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Old 04-22-11, 01:40 PM   #151
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Now available on Steam... http://store.steampowered.com/app/61010

http://forums.eagle.ru/showthread.ph...65#post1180465

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Old 04-22-11, 02:17 PM   #152
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Using Starforce or Steam for copy protection?


I mean, might wanna mention that specifically. You know how people can respond when it comes to DRM.
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Old 04-22-11, 02:55 PM   #153
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Quote:
Originally Posted by Arclight View Post
Using Starforce or Steam for copy protection?


I mean, might wanna mention that specifically. You know how people can respond when it comes to DRM.
Good point, EDIT:- it is unchanged, because Steam does not have any 64bit compatible copy protection.

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Old 05-28-11, 09:12 AM   #154
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English DVD-version available now at UK Amazon, since Friday 27th.

German market will follow end of July. Whether the delay means it will be Germanised, I don't know.
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Old 05-28-11, 09:42 AM   #155
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Better stick with english version or you risk ending up like Hunter with his Black Shark: Waiting months for the spanish 1.0.2 patch.
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Old 06-02-11, 02:59 PM   #156
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New patch is out. 1.3Gs
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Old 06-02-11, 03:01 PM   #157
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I knew there was a froum I was forgetting... thanks CptSimFreak..

Patch 1.1.0.8 is out and it is the best yet...

Download from: http://www.digitalcombatsimulator.co...ch_1.1.0.8_en/

Quote:
Notes:
1- Because of an update to the copy protection, one activation will be used when installing the patch. However, one new activation will be added to your account.
2- In order to address game instability and dropped textures when using 32 bit OS systems, some graphic options had to be disabled.


FEATURES

Audio
Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

User Interface
- Added the Briefing panel in the flight - [LALT-B]
- Added the Debriefing panel in the flight - [RSHIFT - ‘]
- Aerial refueling now tracked in log book.
- AIM-9 loadout listed twice corrected.
- Option to turn random systems failures on or off.
- Pre-set HDR options added.
- Cockpit panel texture resolution no longer affected by global texture resolution setting in Options.

Units
- New E-2D “Hawkeye” AWACS.
- Corrected L-39 landing/taxi lights.
- Fixed CH-53E textures.
- UAZ LOD model fixed.
- Su-33 floating on carrier deck fixed.
- Low-level of detail (LOD) distance adjusted.

World Environment
- Detailed terrain texture distance extended.
- Building shadows corrected.

Effects
- New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
- Improved cloud density.
- HDR overcast blur adjusted to be less noticeable.
- HUD preventing shadows in field of view fixed.
- Fixed glowing dust clouds behind ground units.
- Fixed blue flare.
- Fixed disappearing cloud shadows.
- KC-135 navigation light bloom adjusted.
- Improved distant terrain noise texture.
- Internal canopy glare added.

Artificial Intelligence
- Reduced delay in JTAC messages.
- JTAC Abort messaging adjusted.
- JTAC releasing player before all targets destroyed fixed.
- Predator taxi problems corrected.
- Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
- Corrected remaining gun ammo report to JTAC.
- JTAC "use cannon" message fixed.
- After refueling other aircraft, tankers will no longer fly into oblivion.
- Wingmen now better engage targets around player SPI when give "Engage With..." command.
- Fixed crew chief screaming "Hey, what are you doing!" even though the power cable is unplugged.
- Fixed external power staying on indefinitely if you don't ask ground crew to unhook it.

Weapons
- Corrected inaccurate AGM-154 JSOW.
- Editing weapon loadout from mission designers default prior to starting mission, no longer causes rearming GBU/WCMD weapons to fail.

Track Replay
- Improved track replay accuracy.

Multiplayer
- Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
- Muliplayer users spawning at same location fixed.
- Multiplayer timeout / server timeout fixed.
- AI planes stop taxing when more than 1 player is on server - fixed.
- Client aerial refueling corrected.
- Air-to-Air TACAN working correctly.
- Laser Spot Search and buddy lasing working.

