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Old 09-14-12, 06:38 PM   #601
THE_MASK
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Quote:
Originally Posted by Piggy View Post
These two links appear to be dead (at least they are for me???)...


RemoveLogoIntroTheDarkWraith
http://www.gamefront.com/files/21078985/RemoveLogoIntroTheDarkWraith.7z
DBM Background Video
http://www.subsim.com/radioroom/show...1&postcount=64
Both working now .
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Old 09-14-12, 09:10 PM   #602
9thinfSword
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@sober With my ocd I can't help it. An updated post two in order with all corrections for you to copy and paste. current as of 15/9/2012

Links to mods
Code:
Accurate German Flags
http://www.subsim.com/radioroom/down...o=file&id=1555
RemoveLogoIntroTheDarkWraith
http://www.gamefront.com/files/21078...eDarkWraith.7z
DBM Background Video
http://www.subsim.com/radioroom/show...1&postcount=64
sobers green spinning thing SH5
http://www.subsim.com/radioroom/down...o=file&id=3406
NDB,NDH OM#1 - No Dialog Indicator
http://www.subsim.com/radioroom/down...o=file&id=1556
Real Environment - Revision_3
http://www.subsim.com/radioroom/showthread.php?t=166178
sobers base sky mechanics V1
http://www.subsim.com/radioroom/down...o=file&id=2976
Capthelms Audio+SV Touch Ups
http://www.subsim.com/radioroom/show...eel+viking+int erior
sobers better terrain V2 SH5
http://www.subsim.com/radioroom/showthread.php?t=193823
North Atlantic Green 1.1
http://www.subsim.com/radioroom/down...o=file&id=1728
Small_trees_SH5_V1
http://www.subsim.com/radioroom/show...all_trees_SH5_ V1
sobers see thru wake fix
http://www.subsim.com/radioroom/down...o=file&id=3105
sobers_realistic_underwater_FX2
http://www.subsim.com/radioroom/down...o=file&id=2750
Window_Lights_Redone_V1
http://www.subsim.com/radioroom/show...ndow_Lights_Re done_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
http://www.subsim.com/radioroom/showthread.php?t=182873
Pascal-sh5-Crew-Uniforms. 12.2011
http://www.subsim.com/radioroom/show...24&postcount=2
SteelViking's Interior Mod V1.2
http://www.subsim.com/radioroom/show...eel+viking+int erior
SteelViking's Interior Mod V1.2.2 Patch
http://www.subsim.com/radioroom/show...eel+viking+int erior
SH5_7A_Conning_Fix
http://www.subsim.com/radioroom/showthread.php?t=197555
Fuel Gauge WoGaDi_SteelViking's Interior
http://www.subsim.com/radioroom/showthread.php?t=192758
MightyFine Crew Mod 1.2.1 Alt faces
http://www.subsim.com/radioroom/down...o=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/show...re+crew+comman ds
Speech fixes and additions (english version)
http://www.subsim.com/radioroom/show...t=speech+fixes
Equipment_Upgrades_Fix_v1_4_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=182194
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
http://www.subsim.com/radioroom/showthread.php?t=182194
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
http://www.subsim.com/radioroom/show...&postcount=348
SH5 Longer Repairs v.1
http://www.subsim.com/radioroom/showthread.php?t=197800
AI_sub_crew_1_0_2_TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=193296
FX_Update_0_0_19_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=174511
NewUIs_TDC_7_1_0_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs_TDC_7_1_0_Real_Navigation
