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Old 06-04-17, 08:02 AM   #16
Akula420
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Quote:
Originally Posted by LGN1 View Post
Hi,

this mod might help you:

http://www.subsim.com/radioroom/down...o=file&id=1536

You can also use my perl scripts in the download section to create such layers for yourself.

Regards, LGN1
I meant this
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Old 06-04-17, 08:32 AM   #17
Pisces
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Quote:
Originally Posted by Akula420 View Post
I meant this
Actually, I think you meant this, as these are the perl scripts:

http://www.subsim.com/radioroom/down...o=file&id=1681

As I understand it, you decide on the area of the game map where you want to patrol and be able to find contacts. Draw a box on the map for that area. Measure the distances of the edges of that box (both sides) to the meridian and equator. Enter those as kilometers into the script input window. Longitude is a horizontal distance, latitude is a vertical distance. North is positive, but I forgot if either east or west is positive. (The mission editor should be able to provide the coordinates.)
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Old 06-04-17, 09:18 AM   #18
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yes but i am struggling with cordinates.

Do I need longtidues and Latidudes of Boxes Opposite cornerS?

Last edited by Akula420; 06-04-17 at 09:31 AM.
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Old 06-04-17, 09:31 AM   #19
Pisces
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Originally Posted by Akula420 View Post
yes but i am struggling with cordinates
Maybe this should be continued in a thread about this script. But If you could give an example of those and what goes wrong then we might be able to help.
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Old 06-04-17, 02:59 PM   #20
Akula420
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Well I inserted these coordinates
-60
-6340
8342
16258
And Script din't found any
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Old 06-04-17, 03:16 PM   #21
Pisces
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I don't have a correctly installed game of SH3 (backed up game folder) but still the Mission Editor managed to work.

Horizontal longitude is negative to the west, positive to the east.
Vertical latitude is positive north, negative south.

-60 to -6340 in longitude is from the Shetlands to west of the port of Nuuk, Greenland (west side). That is the majority of the Atlantic and a bit of the western med. But....

8342 to 16258 in latitude does not make sense. Since that is basically midway on the coast of Greenland all the way north beyond the north pole. The script likely ignored 16258 as it is an illegal value. It can't be greater than 10800 km on either side of the equator. Aside from that, the Mediterranean isn't there.

Can you tell which cities/countries on the coasts must be included on your map? Then I would be able to give you the coordinates.

Last edited by Pisces; 06-04-17 at 03:44 PM. Reason: chose locations better defining the chosen area.
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Old 06-05-17, 01:13 AM   #22
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http://www.subsim.com/radioroom/down...usnans_Cnc.jpg

If you see this I would want North Atlantic and North Sea
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Old 06-05-17, 01:18 AM   #23
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and Maybe seperate South Atlantic Plus I have question IF reducing campaing files to only 1943 will the loading times will be shortened?
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Old 06-05-17, 06:25 AM   #24
Pisces
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Quote:
Originally Posted by Akula420 View Post
http://www.subsim.com/radioroom/down...usnans_Cnc.jpg

If you see this I would want North Atlantic and North Sea
How far east do you want to go into the upper North Sea area? As in that image it extends all the way to the meridian (vertical line) passing through India. Do you really want to go all the way beyond Nova Zemblaya above Russia's mainland? (about 77 degrees East) Since the southern edge of the Atlantic is at Port of Spain, Isle of Trinidad and Venezuela, (10 degrees North) that would make it include the whole Mediterranean and Middle East region. I doubt that will make it load much quicker, since it is still almost the entire operational area.

But if you want it, these are the coordinates to enter into the scrip:

+9249 (77 degree east longitude, east of Nova Zemblaya)
-8040 (67 degree west longitude, west of Nova Scotia Canada and Bermuda Island)
+10790 (latitude just short of the North pole perimeter)
+1200 (10 degree north latitude, south of Trinidad Island)

I have no idea how much loading time this reduces. LNG mentions the filesize of the resulting campaign file, so that is probably a good indication. I never used that script myself. Neither the campaign mod that you have. I only looked at the image in the download section what is needed to input. And I'm helping you out with the geography of it. How effective it is, is something you will need to experiment with yourself. If it takes too long, reduce the size of the area that you won't go to and has the most traffic. In the mission editor you should be able to see where most of the traffic is passing through. Those waypoints are likely what makes loading time slow. As it needs to interpret all those map locations. Empty map area probably does not add much to the loading time.

Personally I use Google Earth to look at the globe and see which coordinates cities and countries are at. Maybe that helps you too to understand how latitude and longitude works.

Last edited by Pisces; 06-05-17 at 06:38 AM.
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Old 06-05-17, 06:44 AM   #25
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P.S. It is ofcourse important to include the location of your home base and any Milkcows you wish to visit. You never mentioned where you will be operating from.
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Old 06-05-17, 07:12 AM   #26
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From French bases
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