SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-06-13, 11:16 AM   #16
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Just some material to give an impression of where they want to take this, don't look at any of it if you're short on cash ;

Economy

Death mechanic

on Multiplayer, Single Player and Instancing

Galaxy map WIP

Making the 300i





There's a lot more to be found, but lets stick with that.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-07-13, 09:45 AM   #17
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Going to be a looooooong wait.



*Starts to install Freelancer*
Dowly is offline   Reply With Quote
Old 07-09-13, 10:38 AM   #18
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Two logo designs I made for the (possible) Subsim Squadron.





(a bit early, I know )
Dowly is offline   Reply With Quote
Old 08-02-13, 10:05 AM   #19
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

$15 million reached!
https://robertsspaceindustries.com/c...159-15-Million

Dowly is offline   Reply With Quote
Old 08-03-13, 04:22 PM   #20
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Yeah, it was me who started the thread in GT

In any case I have been bitten by a shopping gene, which have generated the following spaceships for a game I DONT HAVE YET!!
Aurora
Aurora XT
i315
Hornet
Freelancer

Also, have a look at Oculus rift : http://www.oculusvr.com/
PLaying this game with this gear will be aaaaaaaaaaawwwsome
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-03-13, 08:18 PM   #21
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.


Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-04-13, 03:43 PM   #22
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Arclight View Post
Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.


Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.
Oculus looks very promising.
The benefits over its competition is the field of view (120 degrees) and they fixed the lag issues.
Valve have enable support for it for the Source code and Chris Roberts have publicly supported Oculus as well. The field tests looks good.

Does it mean that we will be able to walk around in the hangar?
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-05-13, 02:47 AM   #23
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-06-13, 06:29 PM   #24
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Arclight View Post
It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.
Remember that the current version of Oculus is still a dev kit, so I expect the final product to be more elegant
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-08-13, 12:25 PM   #25
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

I'm getting into this thing really late, but my god this looks like the game of...whatever year it's being released in.
Oberon is offline   Reply With Quote
Old 08-08-13, 12:34 PM   #26
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Too good to be true, really. Maybe we won't get shafted this time, eh?
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-08-13, 01:02 PM   #27
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

It is writing a lot of cheques, and it wouldn't be the first to promise the moon and deliver a meteor.

But with X3: Rebirth and this in the pipeline, hopefully we're going to get something good in the space flight genre, something to scratch that Freelancer itch...which I am going to have to reinstall at some point.

What are the top mods for Freelancer these days?
Oberon is offline   Reply With Quote
Old 08-08-13, 03:31 PM   #28
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Well this game have more community involvement than what I have seen before and its headed up by a great guy, so Im hopefull.
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-08-13, 04:52 PM   #29
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

If it's going to fall down anywhere I suspect it will be the Multiplayer, that's a lot of server work that they're promising there, but I expect that the singleplayer experience will be fairly solid, like McBeck said, it's a good team.
Oberon is offline   Reply With Quote
Old 08-09-13, 01:26 AM   #30
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Became a bit of a Mr. Roberts fanboi to be honest. The man has literally not said a single thing I disagree with. Even on controversial topics like atmospheric flight, full Newtonian physics and instancing in MP.

The man seems keenly aware of the limits of what's doable in the given time, with the given budget and with the current technology. Not to mention finding that balance between a fun game and "realism".
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.