http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
http://www.subsim.com/radioroom/showthread.php?t=166093
Manos Scopes-patch for 16x9
http://www.subsim.com/radioroom/showthread.php?t=166093
IRAI_0_0_37_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=171973
TDW_No_Hydrophone_On_Surface_1_1_0
http://www.subsim.com/radioroom/showthread.php?t=183649
TDW_Ship_Inertia_1_1_0
http://www.subsim.com/radioroom/showthread.php?t=196657
Cerberus62 Corrected Depth Charge Projector 1.0
http://www.subsim.com/radioroom/showthread.php?t=192393
KZS Hull wetness revised_by_TheDarkWraith
http://www.subsim.com/radioroom/show...t=hull+wetness
3D_Deck_Splash_FX_v1_0_0_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=197676
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=197676
Sub_Bubbles_v0_0_3_ byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=197556
OPEN HORIZONS II_base v2
http://www.subsim.com/radioroom/showthread.php?t=189818
OPEN HORIZONS II_enviro v2
http://www.subsim.com/radioroom/showthread.php?t=189818
Reworked Morale and Abilities v.1.1
http://www.subsim.com/radioroom/showthread.php?t=195193
OH II Minefield map
http://www.subsim.com/radioroom/down...o=file&id=3476
sobers green crew training V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=3401
TDW FX Fix for Sobers chimney smoke
http://www.subsim.com/radioroom/showthread.php?t=192136
Church's Compass Dials Mod v2.2
http://www.subsim.com/radioroom/down...o=file&id=3069
IO_StrategicMap_4_7_for_TDWv710
http://www.subsim.com/radioroom/showthread.php?t=174841
Grossdeutscher Rundfunk
http://www.subsim.com/radioroom/show...ossdeutscher+R undfunk
sobers NO water drops V1
http://www.subsim.com/radioroom/down...o=file&id=3048
smaller flags for Warships 1_0b
http://www.subsim.com/radioroom/down...o=file&id=3478
sobers Lights Cfg V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=3550
Trevally Tutorial - All v0.2(for OHIIv1.3)
http://www.subsim.com/radioroom/down...o=file&id=3329
Trevally Automated Scripts v0.6
http://www.subsim.com/radioroom/down...o=file&id=3098
Trevally Harbour & Kiel Canal Pilot v2.9
http://www.subsim.com/radioroom/down...o=file&id=3096
sobers rusty deck pack SH5
http://www.subsim.com/radioroom/down...o=file&id=3450
sobers hud sounds V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3489
sobers no footstep sound mod
http://www.subsim.com/radioroom/down...o=file&id=1865
sobers DOF V2 SH5
http://www.subsim.com/radioroom//dow...o=file&id=3647
EQuaTool 01.01 by AvM - Large Style
http://www.subsim.com/radioroom/down...o=file&id=2819
Shadow Improvement ModLR
http://www.subsim.com/radioroom/showthread.php?t=171982
sobers bad weather deck gun V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3521
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Old 09-14-12, 10:11 PM   #603
THE_MASK
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Brilliant , thanks for that . OCD is no laughing matter though , i know someone with it .
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Old 09-15-12, 09:24 AM   #604
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well done
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Old 09-16-12, 01:44 AM   #605
SJFriesen
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Default Hey Sobes

