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Old 01-25-19, 12:21 AM   #46
finchOU
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Join Date: Jan 2004
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Thanks for the clarification. Been away awhile myself.

Do you know why using the 'Rig-for_silent-running' command causes problems with these scripts? Does Riging for Silent running even help the Hyrophone guy 'hear' better to pick up contacts?
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Old 02-01-19, 07:36 PM   #47
Husksubsky
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I didnt know that about silent running, but I havent used it
And btw eversince april 2015, the old faulty mod has been at dl page. Not faulty, but tuned before some boat behaviour was changed(didn t check name inertia or something? in darkwraith patch?) and its turning times are too short hence it ends up about 5 deg different than the course you had each dive. And no surface run for tc1 section...glitch.... . Just Have to find the newest version. Or adjust mine wich has max tc 32...
TC is easy to change, the timings are a pain. I can put it to 128 too, but I don t like to be sprayed with bullets and bombs by airplanes cause tc was too high.

Last edited by Husksubsky; 02-01-19 at 07:49 PM.
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Old 02-02-19, 08:45 PM   #48
Husksubsky
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Default update coming

I m finally gonna upload the update I made in 2016 Boat holds course among other glitches fixed.
Gonna add some tc options.
I remember reason for making mod, initially for myself, cause I ended aground or among dds after getting tired of going to pc just to dive baffle go up.
So..I think different tc s for different waters and maybe an 80 m option for mediterranean .
Leave on station as they are and just do different tc versions of the no station parts wich at least I use 90 percent of the time.
will make different combinations tc surface and submerged.suggestions welcome
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