SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-26-17, 06:36 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,283
Downloads: 534
Uploads: 224


radar Sonalyst is back to the surface ?

Does Sonalysts have something in the works?

Quote:
Sonalyst is a US studio focused on military training programs. It also have (had?) a gaming division, which was producing fine naval combat simulations. Among them, i668 and Dangerous Waters made history in naval simulations, the latter one still having a very active community. But Dangerous Waters released in 2005 and since, Sonalyst vanished in the virtual sea and no one ever heard from them again.

That was until now.

Sonalyst just posted screenshots of their last engine in action, on their Facebook page. There is no mention of what it is about, and their website isn’t showing anything yet. However, they answered the question everyone is wondering....

FULL ARTICLE HERE
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 11-26-17, 07:19 AM   #2
Kaye T. Bai
Samurai Navy
 
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
Default

Looks good. Almost like a 3D version of CMANO. Fingers crossed!

Last edited by Kaye T. Bai; 11-26-17 at 02:35 PM.
Kaye T. Bai is offline   Reply With Quote
Old 11-26-17, 07:42 PM   #3
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,503
Downloads: 58
Uploads: 0


Default

Its beginning to look a lot like Christmas..

I just checked the date again to make sure this was a new announcement.

In reality, I would be more than happy with a "DW2" that featured an updated (16 X 9) graphics engine and world map while not forgetting what the mod community has done over the years (keep it accessible). Maybe an option for dynamic or even real weather/sea state for MP sessions?

Please have a buying option that doesn't include Steam (if possible).

I'm not sure how much we need advanced animations at stations, this would be a good "all hands" discussion so I'm open to other opinions.
"Gilding the lilly" is fun to talk about but bear in mind how it can effect game play. How many cores/threads will we need? How much blood will we need to sell for a new GPU? What kind of OS can be used?

Some type of "re-supply" option in campaigns. This could be dynamic based on how a campaign is going. For example, if the "red team" has targeted the "blue team's" supply chain, supplies (reloads) become harder to obtain. In practical terms, you want to reload 6 torps but only three are available at this stage of the campaign.

Last edited by ET2SN; 11-26-17 at 11:21 PM.
ET2SN is offline   Reply With Quote
Old 11-26-17, 10:33 PM   #4
Polak2
Weps
 
Join Date: May 2005
Posts: 371
Downloads: 60
Uploads: 0


Default

It would be really a dream come through to have 2nd iteration of DW with all those modern bells and whistles.
However to me it looks rather like small presentation of capabilities of their new simulation engine to catch the interest of military procurement personnel for the purpose of education/training.
Similar what E-Sim has done and still is doing with Steel Beasts Pro.
Which could be perhaps also promising as they managed after all to spin both versions of the best tank sim for professionals in uniforms and all the rest of us.
Time may tell.
Polak2 is offline   Reply With Quote
Old 11-27-17, 12:07 AM   #5
Kaye T. Bai
Samurai Navy
 
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
Default

Lots of new platforms in the game from the looks of it. San Antonio LPDs, Zumwalt DDGs, P-8 Posiedons, even F-22 Raptors. I wonder if this means stealth capability will be modelled in the game engine. The LCS and OHP FFG are in, though the latter has been retired by the U.S.
Kaye T. Bai is offline   Reply With Quote
Old 11-27-17, 12:22 AM   #6
speed150mph
Electrician's Mate
 
Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 35
Uploads: 0
Default

Just watched chazlys video, I am excited. I hope they make it with open world campaigns, like the silent hunter series.

I'm also curious about the different views they have shown about the interior of the ship. It looks like they've modelled some internal areas of the ships. That would be interesting if they made it like silent hunter 5 or ship simulator where you could walk around. Hopefully they have a quick view tab so you can quickly toggle through the stations in the heat of battle.

I really can't wait to hear more
__________________
Americans make better submarines? No my friend, Russia makes better submarines, Americans just make better computers
speed150mph is offline   Reply With Quote
Old 11-27-17, 05:25 AM   #7
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

What a wonderful news is this !

