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Old 04-19-11, 03:54 PM   #31
fitzcarraldo
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Quote:
Originally Posted by Aces View Post
My pleaseure,

I'm pleased that some folks actually bother to read the documentation but, then again, this is Subsim and not the UBI ZOO

Cheers

Aces
Many thanks, Aces. The mod is awesome.

Downloading now...

And two questions before installation:

I have the V6 of the Wilhelmshaven, St.Nazaire...In documentation you note the V5. Some problem with V6?

The other question: some special order between Turms V5 and Superpens V5? Can we install Superpens after Turms, or Turms after Superpens?

You know it: we are as little childs, ever we want more and more...Do you work now in the Type IX Superturms?

Best regards.

Fitzcarraldo
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Old 04-19-11, 04:04 PM   #32
Madox58
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Quote:
Originally Posted by Aces View Post
I have added ref to the credits Jeff, great idea and thank you for all your help and support.

Aces

That is a really great tribute Mate!
I don't know if he ever looks our way anymore.
But I hope he does and sees We miss him.
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Old 04-19-11, 08:59 PM   #33
Hans Witteman
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Hi Aces,

Fantastic work and i am honor to see torpedoes_HAHD in!



Keep them coming !

Best regards Hans
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Old 04-19-11, 09:12 PM   #34
Salvadoreno
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Hello. Im having trouble with CTDs running GWX 3.0

Here is my mod loadout. Can i get a order to correctly run supertrums etc.. I tried a few methods but only got CTDs..


Uploaded with ImageShack.us

It may not be the mods but something wrong with my GWX. Seems every mod i add after this loadout crashes, regardless id still like a correct mod order. THANKS!!! Mod looks friggin fantastic
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Old 04-19-11, 09:40 PM   #35
fitzcarraldo
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Really I don´t know what is your problem...With Aces mods don´t use Integrated orders!

My (provisional) list of mods activated via JSGME , including both new Aces mods:

Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6

Thomsen's Sound Pack V3.2cg
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5 GWX Version
Aces' Super Turms v5 GWX Version

Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
Dönitz Picture With Fly
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
MaGui 3.4
Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-Intro Screen for Widescreen MaGui v3.4
Q Ship mod GWX3.0
FM NI Fix for WideScreen MaGui v3.4
German Images for Widescreen MaGui v3.4
Type VII salvo selector
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Real Depth Charge
Karle's_Crash_Dive_Mod
Carotio_SH3_Seafloormod - 256mb
Leitz Fernglas
GWX - No Medals on Crew
GWX - 16km Atmosphere
WAC3.0 RealAtlantic 2 v.TP
Thomsen's Water V4
New_clearsky_clouds
Sub Image mod
Diesel Startup Sequence for FM Engine Room beta 1
Haunting Atlantic Wind
Flakmonkey's Interior with crew
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
TiefeMkI(German)
Rapt0r's DBSM Addon Yes Sir Patch
Ice Age
BritishAsdicMkIFinal
Combat Radio Frequency
Fubars crew skins 2+3+4+Elite II+Bärte
Sawfish Emblem on caps
Compulsory U-boat Headdress - GWX 2.0
Wolfehunters_VIIC_U408_2048
GWX - Merged Campaign Wilhelmshaven v6
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel

All seems work fine, no CTD.

I use 4GbPatch, as option of the Stiebler-Hsie modified SH3.EXE last version.





@ Aces: All look awesome, the dog, the cameraman, the animations and the prussian style (rigid) crew. Many thanks, Aces! Great work, as ever.

Best regards.

Fitzcarraldo
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Old 04-19-11, 09:58 PM   #36
Salvadoreno
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Man fitz where did u get all those MODS!!! GWX Wilhelmshaven v6?! Wolfhunters?! Sounds awesome!

I installed that supplement HSIE sh3.exe (jsgme rdy) sh3 commander and its GWX fixes but i lost my sound somehow. (sigh). I have real terrible luck with mods. Anyway thx again! Ill prob end up uninstalling and reinstalling... again...

p.s can i get some links for some of those mods Fitz? Q ship mod, Real Depth Charge Sawfish on Caps, new uboat guns, flags, life boats debri, wooden lifeboats, etc.. Some of the ones you really like.
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Old 04-20-11, 03:26 AM   #37
Haihappen
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@ Aces

Moin Herr Kaleun,

you're faster than light! Questions answered, problems solved, Häppchen happy!

Quote:
Originally Posted by Aces View Post
Hi mate,

A1. Yes there is a widescreen mod, I believe it is stickied at the top of this page else you can seach this forum it. There is also at least one widescreen GUI for it too.

A2. I think you'd need to do a new emblem to fit the Turm 7c-2 as the 7c-1 placement is different.

