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Old 08-04-08, 04:40 AM   #991
Tobus
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OLC,

I couldn't find if this was asked before, but:

- Am I right in the assumption that I can use the OLC GUI 1.2.6 instead of the OLC special GUI, together with OLCE2?

- If yes, am I correct in the assumption that I would then have to double mast values, but would have the dual zoom-levels in both obs- and attackperiscopes?

Love your work man, brilliant stuff!
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Old 08-04-08, 05:13 AM   #992
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Quote:
Originally Posted by Tobus
OLC,

I couldn't find if this was asked before, but:

- Am I right in the assumption that I can use the OLC GUI 1.2.6 instead of the OLC special GUI, together with OLCE2?
From the readme:
Quote:
Originally Posted by OLC Ubermod 2.4.2 README
OLC GUI Special
This mod contains a new version of my graphical user interface (OLC GUI) which includes realistic map contact updates and a graphical fix to waves seen through the UZO/binoculars/periscopes. Please note that this is not identical to OLC GUI 1.2.x, nor is it an addition to it. You can install either OLC GUI Special, or OLC GUI 1.2.x, or neither, but not both! The Players Guide contains more information on the differences between OLC GUI 1.2.x and OLC GUI Special.
So, yes. :p

Quote:
Originally Posted by Tobus
- If yes, am I correct in the assumption that I would then have to double mast values, but would have the dual zoom-levels in both obs- and attackperiscopes?
Correct, although once again this is covered by the R-E-A-D M-E if I remember correctly. :p
You'd also have the normal (rubbish looking) flattened waves when looking through those devices (only OLC GUI Special fixes that stock issue).

Quote:
Originally Posted by Tobus
Love your work man, brilliant stuff!
Thanks.
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Old 08-04-08, 07:00 AM   #993
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uhmm... ok, should've thought of that.
.
.
.
Now I feel like a complete idiot, scanning through the 50-odd pages of this thread looking for that answer, when everything is already there in the readme .
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Old 08-04-08, 07:04 AM   #994
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this rocks!
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Old 08-04-08, 12:07 PM   #995
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Ok, another question then which I didn't find in the readme's also :

What if I don't "like" the bit-too-difficult-for-me realistic map updates & contacts in OLC GUI Special, but do like them like they are vanilla/OLC GUI1.2.6, but don't want to go from Special to 1.2.6 because of the better wavetextures, would there be a way around that, by, for instance, deleting or replacing from Special with the same ones from 1.2.6? I hope I'm understandable (English is not my native language).
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Old 08-04-08, 12:52 PM   #996
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lol@Schwuppes!

Quote:
Originally Posted by Tobus
Ok, another question then which I didn't find in the readme's also :

What if I don't "like" the bit-too-difficult-for-me realistic map updates & contacts in OLC GUI Special, but do like them like they are vanilla/OLC GUI1.2.6, but don't want to go from Special to 1.2.6 because of the better wavetextures, would there be a way around that, by, for instance, deleting or replacing from Special with the same ones from 1.2.6? I hope I'm understandable (English is not my native language).
You could try putting the 1.2.6 'maps.cfg' file into OLC GUI Special and see if that works. I really can't remember now exactly what the differences were, but there's a good chance that will do the trick.
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Old 08-04-08, 01:26 PM   #997
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Quote:
Originally Posted by onelifecrisis
lol@Schwuppes!

Quote:
Originally Posted by Tobus
Ok, another question then which I didn't find in the readme's also :

What if I don't "like" the bit-too-difficult-for-me realistic map updates & contacts in OLC GUI Special, but do like them like they are vanilla/OLC GUI1.2.6, but don't want to go from Special to 1.2.6 because of the better wavetextures, would there be a way around that, by, for instance, deleting or replacing from Special with the same ones from 1.2.6? I hope I'm understandable (English is not my native language).
You could try putting the 1.2.6 'maps.cfg' file into OLC GUI Special and see if that works. I really can't remember now exactly what the differences were, but there's a good chance that will do the trick.
Hmm, thanks. By the looks of things, I can edit the [zoomlevel] values and the [.....zoom] values back to stock within the Special maps.cfg. That should probably do the trick. Thanks, will try this tomorow. Maybe this will also put back the projected torpedotracks in the attack map?
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Old 08-05-08, 05:32 AM   #998
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Great mod, but one question.