These guys knows what the word 'simulator' means and if they go for a submarine simulator will be just heaven!
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 11-27-17, 05:25 AM   #8
Polak2
Weps
 
Join Date: May 2005
Posts: 371
Downloads: 60
Uploads: 0


Default

Quote:
I'm also curious about the different views they have shown about the interior of the ship. It looks like they've modelled some internal areas of the ships. That would be interesting if they made it like silent hunter 5 or ship simulator where you could walk around.
Those internal areas (with pipes etc.) are for "damage control" stuff. Intriguing....
I wish this project the best and I am most excited from the fact, that judging from external to code database, Lua AI scriptin Lua scripting, fbx 3D file format, as well as availability of SDK, seems to be quite open for outside moding and future development.

Thanks for FPS Chazly video I am leaning towards the idea that this could be DW2 for public consumption.
Polak2 is offline   Reply With Quote
Old 11-27-17, 11:13 AM   #9
jaop99
Loader
 
Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 87
Downloads: 26
Uploads: 0
Default

Why not steam? for me is the better platform, since I pay in Mexican pesos and is better than the USD convertion!-

Quote:
Originally Posted by ET2SN View Post
Its beginning to look a lot like Christmas..

Please have a buying option that doesn't include Steam (if possible).
jaop99 is offline   Reply With Quote
Old 11-27-17, 11:23 AM   #10
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,503
Downloads: 58
Uploads: 0


Default

Then buy it from Steam.
I'm just asking for an option that doesn't include Steam.
ET2SN is offline   Reply With Quote
Old 11-27-17, 12:40 PM   #11
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,503
Downloads: 58
Uploads: 0


Default

Quote:
Originally Posted by Polak2 View Post
Those internal areas (with pipes etc.) are for "damage control" stuff. Intriguing....
I also noticed that red pipe.
But, let's not jump too far ahead. We've only seen pictures from Sonalyst. We don't know if we're seeing a basic story board or screen shots of an actual game. A lot of this might be wishful thinking on their part, nevermind ours.

For example, if they include damage control stations how are they implemented? Do you just dispatch sacrificial nubs to fight the casualty? Is it an Auto Crew option? Do you have to stop an attack to turn the right valves?

We also don't know the most important question. WHEN?
I'm hoping for something on sale between Christmas and summer but we don't have a clue how far the game has progressed. If its already in Alpha or Beta, they've done a great job keeping it quiet.

Still, I can't stop grinning today.
ET2SN is offline   Reply With Quote
Old 11-27-17, 12:51 PM   #12
Kaye T. Bai
Samurai Navy
 
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
Default

Looks like it'll be a hybrid Dangerous Waters/Fleet Command style game where you can command warships but also man individual battle stations. Awesome.

Apparently they've been working on this for three years; hopefully this means it's near completion.

Last edited by Kaye T. Bai; 11-27-17 at 01:14 PM.
Kaye T. Bai is offline   Reply With Quote
Old 11-27-17, 12:53 PM   #13
Polak2
Weps
 
Join Date: May 2005
Posts: 371
Downloads: 60
Uploads: 0


Default

Next update expected here:
http://www.sonalystscombatsimulation...eII/index.html
Perhaps this may shed some more information on the subject.
All in all its great that they still developing this awesome series of naval simulations with (perhaps) more user friendly mindset.
Polak2 is offline   Reply With Quote
Old 11-27-17, 01:17 PM   #14
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,503
Downloads: 58
Uploads: 0


Default

Quote:
Originally Posted by Kaye T. Bai View Post
Looks like it'll be a hybrid Dangerous Waters/Fleet Command style game where you can command warships but also man individual battle stations. Awesome.
Well, if you think about it, DW was already a hybrid between Sub Command and Fleet Command.

I like the idea of making an update but not straying too far from their roots. There's a good reason why we're still playing Sub Command and DW.
ET2SN is offline   Reply With Quote
Old 11-27-17, 01:56 PM   #15
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,503
Downloads: 58
Uploads: 0


Default

Just one request to Sonalyst-

Could I please sail north from "papa-hotel" and not hit a beach?

I understand why the USN could be sensitive about Pearl Harbor, I was home ported there for three years.
ET2SN is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.