A3. I will post the same news to my "News" thread

A4. I think you ought to clear that with BDU. There's plenty of salami on my boat too .
A1 - Aah, you meant Rubini's masterpiece. This one I knew, but unfortunately it's made for a resolution of only 768 pixels height and 16/9, while my screen is 1050 pixels high and is a 16/10er. Means: the picture can fill the screen (if I allow my graphic card to do so) but then it's blurry and a bit egg-shaped. So I have to stick to my very old Hi-Res mod (you know, that ooooold d3d-thing with the new dll) and play in 1280*1050 with black stripes to the sides. No problem there - I'm used to that. And no critisism against Rubini - he and his mates did a great job.

A2 - 'kay, I'll look for a new one or edit the old one by myself, if I can get into that. Can't be THAT complicated. Thx for clarification.

A3 - saw it! So I was only a little too fast...

A4 - next Standortmeldung will be followed by a request to the BdU concerning dogs on board.

And now for my next little question:

Q5 - Do you know where the distance to the harbor is defined, within which the watchmen don't "watch" but "admire the view"? This must be kinda circle around a defined point at the map. Inside this circle the pennants can be shown by raising the obs scope - you know, Anvart's flag and pennants and things. Leaving this circle makes the pennants simply disappear. Usefull so far, but at St. Naz (when using BigBoyWooly's lovely new harbour things as requested by you) this invisible border between "inside" and "outside" the harbour is that close to the pens that I cannot really boast with my successes at sea when slipping into my home nest. I wish I could at least keep my pennants up from when I reach the lock! The price for that would be that no one warns me of an airborne attack. But: when crawling at 2 knots with 10 meters of water under keel - of what use would a warning be? So if there is a chance to increase the distance to the harbour - please gimme a hint, if you have one.

And now: sail on, ol' chap. This one is gonna be a chartbreaker again!

Grüsse!
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Old 04-20-11, 04:30 AM   #38
Aces
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Hi chaps,

Thanks for all your comments.

@Haipppen:

A5:

I'm sorry but I don't know what determines this distance, I'm sure someone here will know though and I'd b e interested to know myself.

Now for some news.

I've made the uniform changes kindly pointed out by Urfisch to both super Pens and Super Turms mods. I've also made a few very small tweeks and also testing one new feature.

I'll most probably release v5.1 versions of both mods in the near future.

@Fubar2niner:

LOL mate, yes it does give crew rotation a new name, currently playing around with this option.

Kind regards

Aces

Edit: @Urfisch


Last edited by Aces; 04-20-11 at 06:08 AM.
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Old 04-20-11, 04:18 PM   #39
Salvadoreno
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Can i just run Aces Super Trums v5GWX Version by itself? I think the others might be to much for my pc.

I ran Aces Super Turms by itself and had no CTD. But the crew never showed up after Shift+D. The watch officer gave the order, but no men.
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Old 04-21-11, 02:25 AM   #40
Aces
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Hi mate,

Yes you can run super Turms 5 without Super Pens 5.

You will need this mod installed BEFORE Super Pens 5:

ftp://hartmuthaas.no-ip.org/Volume_1...g&Pens_2010.7z

You will need to login to his site,

Goto this thread for login details,

http://www.subsim.com/radioroom/showthread.php?t=171019

You should then try it with a Type 7C-1 u-boat. I will work on other boats in the near future.

Regards

Aces
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Old 04-21-11, 04:18 AM   #41
urfisch
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nice correction, aces! but the grey wool shirt was also without any decals... only the blue and white parade-uniform had medals and the breast-eagle.

everything else was "work-outfit", no regular uniform. this is unique for german army and only occured in the kriegsmarine. in the luftwaffe and the heer the daily used cloth where regular uniforms and had all decals and medals on it. e.g. the pilots leather jackets had medals and eagle, but not the uboat leather jackets.

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Old 04-21-11, 04:22 AM   #42
Aces
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Thanks for the info mate,

Cheers

Aces
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Old 04-21-11, 11:17 AM   #43
Jimbuna
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Very nice work Aces
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Old 04-21-11, 05:45 PM   #44
Salvadoreno
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Quote:
Originally Posted by Aces View Post
Hi mate,

Yes you can run super Turms 5 without Super Pens 5.

You will need this mod installed BEFORE Super Pens 5:

ftp://hartmuthaas.no-ip.org/Volume_1...g&Pens_2010.7z

You will need to login to his site,

Goto this thread for login details,

http://www.subsim.com/radioroom/showthread.php?t=171019

You should then try it with a Type 7C-1 u-boat. I will work on other boats in the near future.

Regards

Aces
Hey aces. Whats the exact name of the mod i need BEFORE i add aces super turms? The dl link takes me to you directory, but i am unsure what i need to dl.
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Old 04-23-11, 01:38 PM   #45
Aces
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Hi mate,

It is this mod:

GWX_DFa-Flag&Pens_2010

Best Regards

Aces
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