Avionics / Cockpit
- Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
- Sidewinder jettison capability was removed.
- HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
- DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
- Numerous HUD symbology fixes in HARS mode.
- Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
- Fixed GCAS training auto-scroll function.
- Fixed ILS audio control.
- Fixed AC Generator caution lights logic.
- More accurate signal light test indications.
- Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
- Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
- Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
- Maverick power management by location fixed.
- ILS working with no power fixed.
- RWR symbol placement adjusted.
- ILS and Marker beacons fixed.
- Laser guided bombs guiding with no designation fixed.
- Fire detect bleed air leak test button light fixed.
- System Status page 1760 station indications corrected.
- EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
- Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
- Most of the UFC SEL rocker functions were made UFC mode independent.
- DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
- GCAS and weapon events counters were implemented on CDU LASTE page.
- Fixed missing audio during RWR test.
- CDU DIVERT page was fixed – some airfields were missing.
- “Slave all to SPI” function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
- Airfield name on CDU FLDINFO page has correct maximum length now.
- TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
- AI radar detection range by RWR was adjusted.
- Maverick stations selection logic in DSMS was fixed.
- TAD symbols hooking and display priorities were updated.
- HUD SPI symbology display conditions adjusted.
- Maverick impact point accuracy in Forced Correlate mode was improved.
- An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
- T-handle lights now working correctly.
- Corrected cockpit tool tips.
- Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
- Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
- JTAC SADL NetID now working correctly.
- HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
- SAI excessive precession was fixed.
- SAI cage function was fixed - it should cage much faster now.
- ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
- Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
- INST INV caution lamp logic was implemented.
- APU GEN caution lamp logic was implemented.
- LEFT/RIGHT GEN caution lights logic was fixed.
- Inverter noise was added. It will be heard when inverter goes online.
- With ITT gauges inop, L/R ENG NOT caution lights will be always on.
- L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).

Campaigns
- Reported errors in campaigns have been fixed.

Documents
- Flight manual updated
- GUI manual updated
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Old 06-02-11, 07:24 PM   #158
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Goody. Was waiting for this to point out they have now begun work on the compatibility patch for Ka-50 - A-10C. With 1.1.0.9 we should be able to fly both in the same game.
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Old 06-02-11, 07:45 PM   #159
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Yeah, that would be good. Would eliminate the need for separate A-10C/Black Shark nights...maybe even get people to play them!

BTW, your link is broken.
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Old 06-03-11, 03:20 AM   #160
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Quote:
Originally Posted by Arclight View Post
With 1.1.0.9 we should be able to fly both in the same game.
Yeah right, guessing it'll also takes a new BS update for it to work you can count me out for a looooooong knowing how long it took the last time for them to release a Spanish BS update that made it compatible with FC2 ....................................

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Old 06-03-11, 04:01 AM   #161
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You betrayed the cheese for paella; divine retribution and all that.
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Old 06-07-11, 06:52 AM   #162
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Quote:
Originally Posted by Arclight View Post
Goody. Was waiting for this to point out they have now begun work on the compatibility patch for Ka-50 - A-10C. With 1.1.0.9 we should be able to fly both in the same game.
Bagsy A-10

I'm crap in both, but less so in A-10. You'd think I'd practice and do the tutorials but no, I'll just wing it live online
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Old 06-07-11, 07:21 AM   #163
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Ha, no worries mate. From what I've gathered you've got enough going on in your life. Being able to fly an A-10 becomes less of a priority then.
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Old 06-07-11, 07:27 AM   #164
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Quote:
Originally Posted by Arclight View Post
Ha, no worries mate. From what I've gathered you've got enough going on in your life. Being able to fly an A-10 becomes less of a priority then.
Backache from digging over my garden? Wife and daughter are usually asleep by the time Flight Night comes around, and the only thing stopping me last week was a sh!77y broadband/router issue

I think the only thing to stop me A-10'ing will be BF3 (if I can run it!) when it comes out. Latest videos from E3 look totally amazing, as they would do! Even then it wont stop me.
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Old 07-25-11, 07:52 AM   #165
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1.1.0.9 is up: http://forums.eagle.ru/showthread.php?t=77359