Question about 2 of the mods. Having issues with them

OH II Minefield map and Sub_Bubbles_v0_0_2a_ byTheBeast

OH II Minefield map for TDWs Ui is the folder you get when you download from the link, did you just change the name of the folder here?

Sub_Bubbles_v0_0_3a_ byTheBeast, is this just a update for the .2 you have shown in the list?

Is there suppose to be another version I need to download or are these the correct ones just renamed? Figured I would ask rather then implement them and then have my sh5 screw up lol
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Old 09-16-12, 11:19 AM   #606
9thinfSword
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Quote:
Originally Posted by SJFriesen View Post
Question about 2 of the mods. Having issues with them

OH II Minefield map and Sub_Bubbles_v0_0_2a_ byTheBeast

OH II Minefield map for TDWs Ui is the folder you get when you download from the link, did you just change the name of the folder here?

Sub_Bubbles_v0_0_3a_ byTheBeast, is this just a update for the .2 you have shown in the list?

Is there suppose to be another version I need to download or are these the correct ones just renamed? Figured I would ask rather then implement them and then have my sh5 screw up lol

OK don't panic its a small correction you need to make in your sober.mep. When i updated the mod list links. with sub bubbles i went with the most current available release. 0.2a and 0.2b are older versions which sober uses preferably . He also use tdw;s ui mod 7.2.0 however I did not give a link(it will match up automatically when darkwraith updates) to that one because its not an official release as of yet( the link can be found in his thread if you want near the end) so i gave the link to 7.1.0 . Just replace and copy the name to match the folder name on the mod and your mep folder and your good to go. OHII mind field map I just renamed the folder of the mod to match the mep opposite way as above and it works fine.
Happy Hunting
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Old 09-16-12, 12:01 PM   #607
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Thanks, Sober
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Old 09-16-12, 12:52 PM   #608
SJFriesen
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Thanks for the quick response 9th
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Old 09-16-12, 01:56 PM   #609
vlad29
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Hi Sober! One question re. your modlist: why You don't use "TDW IRAI Ship Inertia"-mod? If I'm not mistaken in "Ship Inertia" thread TDW have wrote that it had to be used when IRAI-mod applied
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Old 09-16-12, 02:22 PM   #610
SJFriesen
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Default Snorkel Mod

So I got the Viewer up and running and have made a few of the changes to the program. However im not sure what im suppose to do to enable the snorkel. I dont see any sign of it in the viewer.

Edit: Also the scopes for the game, do i not need to change anything if I want to use the manos scope mod? It says that manos is the default mod so if I deleted all the folders besides the ones listed below is it still installed or do i need to put the Manos scope mod into the mod folder? Also how do I decide on the patch to use?

Thanks for the help everyone first time editing any mods so want to make sure I dont screw something up lol.

NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_1_0_Real_Navigation


Last edited by SJFriesen; 09-16-12 at 02:44 PM.
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Old 09-16-12, 03:21 PM   #611
Kalleblom
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Quote:
Originally Posted by SJFriesen View Post
So I got the Viewer up and running and have made a few of the changes to the program. However im not sure what im suppose to do to enable the snorkel. I dont see any sign of it in the viewer.
Did you noticed that the snorkel has to be enabled AFTER enabling the Mod and Set the path suggested here
http://www.subsim.com/radioroom/show...postcount=9336


It's the first window in the Row.
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Old 09-16-12, 05:19 PM   #612
SJFriesen
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Ok so I set the path to SH5/data/menu/menu.txt

Then I clicked file and opened up TheDarkWraithUserOptions from the SH5/data/scripts/menu

Where do I look inside the viewer? I'm about to go through every tab again but I never saw anything for the Snorkel the other times.

Edit: I just went through every tab and didnt see anything for enabling snorkel. Am I missing soemthing by anychance? Is there a mod folder or something I need before doing this? The only thing involving snorkels in the NewUis/TDC files is a NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke.

Last edited by SJFriesen; 09-16-12 at 05:54 PM.
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Old 09-16-12, 06:24 PM   #613
Raven-505
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Thanks!!

I've been, for the last 3 days, downloading all the necessary patches & mods for SH5. The extensive amount of work and dedication is very impressive. I would like to convey my sincerest appreciation to Sober, Trevally, SteelViking, The Dark Wraith, 9infSword, and all other modders in taking the time to make the game more realistic & enjoyable for the rest of us. Neal, & everyone present, thank you all for this community, for without it, there would be no SH5.
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Old 09-16-12, 06:27 PM   #614
SJFriesen
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I have to agree with Raven. I almost feel like the reason why the developers from the game company leave so much out is because the above mentioned would do a better job of implementing things
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Old 09-16-12, 06:32 PM   #615
SJFriesen
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Raven you can go through the entire list and get all the files that can be downloaded from different dl sites. Then you just use the profile loader and can see what files you need to go through and get still. Its the way I ended up getting everything. Now im just waiting on fixing the snorkel issue and I can play. Can't wait!!!
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