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Old 07-14-08, 06:36 PM   #931
onelifecrisis
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Quote:
Originally Posted by Wolfehunter
OLC a question for you, Does this have any effect on your mod?

http://www.subsim.com/radioroom/showthread.php?t=139400
It will conflict with the optional part of OLCE2 which removes all reflections, but presumably you're not using that part (or else you wouldn't be interested in a reflection fix ) in which case there should be no problem.
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Old 07-14-08, 11:01 PM   #932
Wolfehunter
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Wolfehunter
OLC a question for you, Does this have any effect on your mod?

http://www.subsim.com/radioroom/showthread.php?t=139400
It will conflict with the optional part of OLCE2 which removes all reflections, but presumably you're not using that part (or else you wouldn't be interested in a reflection fix ) in which case there should be no problem.
Thankya for the answer. Ya I like to reflect hehehe. :rotfl:
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Old 07-15-08, 10:56 AM   #933
geosub1978
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Default periscope size

Hi!
I would like to reduce the size of the obs periscope at 1/2 of its size.What should I tweak in *.ini file?

Thanks!
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Old 07-15-08, 12:01 PM   #934
_Chuck_
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AH! OLC, I tried setting a macro for the solution to target thing to the "0" key (as in Zero) but now my SH3 keeps on crashing. Any tips?
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Old 07-15-08, 04:14 PM   #935
onelifecrisis
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Quote:
Originally Posted by _Chuck_
AH! OLC, I tried setting a macro for the solution to target thing to the "0" key (as in Zero) but now my SH3 keeps on crashing. Any tips?
No idea, sorry.
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Old 07-15-08, 05:05 PM   #936
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I got it back working, but I had to take the macro out. I guess I'm back to using old style integrated orders until I have a brainwave and suddenly understand either SetKeys or manual targeting. I think I'll re-download your video-very helpful.
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Old 07-15-08, 10:42 PM   #937
Schwuppes
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Hi OLC!

do you still have any of those "tutorial" videos were you are conducting a night time surfaced attack on a convoy?
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Old 07-15-08, 10:44 PM   #938
onelifecrisis
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Quote:
Originally Posted by Schwuppes
Hi OLC!

do you still have any of those "tutorial" videos were you are conducting a night time surfaced attack on a convoy?
No, sorry, I deleted it!
But the Players Guide tells you all you need to know.
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Old 07-17-08, 03:40 PM   #939
Horsemann
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Whether is compatible OLCE2 with Depth Charge Shake v1.03?:hmm:
They both contain crossing files NSS_Uboat*.sim
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Old 07-17-08, 05:13 PM   #940
onelifecrisis
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Quote:
Originally Posted by Horsemann
Whether is compatible OLCE2 with Depth Charge Shake v1.03?:hmm:
They both contain crossing files NSS_Uboat*.sim
I think you mean NSS_Uboat*.dat
The only part of OLCE which uses those files is the "Remove All Reflections" part of the mod. That part of the mod is not compatible with the depth charge shake mod.
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Old 07-17-08, 11:38 PM   #941
Horsemann
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Quote:
Originally Posted by onelifecrisis
I think you mean NSS_Uboat*.dat
The only part of OLCE which uses those files is the "Remove All Reflections" part of the mod. That part of the mod is not compatible with the depth charge shake mod.
No, I really meant NSS_Uboat*.sim... The folder submarine of depth charge shake contains only these ones.
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Old 07-17-08, 11:52 PM   #942
onelifecrisis
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Quote:
Originally Posted by Horsemann
Quote:
Originally Posted by onelifecrisis
I think you mean NSS_Uboat*.dat
The only part of OLCE which uses those files is the "Remove All Reflections" part of the mod. That part of the mod is not compatible with the depth charge shake mod.
No, I really meant NSS_Uboat*.sim... The folder submarine of depth charge shake contains only these ones.
My mod doesn't contain any .sim files.
Either JSGME is lying (unlikely IMO) or you're seeing things, or you've been doing some modding of your own in there.
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Old 07-18-08, 12:12 AM   #943
Horsemann
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Quote:
Originally Posted by onelifecrisis
My mod doesn't contain any .sim files.
Either JSGME is lying (unlikely IMO) or you're seeing things, or you've been doing some modding of your own in there.
In this case it is a question of earlier version. Namely - OLCE2 (OLC Ubermod 1.8) Folder submarine is only in that one. By the way, would like to ask, with what it is connected?
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Old 07-18-08, 01:48 AM   #944
onelifecrisis
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Quote:
Originally Posted by Horsemann
Quote:
Originally Posted by onelifecrisis
My mod doesn't contain any .sim files.
Either JSGME is lying (unlikely IMO) or you're seeing things, or you've been doing some modding of your own in there.
In this case it is a question of earlier version. Namely - OLCE2 (OLC Ubermod 1.8) Folder submarine is only in that one. By the way, would like to ask, with what it is connected?
I don't remember ever modifying the .sim files.

May I ask why you aren't using v2.4.2?
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Old 07-18-08, 01:51 AM   #945
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I just opened a .sim file in S3D, and I can say for certain that I've never even opened one before. If they were included in OLCU v1.8 then they must be unmodified GWX 2.1 .sim files which were included by accident. You can delete them from OLCU; they aren't affecting anything.
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