Just the avionics part:
Quote:
- JTSN switch on countermeasure panel will now expend all flares.
- Manual MFCD power knob implemented. Must turn on during ramp start.
- DTS selected set as default elevation source during ramp start.
- Bleed Air and Main Air Supply switches on ECS panel are now ON at ramp start.
- Default position for Signal Amp switch was changed to NORM.
- Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the ***8220;Stow boarding ladder***8221; radio command in Ground Crew radio submenu.
- Fixed ownship negative altitude display in the lower left corner of MFCD.
- HUD symbology was reworked in HARS mode ***8211; many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.
- REPLY/TEST lamps logic on IFF panel was adjusted.
- IAM (JDAM/WCMD) weapons status on DSMS was reworked. Added transfer alignment algorithm simulation.
- Accelerometer Push-to-Reset button was implemented.
- Armament Ground Safety Override switch was implemented.
- DVADR Control and Remote Control Panels were implemented.
- MFCD ARS and MAV DLZ sizes on MFCD were adjusted.
- GAU-8 Clearing Cycle was modeled. If GUN ARM switch is set to OFF less than 2.5 seconds after gun trigger was released, GUN UNSAFE will be lit on Caution Light Panel. Gun will jam on the next fire attempt.
- Fixed bug of inability to delete DSMS profile after its exact copy was created.
- Vertical velocity scale now is visible on HUD only in NAV mode.
- HUD FEDS, BATA, Min Range, and Safe Escape display functions are inhibited when is LAAP engaged.
- Aim-9 audio is no longer heard after IFFCC power is cycled.
- HUD standby sight will now work with IFFCC turned off.
- Fixed oxygen system switchology effect on oxygen starvation/recovery.
- IAM current weapon selection algorithm will now reject bombs not in RDY condition.
- Emergency Canopy Jettison Lever was implemented.
- The handle lock button was implemented on Auxiliary Gear Handle.
- Wind entered on CDU WIND page is correctly accounted by IFFCC in aiming calculations now. The wind model was changed to account for wind fading to zero at negative 4000 feet.
- HUD symbology positions with the Tapes option ON were adjusted.
- EGI and CDU failures were implemented.
- ADI steering bars were made visible when ADI is not powered.
- Current steerpoint is no longer stuck to WP 0 after switching current CDU fly-to DB to MARK.
- TAD North cue and cardinal directions marks are pointed to magnetic North now.
- BULL-CURS logic was updated. Now with BULL-CURS selected, Hook Connector Line is visible even if there is no hook is on the TAD. However, to disable BULL-CURS a hook on TAD needs to be made.
- Laser code on TGP was made always visible.
- Now all waypoints in the current Fly-To DB are displayed on the TAD. With MSN selected, only points 0-50 are displayed. Additionally, the last markpoint is made visible disregarding of the current Fly-To DB.
- Mark Z symbol (white triangle) was added on TAD.
- Default setup for External Lights panel switches was changed.
- External Lighting System was revamped. The white tail light is interpreted now as the third position light, tail anticollision light was added, anticollision lights are flashing simultaneously now, left/right tail formation lights were added, all formation lights are smoothly adjusted now by the Formation Lights switch, top and bottom formation lights are no longer flashing with position lights anymore, pinky switch forward position now additionally sets to dim nose/nacelle floodlights and formation lights.
- Maverick will break lock now if missile FOV was changed.
- SPI will reset to steerpoint if SPI was defined by TAD and active hook was removed from TAD by TMS Aft/Short.
- TAD generated SPI always coincides with TAD active hook now.
- Some SADL related WCNs are cleared now upon MSG Quick Look activation.
- CCIP Variable Tgt Elevation pippers will revert to the standard pipper when it is more than 20 mils between them.
- Missing second (HEI) pipper point was returned back on CCIP gun reticle with CM rounds loaded.
- Reticle slew commands in MAV ADJ mode are applied now only if maverick is SPI.
- If a weapon station is not carted (special safety pin removed) for jettison (i.e. Aim-9), an attempt to jettison it will generate HUNG STATION WCN.
- Now both Selective and Emergency Jettison functions will work with either of two jettison CBs pushed.
- Search Radar RWR Indications for TOR, Tunguska, OSA and KUB corrected.
- Rockers on the CDU will now work with both keyboard and joystick.
- When running the IFFCC bit check the "pull up pull up" and "altitude, altitude" are now both heard.
- CMSC PRI button can now be illuminated.
- HARS button cannot be illuminated with no power.
- Magnetic heading indication in HARS mode was made functional. Excessive HARS attitude gyro precession was fixed. HARS Fast Erect button should work correctly now.
- Master Caution Flashes/Warning Sound when Pressing Bleed Air leak test button.
Some small changes to start-up and general procedures there.

* CBU-97/105 was nerfed:
Quote:
That is because it was a CBU-87 you deployed a opposed to a 97. Yeah - I know it said 97.....it has however the bomblets of a 87 (BLU-97/B).

Known issue - the CBU-97/105 are currently being developed to accord with RL specifications as opposed to previous reiterations which were basically just a more powerful version of the 87/103.
Problem is that the real thing has bomblets that actively look for and engage targets. In the sim they didn't do this, just a more powerfull CBU-87/103 that simply blankets an area.

Properly modeled CBU-97... that's going to be a favourite with many.
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Last edited by Arclight; 07-25-11 at 08:30 AM.
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