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Old 03-06-10, 09:41 PM   #46
gutted
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Originally Posted by malkuth74 View Post
Yes its harder.. But some people like myself hate math, and the Manual way requires some math.
No it doesn't. I use manual targetting with no map contacts, and i dont do any math at all most of the time. Sure you can do that if you want.. and sometimes i see a situation where i "might" do that, but that doesn't mean you have to... or even need to. Few months ago i had a video of me using an AOB wheel to intercept.. then kill a ship in SHIV. I never once looked at a map. Was done comepletely visually.

Anyway, some people around here are just very anal when it comes to figuring out a solution in manual targetting. It's like their computing a trajectory to land on the moon within 0.01 microns. Totally unnecessary.

All it takes is an understanding of how everything works. Which parts of it you can "fudge" on, and which parts you can't.

I may throw up a few videos on manual targetting very soon if i can tear myself away from playing. I doubt they'll be step by step though, as i dont really like those kinds of videos. why? Because im an electrician in the real world.. and i can show any monkey how to pull wire and hook up a 3-way switch.. but that doesn't mean he knows how (or why) it works.

Last edited by gutted; 03-06-10 at 09:51 PM.
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Old 03-06-10, 09:50 PM   #47
Herr Kepumfrmfloppin
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Default Great stuff! Thank you

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Originally Posted by malkuth74 View Post
Just finished my video on how to use the AUTO TDC. Its a basic lesson and will get you started. teaches you how to get a good 90 Degree angle of attack, and how to Connect the dots LOL.
Thanks for watching and hope this helps many.. Good Luck.

UPDATE: New version of the video is now up. It has come to light that I might of been wrong about the Numbers in the circle represent the speed settings on torpedos. The old method works, but in the new video I just took out that reference. Connecting the dots is the name of the game.. And that always works, no matter what you call it. Good Luck.



I have posted Another Video On Advanced Use Of The Auto TDC and Rear Torpedos and Deck gun use.



Yeah I know auto TDC and Advanced techniques come on!! Well the system is a little more complicated then before, and you can actually use these Advanced Techniques to help broaden your possibility to go outside the Match the circle game.. Thats correct, the circles are nothing more then a cheat to help you. But what happens when you can't line up the circles? Well I teach you how to do that in this video. And how to set up for you can fire your Rear Torpedo, and also a front torpedo in the same attack..

I also teach how to use the deck gun in this video. So lets get started.
That was a godsend of a post.. I was wondering why my fishes were falling behind the target. It took every torp I had just to sink ONE ship before that post.. and even then, I had to surface and let the gun crew take her down.

I was also wonderinf how to get to the gun to shoot it myself, that video showed me lots.

Now, I just began my 3rd patrol and have yet to miss. Still takes 4 fish to sink one byt at least I'm hitting them now.

3 ships, and a total so far of over 37k tons.
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Old 03-07-10, 02:17 AM   #48
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Does this mean we cannot target specific parts of the ship ?
You just fire when numbers line up and its 'just' hits ship do you not get option what or where to hit? ... because by sounds of people needing 4 torpedos to sink ships - they not hiting the vital parts.
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Old 03-07-10, 05:51 AM   #49
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You can target specific parts of the ship all you like. It's harder if you're doing this strictly as "3 on top of 3" but if you have a feel for the ship's length with respect to the size of the number dot, it's cake.

Also about "maybe too many torps because they aren't spread out" ... 90% of the time a ship sinks in SH5 because ship HP reaches zero, not because of flooding. I spread my torps out at the 25% 50% 75% marks and it does just about as much good as all in one zone. Later when mods come out for better sinking mechanics then it should matter.
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Old 03-07-10, 07:12 PM   #50
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Your video helped me a lot, thanks.
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Old 03-08-10, 02:48 AM   #51
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Thank you, you helped a lot!
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Old 03-09-10, 04:38 AM   #52
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Thanks to OP for making such tutorial videos.

But you must admit it, the auto TDC in its current state is broken. No long distance shots (above 1800 meters) are possible, the green arrow is completely useless, etc.

