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Old 11-21-18, 09:37 AM   #76
CO
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yea i have already read that troubleshooting...but i didnt change any time compressions...all on default

its rly strange coz in single missions the "torpedo impact sound" appears
and all files r in the correct folder of course...

isnt there any "main" file that controlls all sounds ? eg the torpedo tube is opening (with key Q) so "tube_opening_sound" appears

iam running out of solutions
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Old 11-21-18, 10:57 AM   #77
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Quote:
Originally Posted by CO View Post
yea i have already read that troubleshooting...but i didnt change any time compressions...all on default

its rly strange coz in single missions the "torpedo impact sound" appears
and all files r in the correct folder of course...

isnt there any "main" file that controlls all sounds ? eg the torpedo tube is opening (with key Q) so "tube_opening_sound" appears

iam running out of solutions
In options remember set "voice German "
otherwise Thomsen sound pack "is inactive
( no work with "English voice)
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Old 11-21-18, 12:24 PM   #78
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jup all is in "german"
i can hear eg the amb_Submarineinterior or the crash dive from the movie...

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Old 11-21-18, 02:50 PM   #79
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Originally Posted by CO View Post
jup all is in "german"
i can hear eg the amb_Submarineinterior or the crash dive from the movie...

All good or not?
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Old 11-22-18, 03:36 AM   #80
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yes 'n no

still no torpedo impact and cheering sound

but life goes on
thx for all ur help guys

btw: are there any news/updates for LSH17 ? last status i got: outcoming maybe dec 2018...maybe in the beginning of 2019 ?!
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Old 11-28-18, 04:58 AM   #81
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I have found out about the "missing" sound files above:
when i start a career in August 1939 (2nd flotilla) and complete the first two mission (1. mission stralsund into the east sea, 2.mission at AM18 near the Rockall Banks) then there are no torpedo impact and cheering sounds.
But in mission 3 (when u are at war !) from now on there are the mission sound files. For me it looks like that the sound depends from the date u start ur mission at...strange but it works now
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Old 11-28-18, 07:10 AM   #82
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Hi CO
That is quite strange.

The first Test mission is pre-war against Polish shipping which would not be historically correct so you could say it is something that needs to be done to get the game started.

AM18 is different because the convoy approaching is in wartime and showing red so in this case you would expect to crew response.

I think because this AM18 mission again starts pre-war as does the test mission is the most likely answer.


Peter
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Old 11-28-18, 10:49 AM   #83
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Hi CO
That is quite strange.

The first Test mission is pre-war against Polish shipping which would not be historically correct so you could say it is something that needs to be done to get the game started.

AM18 is different because the convoy approaching is in wartime and showing red so in this case you would expect to crew response.

I think because this AM18 mission again starts pre-war as does the test mission is the most likely answer.


Peter
Peter you're right the mission starts at the end of August '39 the war has not started yet
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Old 03-31-19, 10:35 AM   #84
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Default MFM ships in LSH3

Good evening fellow Kaluens
My question is : Do I have to script manually the ships of the MFM mode in the campaign files of LSH3 or will they appear randomly as in GWX?


So far I have encountered two large convoys but no MFM ships.

They appear in the museum and in the recognition manual normally.

I am currently running LSH3 with H.sie patch and Stieblers add for H.sie patch.


In a desperate action I changed the whole campaign files of LSH3 with those of GWX but no good. It CTDed at once.


Now it is running with the normal LSH3 campaign files.

Thank you for your time.

Edit
Finally they appeared as lone merchants. So problem solved.

Last edited by VONHARRIS; 03-31-19 at 03:08 PM. Reason: Update
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Old 04-01-19, 06:36 PM   #85
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Default Thomsen sound pack

I have used "http://www.subsim.com/radioroom/showthread.php?t=134491 "if you read the instructions it works impec....: up:
: Kaleun_Salute:
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Old 04-07-19, 03:22 PM   #86
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Default A Couple of Questions

First I want to say I'm a new SH3 player I found the detailed instructions at the beginning of the thread very helpful in getting oriented and started.

1 - In SH3 Commander I was not able to select sub type VIIB only the A version was available. It appears there is a significant difference. Any reason why the B model is not available to me?

2 - In the first patrol which I did with the A model you have 3 tubes loaded at start with 2 torps in reserve. Once I fire the 3 torps I have not been able to figure out how to get the 2 torps in reserve loaded into the tubes. I go into Weapon Mgmt and drag them into Tubes I and II but they status light is red? I do have realistic torpedo load times set. What am I doing wrong?

Thanks
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Old 04-07-19, 03:32 PM   #87
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There should be both type IIA and VIIB available in 1939 for the training flotilla in SH3 commander .
For the torpedoes reload, make sure you have sailors in the torpedo room and you are not on silent running .
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Old 04-07-19, 05:10 PM   #88
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Prody thank you for the quick response. I'll redo and make sure the torp room is manned. However the VIIB is not available in Aug 39. There is a drop down box in SH3 Commander but the only option is the VIIA?
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Old 04-08-19, 02:58 PM   #89
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Hi HW
If you advance the month from 8 to 10 you can have a type IXB.
Peter


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Old 04-18-19, 09:29 AM   #90
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Default Click on RAOBF wheel not bringing it up

I have installed the modpack as described also in the correct load order with GUI OLC widescreen.
And I have the problem that in attack periscope mode, I cannot bring up the RAOBF wheel. Clicking on that wheel does nothing for me , also if I select beforehand the Weapon officer.

Any suggestions? What am I doing wrong?

thanks in advance

my load order

_LSH3-2015___FULLVERSION
_LSH3-2015___Patch_HSIE-V16B1
_LSH3-2015__BunkerStart
_LSH3-2015__ExtendedChallenge
_LSH3-2015__HistoricalMessages
_LSH3-2015_ATM_GreenWater
_LSH3-2015_GUI_OLC
_LSH3-2015_GUI_OLC_WIDESCREEN
_LSH3-2015_SLS_SpecialEffectsBig
O2-Gauges v2
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