SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-20-14, 12:11 AM | #1066 |
Ace of the Deep
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Ahoy TomPA!
Welcome to the Subsim.
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05-03-14, 12:42 PM | #1067 |
Best Admiral in the USN
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So any news from the front IABL?
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05-22-14, 07:45 PM | #1068 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Periods of silence at sea in combat are welcomed by sailormen as a time to fit ship, mend gear and prepare for action to come. For our mod maker I am sure it is a time for many duties including working on this fine project. I wish him well as always and encourage patience among us all. Rememberance too for Memorial day.
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05-31-14, 10:01 PM | #1069 | |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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Quote:
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06-03-14, 05:51 PM | #1070 | |
Silent Hunter
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Quote:
First off, thanks for the positive sentiments. Also, to anyone who is concerned about few posts recently, do not take silence the wrong way. As of May 2014, I decided that the game will be developed for Silent Hunter 3 as well as 4. While implementing new ships into SH4, I discovered that the program suffered from severe instability - after about 30 minutes of play, the new ships caused the game to crash. So far I have not been able to resolve these problems, although I will continue to work on them. While using SH3, I have been extremely impressed with how its engine has handled various improvements, including new submarine and ship models. Furthermore, new crew models based on SH4 have been tested successfully (with some limits). This has always been a big immersion killer for me - now, you will have SH4 quality crew for your submarines. As old as SH3 is, when you add improved crew, new particle effects, better environmental mods, and more the game looks quite beautiful. Over all, SH3 has exceeded my expectations. I owe the GWX team, Onelifecrisis, privateer, racerboy/TDW, vanjast, skwas, Der Teddy Bar, flakmonkey, and many other modders a tremendous debt. Although it may seem like more work, adding the mod to SH3 is a way to spread the risk, in case problems with the base SH4 engine cannot be resolved. More news later. As long as the admins aren't opposed, there will also be a WOTK SH3 thread soon.
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06-03-14, 07:54 PM | #1071 |
Best Admiral in the USN
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Will this be a GWX compatible mod or will it need stock SH3 to work? Also i'm quite glad this is moving to SH3 since as much as I love SH4 ever since i've got SH3 i've had to admit that it just has this element that makes it much better.
Last edited by Admiral Halsey; 06-03-14 at 08:31 PM. |
06-04-14, 09:39 AM | #1072 |
Pacific Aces Dev Team
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That's great news regarding SH3 IABL
Sad to hear that SH4 gives some problems, though, but probably for a german uboat game the best base is ... well, a german uboat game like SH3
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06-04-14, 02:09 PM | #1073 |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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In SH3 you can switch between german and english from option so it would be more realistic!
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06-04-14, 03:22 PM | #1074 | |
Eternal Patrol
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I think the only argument is going to be between Jim and myself to see who gets the honor of making it a sticky. I hope SH4 works out, because it does have a more realistic crew management system and better graphics, not to mention the wonderful 'General Quarters' function. That said, SH3 has Commander with it's fine controls and Ship Names function. I can't wait to get to work on WWI merchant names. Yes, I'm excited again.
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06-05-14, 05:36 AM | #1075 |
Chief of the Boat
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Well you can have the honor but I'll take the honour
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-09-14, 01:34 PM | #1076 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Any plans about sharing how it works so that other mods can also benefit from your great discovery? Regards, LGN1 |
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06-19-14, 12:59 PM | #1077 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Helping Peabody with the Japanese campaign I saw the limits and in some ways the fragile nature of the SH4 engine you ran into. SH3 is solid and tested and can carry a heavy load. I feel your decision shows both realism and fortitude and i applaud you for both. Please keep us informed and know we are behind you 110 percent and will of course help in any way we can.
Tho you are the creator and the Master and Commander we are indeed willing hands with stout hearts and true and will be behind you until launch and beyond. I am passing on the thread link to some professional sailormen who have expressed an interest in your work and they may in time have valueable feedback. I have btw entered into the ship building trade myself, just completed a Laker 1910 freighter and in the process found an amazing resource page of ship types of ships used by the USN during WWI showing valueable ship details: http://www.shipscribe.com/usnaux/AK/ww1/w1ak.htm i found it of great help. Have been making early steamships, but mostly coastal and insland water but i am seeing hull curves in my sleep great work sir and carry on.
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06-19-14, 09:42 PM | #1078 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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several photos just found one i have seen before ..in case they are helpfull
Control Room UB 110 U 118 on the beach in the UK
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06-23-14, 04:19 PM | #1079 |
Silent Hunter
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Thanks much! The control room of UB-110 is surreal looking - I know it would take me a lifetime to figure out those pipes & valves!
I read that Kaiserliche Marine U-Boat men were blindfolded and drilled relentlessly on what controls to use in an emergency - so they could do it under pressure, if the power went out. @LGN1 - It's pretty simple to get new figures into SH3 with limited animations (using the "Watchman" controller via S3ditor to get bodies to rotate) - I'm very surprised nobody has done it before. The downside is you don't have a wide range of body movement, but in my opinion the better looking figures are worth it. I will post pictures later.
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06-23-14, 05:49 PM | #1080 |
Best Admiral in the USN
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Hey IABL. Will this be a GWX compatible mod when you make it for SH3 or will it be a stock mod?
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