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Old 03-20-10, 01:20 PM   #1
Anvart
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wolf_howl15 [REL] GWX_DFa-Flag&Pennants_2010

Mod file:
__GWX_DFa-Flag&Pens_2010.rar
Size ~ 38.9 MB.
Author Anvart.
Link: https://www.mediafire.com/file/zzfmr..._2010.rar/file

This mod is for SH3 ver. 1.4b game with GWX 3.0 mod.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.
This mod is made for all Turms of the human subs (GWX 3.0).
In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of Flag and raising/lowering of Pennants on turms using new StateMachine Classes... and using next commands:
DF antenna:
1) Raising and rotation beginning - keys Shift+V ...
2) Rotation stop and lowering - keys Ctrl+V ...
3) Also, rotation stop and lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth;

Flag on turm:
1) Raising - keys Shift+F ...
2) Lowering - keys Ctrl+F ...
3) Also, lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth;

Pennants on turm:
1) Raising - keys Ctl+PgUp ... Rise_whole_periscope command...
2) Lowering - keys Ctl+PgDn ... Lower_whole_periscope command...
3) Also, lowering - for commands:
Rise_periscope
Lower_periscope
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth.

Notes:
Raising/Lowering of Flag work if the Watch Officer is on the bridge.
Raising/Lowering of Pennants work if the Watch Officer is on the bridge and
only in Harbor!!!
If you have removed the Watch Officer from the bridge (or he has been killed)
you should lower Flag and Pennants having cluck with the mouse on the Depth Dial
near to zero (Set_Depth command)...
Water Reflection for Pennants is disconnected (alpha-blending artefacts)...
...
Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and
with the list of pennants, which you can write down in file
"..\data\Submarine\NSS_Uboat$$\NSS_Uboat$$.eqp " after each patrol (as sunk tonnage), are presented.
I have added bug-fixes for Watch Officer also...
This mod is compatible with FM30_UpDown_final.7z mod.
http://www.subsim.com/radioroom/showthread.php?t=155413
...
Also you can read about the test of this mod in:
http://www.subsim.com/radioroom/showthread.php?t=161876
************************************************** ***
Installation:
Using JSGME:
Unpack __GWX_DFa-Flag&Pens_2010.rar file in MOD folder.
To attach to game as last mod...
************************************************** ***
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, mesh animations
(limited) and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
Good Luck
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 09-12-21 at 07:54 AM.
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Old 03-20-10, 01:23 PM   #2
melnibonian
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Thanks a lot for this

I can't wait to try it
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Old 03-20-10, 02:44 PM   #3
Magic1111
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Default

Thank you so much for this wonderful MOD, I love the MOD !!!!!!!

But I hope very much I can play this wonderful MOD in near future with LSH v5 and WAC4.1 too ! That´s my wish, my friend !!!

Best regards,
Magic
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Old 03-20-10, 03:35 PM   #4
nemo7
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This is a GREAT mod! Congrats mate!
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Doubting, dreaming dreams no mortal ever dared to dream before...
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Old 03-21-10, 04:45 AM   #5
Reece
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Many thanks Anvart!
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Old 03-21-10, 06:40 AM   #6
Rhodes
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Thanks!
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Old 06-05-10, 01:33 AM   #7
jahsavage
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Default Watch Officer Arms A Stretch

With no other mods applied I find once I've appiled this mod on top of GWX 3.0 Gold using JSGME my watch officer has permantly in an out stretched cross position.

Any idea what I'm doing wrong?

Thanks

ReadMe File
On January, 26th 2010.
GWX_DFa-Flag&Pens_2010.7z
Author Anvart.

This mod is for SH3 ver. 1.4b game with GWX 3.0 mod.
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Old 03-06-16, 07:17 PM   #8
Kumando
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Does anyone has a graphical glitch with sub typeII A???, When i switch to attack periscope there is a graphic anomaly like a ghost scope just in front of my view, do you know why?
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Old 03-07-16, 07:45 PM   #9
Anvart
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wolf_howl15

Quote:
Originally Posted by Kumando View Post
Does anyone has a graphical glitch with sub typeII A??? ...
No problem.
It seems that you've turned on visibility of shadow or reflect model of the periscope..?
Look "small" video:
http://www.mediafire.com/download/tw..._Pens_2010.mp4
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Old 03-07-16, 08:42 PM   #10
Kumando
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Quote:
Originally Posted by Anvart View Post
No problem.
It seems that you've turned on visibility of shadow or reflect model of the periscope..?
Look "small" video:
http://www.mediafire.com/download/tw..._Pens_2010.mp4
I just activated the mod via JSGME, i even activated just with gwx and hsie patch, what do you mean with visibility of shadow or reflect model of the periscope..?
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Old 03-08-16, 07:18 AM   #11
Anvart
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wolf_howl15

Look Turm2A_1_hd.dat with S3D and video above...
Problems have not connected with my mod... try only clean GWX + my mod.

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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-08-16 at 07:59 AM.
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Old 03-11-17, 05:41 AM   #12
Izgud
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Quote:
Originally Posted by Kumando View Post
Does anyone has a graphical glitch with sub typeII A???, When i switch to attack periscope there is a graphic anomaly like a ghost scope just in front of my view, do you know why?
Quote:
Originally Posted by Anvart View Post
Look Turm2A_1_hd.dat with S3D and video above...
Problems have not connected with my mod... try only clean GWX + my mod.

I am getting the same problem even with a completely fresh SH3+GWX install. I downloaded the mod from here: http://www.subsim.com/radioroom/down...o=file&id=1882


Last edited by Izgud; 03-12-17 at 02:49 PM.
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