There is no zoom lvl in periscope ?
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Old 08-05-08, 05:38 AM   #999
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Quote:
Originally Posted by NiKuTa
Great mod, but one question.

There is no zoom lvl in periscope ?
Correct.
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Old 08-05-08, 08:10 AM   #1000
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Quote:
Originally Posted by Tobus
Quote:
Originally Posted by onelifecrisis
lol@Schwuppes!

Quote:
Originally Posted by Tobus
Ok, another question then which I didn't find in the readme's also :

What if I don't "like" the bit-too-difficult-for-me realistic map updates & contacts in OLC GUI Special, but do like them like they are vanilla/OLC GUI1.2.6, but don't want to go from Special to 1.2.6 because of the better wavetextures, would there be a way around that, by, for instance, deleting or replacing from Special with the same ones from 1.2.6? I hope I'm understandable (English is not my native language).
You could try putting the 1.2.6 'maps.cfg' file into OLC GUI Special and see if that works. I really can't remember now exactly what the differences were, but there's a good chance that will do the trick.
Hmm, thanks. By the looks of things, I can edit the [zoomlevel] values and the [.....zoom] values back to stock within the Special maps.cfg. That should probably do the trick. Thanks, will try this tomorow. Maybe this will also put back the projected torpedotracks in the attack map?
Copy all of the .tga files from the sub-folders in this location as well:
SilentHunterIII\data\Submarine

I believe the torpedo icon is located here though I have not tested this:
SilentHunterIII\data\Menu\Gui\Units\Torp.tga
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Old 08-05-08, 10:29 AM   #1001
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Quote:
Originally Posted by Gairith
Copy all of the .tga files from the sub-folders in this location as well:
SilentHunterIII\data\Submarine

I believe the torpedo icon is located here though I have not tested this:
SilentHunterIII\data\Menu\Gui\Units\Torp.tga
Not needed. I edited the zoomlevels back to OLC GUI 1.2.6 and put that in as a separate JSGME mod. Works perfectly, all icons back on nav- and attackmap.
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Old 08-05-08, 10:42 AM   #1002
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Quote:
Originally Posted by Tobus
Quote:
Originally Posted by Gairith
Copy all of the .tga files from the sub-folders in this location as well:
SilentHunterIII\data\Submarine

I believe the torpedo icon is located here though I have not tested this:
SilentHunterIII\data\Menu\Gui\Units\Torp.tga
Not needed. I edited the zoomlevels back to OLC GUI 1.2.6 and put that in as a separate JSGME mod. Works perfectly, all icons back on nav- and attackmap.
Sorry, was thinking you wanted the GWX sub icons back.
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Old 08-05-08, 12:53 PM   #1003
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Quote:
Originally Posted by Gairith
Sorry, was thinking you wanted the GWX sub icons back.
No matter, thanks anyway!
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Old 08-05-08, 12:54 PM   #1004
Tobus
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@ OneLifeCrisis

I think I found an error in "your" recognition manual.
It's stated that the small merchant has a mast height of 39,3 meters in OLC GUI Special. I think the mastheight should be half of that. Am I correct?

Last edited by Tobus; 08-05-08 at 01:48 PM.
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Old 08-05-08, 03:10 PM   #1005
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Quote:
Originally Posted by Tobus
@ OneLifeCrisis

I think I found an error in "your" recognition manual.
It's stated that the small merchant has a mast height of 39,3 meters in OLC GUI Special. I think the mastheight should be half of that. Am I correct?
IIRC it's the Small Freighter which has that problem. But it isn't a bug in my GUI, it's a error in GWX 2.1. I reported it some time ago and privateer said he'd release a hotfix, but AFAIK no such fix has been released. You can fix it yourself very easily... if you can find the right ship folder in the sea folder! Each ship folder has several files and the one you need to edit is the .cfg file. Find the mast height in there and correct it. Someone will probably know which folder it is... I can't remember now, but a search for "Small Freighter folder" or "Small Freighter name" might find it.
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