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Old 10-24-18, 05:19 AM   #61
hauangua
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Hi Vecko
This is not a bug, this is my problem,I broke the old monitor, this new one has a resolution 1366x768, theoretically 16: 9. The problem is that the images are now a little larger and some overlap.for example if I open the "crew management" screen or I open "enigma" the gray "notepad" at the bottom right now covers part of the screens, it is useless to minimize it, it is a little too long, and it overlaps the screens below. is it possible to move it to another part of the screen? (changing the location from the ".cfg file" for example or make it draggable). alternatively could you explain me how to change the resolution of the Mod to adapt it to 1366x768?.I'm sorry for the length of the explanation, and for my English.
And congratulations for this wonderful Mod.
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Last edited by hauangua; 10-24-18 at 05:36 AM.
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Old 10-24-18, 06:12 AM   #62
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Hi h
You always match your monitors native resolution to the games graphics whenever possible.
In your case as seen in the picture there should be a preset resolution that you can enable.


You should not need to make changes to any cfg files.

Peter
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Old 10-24-18, 06:15 AM   #63
hauangua
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Originally Posted by THEBERBSTER View Post
Hi h
You always match your monitors native resolution to the games graphics whenever possible.
In your case as seen in the picture there should be a preset resolution that you can enable.


You should not need to make changes to any cfg files.

Peter
Thanks Peter
The problem is that it is set to native resolution, so I have to find other solutions,
also the monitor has no digital output but only analogical, so I can not take full advantage of the "Catalyst Center" of my graphics card ...
A great trouble Peter
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Old 10-24-18, 06:59 AM   #64
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Quote:
Originally Posted by hauangua View Post
Hi Vecko
This is not a bug, this is my problem,I broke the old monitor, this new one has a resolution 1366x768, theoretically 16: 9. The problem is that the images are now a little larger and some overlap.for example if I open the "crew management" screen or I open "enigma" the gray "notepad" at the bottom right now covers part of the screens, it is useless to minimize it, it is a little too long, and it overlaps the screens below. is it possible to move it to another part of the screen? (changing the location from the ".cfg file" for example or make it draggable). alternatively could you explain me how to change the resolution of the Mod to adapt it to 1366x768?.I'm sorry for the length of the explanation, and for my English.
And congratulations for this wonderful Mod.
I’m not Vecko but have you tried to activate a resolution ratio mod to match yours in TWOS Jsgme?
They are add on mods delivered with TWOS install.

It should solve many trouble IMHO
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Old 10-24-18, 08:05 AM   #65
hauangua
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Originally Posted by Fifi View Post
I’m not Vecko but have you tried to activate a resolution ratio mod to match yours in TWOS Jsgme?
They are add on mods delivered with TWOS install.

It should solve many trouble IMHO
Hi fifi
I ask Vecko but everyone's advice is welcomed !!!
and I know you as a user always ready to help others

Yes, had tried but the result worsens by changing the resolution .. that of the Mod (with Jsgme) that the resolution of the monitor ... the best is with the native 1366x768, if I do not find solutions patience, I go on like this, TWoS is great, great mod do not give up for this problem... But if find solution... Is better! Eheheheh
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Old 10-24-18, 10:00 AM   #66
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Quote:
Originally Posted by hauangua View Post
Hi Vecko
This is not a bug, this is my problem,I broke the old monitor, this new one has a resolution 1366x768, theoretically 16: 9. The problem is that the images are now a little larger and some overlap.for example if I open the "crew management" screen or I open "enigma" the gray "notepad" at the bottom right now covers part of the screens, it is useless to minimize it, it is a little too long, and it overlaps the screens below. is it possible to move it to another part of the screen? (changing the location from the ".cfg file" for example or make it draggable). alternatively could you explain me how to change the resolution of the Mod to adapt it to 1366x768?.I'm sorry for the length of the explanation, and for my English.
And congratulations for this wonderful Mod.
I see what your problem is hauangua. I set my ingame resolution to match yours (1366x768) and indeed, some GUI elements are really large now.

Yes, the message box from the lower right corner can become dragable if you enable appropriate option in OFEV (Message box tab)...
Also, all enigma elements are dragable by default.
Crew/damage/torpedo screens can not be moved but if you minimize your message box, they are quite usable still...
EDIT
You can also find in the OFEV few useful settings which will slide off the screen some GUI elements until you hover your cursor near the edge of the screen ect...

