SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-18-16, 11:47 AM | #1 |
Sea Lord
|
Any good ways to decrease loading times
Are where Any good ways to decrease loading times in sh 3 without disabling mods and buying stuff. What i mean is it possibal to reduce loading times with programs or something FOR FREE??
|
02-18-16, 01:39 PM | #2 |
Engineer
Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
|
Use SH3 Commander
__________________
COYW !!! |
02-18-16, 02:19 PM | #3 |
Sea Lord
|
|
02-19-16, 03:00 AM | #4 |
Sonar Guy
|
The most significantly reduction of the loading time comes with the mod: Blank Campaign File!!!
__________________
If you ride like lightning, you're gonna crash like thunder. |
02-19-16, 05:12 AM | #5 |
Seaman
Join Date: Oct 2014
Posts: 42
Downloads: 118
Uploads: 0
|
play sh4 / sh5
|
02-19-16, 11:10 AM | #6 |
Sea Lord
|
anything else?
|
02-19-16, 02:38 PM | #7 |
Sea Lord
|
Nothing
|
02-19-16, 03:16 PM | #8 |
Engineer
Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
|
Use the options in SH3 Commander.
__________________
COYW !!! |
02-20-16, 03:28 AM | #9 |
Sea Lord
|
What Options??? randomise crush depth or what? I really have no idea
|
02-20-16, 06:10 AM | #10 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
|
In fairness to Niume, almost all are about gamecrashes while loading. It's easy to overlook desired topics in this.
In fairness to you, a single thread containing the words "loading times", of a certain forum user, would not have been too hard to get noticed if a little bit of focus was applied. But I have a knack for noticing details, others may have less. |
02-20-16, 03:51 PM | #11 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
Hi,
this mod might help you: http://www.subsim.com/radioroom/down...o=file&id=1536 You can also use my perl scripts in the download section to create such layers for yourself. Regards, LGN1 |
02-21-16, 07:19 AM | #12 | |
Chief of the Boat
|
Quote:
Perhaps you later came to that realisation when you deleted your last post. There are a fair number in this community who value and respect your work....prove them right.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
02-21-16, 06:47 PM | #13 | |
Born to Run Silent
|
Quote:
Just to follow up, Jim is right. We count on experienced members like you to ensure that new members feel welcome and wanted.
__________________
SUBSIM - 26 Years on the Web |
|
06-04-17, 05:16 AM | #14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
LGN1 does making campaign shorter using your scripts like First date is 19390101 and the last date is 19421231. Decreases Loading times?
I am Using WB USAM mod could you separate this mod campaign files into like NA MED SA US COAST and other. Because WB same campaign files are like GWX merged campaign. I am struggling with Longtidudes and Latidutes |
06-04-17, 07:49 AM | #15 | |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
|
Quote:
Real-world latitude and longitude (where degrees and minutes are converted to a decimal number) must be multiplied by 120 km to get the distances to the equator and the Greenwich Meridian (on the game map). Does that help? Last edited by Pisces; 06-04-17 at 08:20 AM. |
|
|
|