They must fix it in the very next patch, otherwise the game will be a flop in the casual market.
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Old 03-09-10, 08:47 AM   #53
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you can do shots over 1800m if you estimate where the ship and eel will collide. The dots/lines do help in this respect although it's more difficult; the distances past the #3s should be equal where they intersect.

I have a question regarding the autoTDC and pre-heated eels: I don't believe the auto-TDC accounts for the increased speed as I missed forward on the shots I've tried using this ability. Anyone else have this experience?
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Old 03-13-10, 12:20 AM   #54
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Is there a god who can send his powers down and make a person design a mod that will make it possible to do like in sh3 and 4, just point, get green arrow and fire away. SWOSSJJ....tikk tokk......bang. I would be such a happy old man then. Im to old and to damn tired to learn the TDC, please someone help me. Referring to the beginning there. It could be something out there, i learned today that according to the moon in sh5 we have 2 suns in our solarsystem.
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Old 03-13-10, 06:42 AM   #55
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Originally Posted by BerntBalchen View Post
Is there a god who can send his powers down and make a person design a mod that will make it possible to do like in sh3 and 4, just point, get green arrow and fire away. SWOSSJJ....tikk tokk......bang. I would be such a happy old man then. Im to old and to damn tired to learn the TDC, please someone help me. Referring to the beginning there. It could be something out there, i learned today that according to the moon in sh5 we have 2 suns in our solarsystem.
Actually I just found it. You'll have to hover your periscope/UZO over target but do not press space-bar for locking the target. It is easily seen on the mini-map. If you have periscope at the center of the ship and target locked, torp trajectory runs trough the ships current position (where you are looking), now press space to unlock target and 'voila, trajectory shifts to intercept the ship. Seems to suffer from the same problem tough that when you upgrade torps speed, it does not compensate for that. Haven't fully tested it yet but both hits I have made so far with this method hit the bow although I was aiming at center of the ship, range was just under 1 km.
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Old 03-13-10, 08:45 AM   #56
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Quote:
Originally Posted by szultz View Post
Actually I just found it. You'll have to hover your periscope/UZO over target but do not press space-bar for locking the target. It is easily seen on the mini-map. If you have periscope at the center of the ship and target locked, torp trajectory runs trough the ships current position (where you are looking), now press space to unlock target and 'voila, trajectory shifts to intercept the ship. Seems to suffer from the same problem tough that when you upgrade torps speed, it does not compensate for that. Haven't fully tested it yet but both hits I have made so far with this method hit the bow although I was aiming at center of the ship, range was just under 1 km.
Thank you very much, sir! Your method is working perfectly. I've just managed to hit a target from a distance of ~6000 m, using automatic TDC without target locking.

It is important to not to upgrade any abilities of torpedoman, though, otherwise this method will fail.
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Old 03-13-10, 04:17 PM   #57
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Ok, so if i chose TDC off in the message from XO then its on auto?
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Old 03-15-10, 12:41 PM   #58
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Why does one have to get so damn close to use this method?

It would be nice if you could spread out the numbered circles for a longer period into the future. As it is the number 3 isnt even 1/2 of the torpedoes possible range.

When your up really close its easy to guess between the two and three but from far out it's nearly impossible to guestimate an intercept.
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Old 03-17-10, 05:03 AM   #59
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Default We can't visit youtube

I can't wait to watch the video, but we can't visit youtube here in our country.where can I download the video files?

Last edited by pcjd002; 03-24-10 at 04:56 AM.
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Old 05-14-11, 09:11 AM   #60
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Default i might be wrong but

heya i might be wrong but it seems to be working for me, with nasty fast movers like escorts and so on,
specially in shallow bays(night harbour raids)

If you aim with say the two number 3 dots firing when the dots just meet kinda like this >> OO << but with a tiny over lap (i will hit the ship in the bow & a high speed cooked Eel Will Rip that bow clean off(magazine Might split whole ship in half) and at 20+ Knots she will sink herself without a nose

Same is for firing just as circles are leaving there overlap and almost out of range( will hit props & Stern).. Also firing at closets Zoom is vital. otherwise you will think your overlapping but not.

I also find speed is always key A Torp Moving at say 40 knots with 100lbs of explosives hitting the same spot will do Alot more damage then the Same torpedo Moving at 20 Knots (provided there is some physics accounting for that in SH5)
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