Even without any settings, it looks to me the game is still playable in your resolution,a bit "cramped" maybe, but playable...

Last edited by vdr1981; 10-24-18 at 10:16 AM.
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Old 10-25-18, 12:01 AM   #67
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Originally Posted by vdr1981 View Post
I see what your problem is hauangua. I set my ingame resolution to match yours (1366x768) and indeed, some GUI elements are really large now.

Yes, the message box from the lower right corner can become dragable if you enable appropriate option in OFEV (Message box tab)...
Also, all enigma elements are dragable by default.
Crew/damage/torpedo screens can not be moved but if you minimize your message box, they are quite usable still...
EDIT
You can also find in the OFEV few useful settings which will slide off the screen some GUI elements until you hover your cursor near the edge of the screen ect...

Even without any settings, it looks to me the game is still playable in your resolution,a bit "cramped" maybe, but playable...
Thanks Vecko I solved making dragable "message box" with OFEV , for me is enough now.
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Old 10-27-18, 01:10 PM   #68
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Just tried to install this and apparently did something wrong since I am still getting put into the tutorial when I start a new campaign.

Dumb initial question, do you still start the game through steam after you've installed the mod? That is what I have been doing and I'm not sure if that is the problem.
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Old 10-27-18, 01:29 PM   #69
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Originally Posted by SubmarinerJoe View Post
Just tried to install this and apparently did something wrong since I am still getting put into the tutorial when I start a new campaign.

Dumb initial question, do you still start the game through steam after you've installed the mod? That is what I have been doing and I'm not sure if that is the problem.
Did you install the mod at the required location (main SH5 install dyrectory) ? I guess not...
You probably have the same problem like these two guys...http://www.subsim.com/radioroom/showthread.php?t=238969
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Old 10-27-18, 01:47 PM   #70
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Quote:
Originally Posted by vdr1981 View Post
Did you install the mod at the required location (main SH5 install dyrectory) ? I guess not...
You probably have the same problem like these two guys...http://www.subsim.com/radioroom/showthread.php?t=238969
That was definitely the problem, must've gotten too click happy when installing and forgot to change the path.

Thanks for your help!
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Old 10-27-18, 06:18 PM   #71
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Hi … Norton is saying that my sh5.exe file is infected with heur.ADv.ML.C virus. Is this a false positibve. Now I know why I had to reinstall yesterday. It removed my exe file. After reinstalling SH5 along with TWOs it popped up and did it again today. Is this a false positive? Anyone else get this?

EDIT

ok found another post with a similar issue. I will move forward as if its a false positive. If anyone can confirm that I would appreciate it.
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Old 10-28-18, 02:10 AM   #72
hauangua
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Originally Posted by Sniper450 View Post
Hi … Norton is saying that my sh5.exe file is infected with heur.ADv.ML.C virus. Is this a false positibve. Now I know why I had to reinstall yesterday. It removed my exe file. After reinstalling SH5 along with TWOs it popped up and did it again today. Is this a false positive? Anyone else get this?

EDIT

ok found another post with a similar issue. I will move forward as if its a false positive. If anyone can confirm that I would appreciate it.
No problem, what your Norton reports is a false positive.
Guaranteed at 1000% !!!
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Old 10-28-18, 09:53 AM   #73
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Thank you!!
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Old 11-01-18, 12:43 PM   #74
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Hello, I wish to report what I think is a bug. I'm in Turning Point chapter of the campaign. Fifth patrol, first days of January 1944. While returning to La Pallice, in grid square BE, I stumble upon a convoy, some 10 or 12 steamers, completely unescorted. It has happened in previous patrols as well. I would imagine that unescorted convoys so late in the war in north atlantic are a bug.
Thanks

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Old 11-01-18, 02:14 PM   #75
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Quote:
Originally Posted by aaken View Post
Hello, I wish to report what I think is a bug. I'm in Turning Point chapter of the campaign. Fifth patrol, first days of January 1944. While returning to La Pallice, in grid square BE, I stumble upon a convoy, some 10 or 12 steamers, completely unescorted. It has happened in previous patrols as well. I would imagine that unescorted convoys so late in the war in north atlantic are a bug.
Thanks

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Hi aaken! It would be excellent if you could upload the gamesave created just before you encountered that convoy, or even better with convoy in sight. I need to find out the name of the convoy in order to check it.
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