nakajima Ki-84 Hayate - G4M Torpedo Bomber - D4Y3 Suisei Dive-bomber Beery - CareerStart.upc, Flotillas.upc, PatrolObjective.cfg from REAL FLEET BOAT denis_469 - Do24 and AM62N. Ducimus - For infecting me with CTD (Compulsive Tweaking Disorder), from the days creating my own custom install of SH3. - Air_Visual sensors from TM172 - Narwhal Class SS -Tench Class SS FooFighters NDD_Benham_sil NDD_Bristol_sil NDD_Porter_sil NDD_Sims_sil NDD_Sumner NCL_Atlanta NDD_C&D_sil NDD_J_sil NDD_V&W Linevitch Dmitriy aka Psy06 - Hudson A-28 3D modeling used as the base for the PV1 / PV2 - Hudson Mk3 for Australian RAAF Miguel Coca - SH4 Batch Mission Editor v0.4 miner1436 shoho Class Light Carrier miner1436 and DarkFish - Pre-conversion Mogami Class CA Nisgeis and tater - Cha-1 Small SubChaser Nauticas 42 IJN Shinano skwasjer - S3D - Silent 3ditor Sergbuto - F4F and Beaufighter from "Air_Attack_Mod_Part1". Bombs.xxx and Shells.xxx from the library directory. The BombDummy loadout to cause aircraft the strafe Sergbuto and Greg Law - Kclass cruiser as the baseline model for the Light Cruisers DeRuyter and Java Tater - Better IJNAF Bomb Loads v 1.1 and modified to support RSRDC - Campaign.LOC from Improved Campaign Layers v0.70 and modified to support RSRDC - Jap_Minefields.mis from Improved Campaign Layers v0.63 and modified to support RSRDC - US_HarborTraffic.mis from Improved Campaign Layers v0.63 and modified to support RSRDC - CLAgano.cfg, CVTaiho.cfg, DDAkizuki.cfg, MSNO13.cfg, SCSSubchaser.cfg from Improved Campaign Layers v0.62 - IJN Type13 Radar Fix Version 2.0 - IJN DC Mod, v0.9 - Concept of Stop & Go ship traffic and Icebergs in the Bering Sea. - Better IJNAF Bomb Loads v 1.3 and modified to support RSRDC - IJN DC Mod, v0.92 - XPC from ICL v0.78 and converted into Auxiliary SubChaser - Real IJN Mod TestPilot - New B24/ PB4Y aircraft model - New Bomb Shapes WarHunter - HMS Repulse =================================== RSRDC V5xxx Patch 1 Readme This patch corrects the problem of "Dead Zones" (i.e. no IJN Ships) during time periods when one campaign layer is finishing and one is beginning. Install in port Works on "ALL" current versions of RSRDC Last edited by lurker_hlb3; 06-30-12 at 05:39 PM. Reason: new info |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Glad you got a lot of people together on it and managed to put out a larger package than you originaly talked about in the [WIP] thread for this!
Now let's hope patch 1.4 dosn't tear it appart on you. Last edited by leovampire; 10-16-07 at 06:20 PM. |
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#3 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Got an error that shows each time I load my current save game { also was present when the game laoded in base }
Current career started on 6th Dec 41 at Manila, when the game loads to 3d at the please wait screen I hear a windows error sound, alt tab out and there are two errors to clear File not found: data\menu\gui\recmanual\covflagshoredefenses.dds I clear both and the game loads and runs fine. Just a heads up to have a look...if it isn't your mod I'll try and track down which one it is, but I never had this until I loaded RSRDC |
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#4 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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![]() Quote:
RSRDC is designed to be installed using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. |
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#5 |
Lucky Jack
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Just one question. This mod has changed 41-42 shipping traffic. Once I'm into 42 and beyond, does the game revert back to the original vanilla version of traffic?
Sorry, second question: You have it as campaign meaning this is just for the campaign feature in the game or this is for the career function in the game? BTW, this is just a great mod idea! Just beautiful!!!!!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 10-14-07 at 07:07 AM. |
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#6 |
Lucky Jack
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Tell you what.....after reading and re-reading your post, I'm throwing caution to the wind and running with this puppy! Off I go
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Swabbie
![]() Join Date: Apr 2007
Posts: 13
Downloads: 0
Uploads: 0
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Please!
Best mod/update collection so far Thanks to all David H |
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#8 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
data\menu\gui\recmanual\covflagshoredefenses.dds is from ICL v0.78 and not part of RSRDC Quote:
All the merchant traffic has been rewritten and is valid for all game playing modes |
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#9 |
Lucky Jack
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This is very promising for sure. Nice work. I like the new orders typed out and a couple of mission objectives to cover. You're on to something here and it is good
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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"Compulsive Tweaking Disorder" :rotfl:
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#11 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,727
Downloads: 10
Uploads: 0
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Wow! this is what appears to be the first SHIV supermod, Like the sound of it, Kudos to all involved
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#12 | |
Lucky Jack
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I just added it to the end of my mod enabler list. It overwrote two ROW files. I believe reflections for two DD. Nothing else. ROW and this mod work just find together. ![]() The new messages/orders are much more immersive. Really good stuff here. Nice kickoff to this mod. Hats off sir!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#13 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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![]() Quote:
That's the type of stuff I love. ![]()
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#14 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Indeed. Thank you to all involved.
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#15 |
Sink'em All
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This looks really interesting, I will give this a try tonight some time. Just curious, were any re-writes of the abnormal DD activity changed from the 1.3 patch. Translation, will we still get sighted or detected by sonar ar very long ranges when we're approaching a convoy or task force? One other quick question. Are there mods compatible with the RSRD mod?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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