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Old 11-09-15, 07:31 AM   #556
Jimbuna
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Welcome
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Old 11-09-15, 12:58 PM   #557
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Quote:
Originally Posted by Aktungbby View Post
Lightningy!
Quote:
Originally Posted by Jimbuna
Welcome
Thanks guys! i feel like part of the crew already!
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Old 11-15-15, 07:48 AM   #558
TheGeoff
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Quote:
Originally Posted by Vanagandr View Post
Found the Foxtrot equipment room bug -

subs/foxtrot/objects.ini
Code:
[ GENERAL ]

defined_objects = 29
UI_folder = foxtrot
...
[OBJECT_19] <<<
objectname = Equipment Storage
...
[MISC_OBJECTS]
electricmotorobj=5
equipmentobj=31 <<<
periscopeobj=9
turbinegeneratorobj=5
Tweak these to match and everything works as it ought to.

Would be nice if Diesel-Electrics wouldn't be given objectives off on the other end of the world - it's a bit tedious to get there.

As for equipment, I can see what most of them do, but what's a chemical suit for? Gas masks presumably reduce the effect of low oxygen, but what are leather gloves for?

The guide in the version linked on the first page doesn't mention the +/- keys for the sonar's warbook, either.
Thank you for pointing these out, I will try to include some fixes soon. To answer your questions: the chemical suit is like a less-effective radiation suit, but it is less bulky and the crewman will become tired less quickly while wearing it. They are not particularly useful unless you have run out of radiation suits. The leather gloves help with firefighting, welding and torpedo loading slightly, but make repairs of electronics or machinery more difficult (slower).

Side note: the gas mask helps with radiation but does not help with low-oxygen environments. The SCBA gear is the only piece of equipment which will help a crewman in an area without oxygen.

Quote:
Originally Posted by Lightningy View Post
I've been playing for a while now (about 7ish months) and i would like to say well done, this game is so complex and the depth (pun intended) is superb!

I have started making custom subs and i put one with 8 missiles and 8 tubes together, however there is no way for me tor fire more than 4 of the tubes (basically all extra tubes are just there and can NEVER be fired only the first 4 that are declared). I was wondering if, perhaps, there is a way to have more than 4 tubes and still be able to use them all?
Hi Lightningy, welcome and thank you for sharing your submarine design! I will see if it is possible to add in more torpedo tubes for you in the next update. The main reason I added the limit was because the launch buttons would not fit on the weapon systems control panel screen!
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Old 11-21-15, 10:57 PM   #559
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The next update is slowly approaching release. In the meantime, I have written a tutorial document to help new players learn the game - download it here: https://goo.gl/FUzqOW

Experienced players might also learn a thing or two Note that this guide is written for the next version of the game, so some of the concepts it describes (search patterns for torpedoes, for example) are not implemented in the current public release.
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Old 11-22-15, 12:22 PM   #560
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Originally Posted by TheGeoff View Post
Hi Lightningy, welcome and thank you for sharing your submarine design! I will see if it is possible to add in more torpedo tubes for you in the next update. The main reason I added the limit was because the launch buttons would not fit on the weapon systems control panel screen!
Thanks, i thought it would be something like that. Also can i ask that you add a mission radius, so you can fine-tune where a mission will be, it would allow subs with no reactor to be viable. Once again, thanks for the reply.
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Old 12-09-15, 01:10 PM   #561
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Any news on the next version release? Im a torpedo of excitement for it.
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Old 12-09-15, 01:23 PM   #562
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burki!
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Old 12-09-15, 06:06 PM   #563
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burki!
Thank you for welcoming!
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Old 12-10-15, 09:42 AM   #564
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Welcome
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Old 01-17-16, 07:13 AM   #565
ZexyHack
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Default Uhhhh

How do i switch the game to fullscreen? I do not see what i am doing at all, Its so tiny.
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Old 01-17-16, 01:23 PM   #566
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Old 01-17-16, 08:21 PM   #567
Jimbuna
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Welcome
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Oh my God, not again!!


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Old 01-19-16, 05:20 AM   #568
TheGeoff
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Quote:
Originally Posted by ZexyHack View Post
How do i switch the game to fullscreen? I do not see what i am doing at all, Its so tiny.
Open the gameoptions.ini file in the game folder in notepad or a similar text editor, then change "windowed = 1" to "windowed = 0" and save the file. Next time you start the game it should be in fullscreen mode.
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Old 01-31-16, 09:46 AM   #569
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New build will be released?
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Old 02-01-16, 08:51 AM   #570
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Thanks for the game! It became my intro to subsims, actually.
Looking forward to the new version
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