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Old 01-02-19, 01:17 AM   #16
l02turner
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Default Attacking DD's

Had a interesting thing recently. While on one mission I was attacking a large Warship and Tanker convoy. I hit a couple of the BBs first and as they limped away the DDs came after me. I wasn't feeling like absorbing a lot of Dept Charges so I did a DTT on the 1st DD - a hit and it sank soon after. Went to 350' and waited for the DDs to lose the contact before moving to Periscope Depth and then a 2nd and 3rd approached. 2 more DTTs and they went down.
I tried to get close to the damaged BBs and//or Hvy Cruiser and #4 started closing. Had time to hit a BB with 2 more fish (tho he didn't sink yet) and targeted #4 and fired just 1 fish which thankfully hit and sank another DD.
I then looked for #5 and saw him leaving the area at 35 knots! I guess he feared the American sub but little did he know I only had 1 or 2 fish left and both were in the stern. Then I saved and quit. Mission was not accomplished because I failed to sink a BB even tho 2 were damaged.

I get so absorbed in this great game (SH 1.5 w/mods) I stay up later than I should.

LT
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Old 01-02-19, 10:36 AM   #17
KaleunMarco
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Quote:
Originally Posted by l02turner View Post
Had a interesting thing recently. While on one mission I was attacking a large Warship and Tanker convoy. I hit a couple of the BBs first and as they limped away the DDs came after me. I wasn't feeling like absorbing a lot of Dept Charges so I did a DTT on the 1st DD - a hit and it sank soon after. Went to 350' and waited for the DDs to lose the contact before moving to Periscope Depth and then a 2nd and 3rd approached. 2 more DTTs and they went down.
I tried to get close to the damaged BBs and//or Hvy Cruiser and #4 started closing. Had time to hit a BB with 2 more fish (tho he didn't sink yet) and targeted #4 and fired just 1 fish which thankfully hit and sank another DD.
I then looked for #5 and saw him leaving the area at 35 knots! I guess he feared the American sub but little did he know I only had 1 or 2 fish left and both were in the stern. Then I saved and quit. Mission was not accomplished because I failed to sink a BB even tho 2 were damaged.

I get so absorbed in this great game (SH 1.5 w/mods) I stay up later than I should.

LT
LT,


you raise an interesting point: no credit for damaged ships.

this was important to the USN both before the war and after the war (JANAC). why the geniuses at Ubisoft did not factor this into the design is a mystery. you (we) should be given credit for damages. what can you do, eh? guess you'll have to figure a way to sink the bastard.


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Old 01-09-19, 07:12 PM   #18
NZSharkbait
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Once the Mk 18 electric torpedoes become available, I like to keep at least two or three available, just in case destroyers start poking their bows in where they aren't wanted, or when I want to weaken an escort screen around a task force or convoy: although they are slower than the steam torpedoes running at high speed settings, they don't leave a wake and can catch destroyers unawares.
Because of this, I have been able to stalk and sink escort DDs from ranges of about 1,500 - 2,000 yards, while they are cruising relatively slowly and at a constant heading. Don't bother trying if they are racing at high speed to (say) catch up with a convoy, or are circling at 15 knots or more.
Mk 18s are also useful for catching bored, unsuspecting DDs when they are patrolling near a port where there are fat, innocent merchant ships moored dockside, just begging to be torpedoed. DDs seem to settle into a pattern, of long, slow-medium speed circuits making them vulnerable to a slow, stealthy approach.
Another way Mk 18s can be used is when DDs stop and listen while hunting for a sub, after the latter has evaded by diving deep - preferably over about 250' - and run silently at 3 knots for about 15 minutes or so (why they stop, when a sub is in the vicinity, is another question): I recently sunk two Asashio class DDs at ranges of 1,935 and 3,210 yards respectively, when they both stopped completely, while leaving two other DDs to escort the remains of the convoy. I was then able to do an 'end around' (ie: surfaced, ran ahead of the convoy at flank speed and long range, while keeping the convoy in radar range), intercept the convoy and claim a couple of tankers.

BTW, in calm conditions, it is possible to trim your boat carefully enough to enable the periscope to be used at 63', or three feet below the nominal periscope depth.
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Old 01-09-19, 09:53 PM   #19
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One thing I enjoyed if you know cargo load outs and often you don't the interior, but when I'm being hunted, time escorts near merchants that blow with dangerous cargo, the blast radius often takes out numerous ships. Sadly, you only get credit for the one ship you hit, but I've taken out numerous escorts this one, often 2 or more with the merchant.

Most use the DOT shot. I also prefer to shoot from the stern, but with good mods like TMO, more so with torp failure risk, usually 1 doesn't sink it or even take it out of the game for long and nothing like a dud at 400 yards..
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