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Old 02-20-12, 07:00 AM   #1
zubs
Nub
 
Join Date: Feb 2012
Posts: 3
Downloads: 55
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please advise on advanced shift keys

I recently installed the advanced shift keys v2.3 and I am wondering if its normal to still have Church's key bindings showing when I press F1

Is there a way to make the new bindings show on that graphic?

Also any advise on my mod list like proper order or redundancies would be amazingly awesome, thank you.

TDW SH5 Patcher
Antilag

German U-Boat Crew Language Pack
Accurate German Flags
Magnum_Opus_v0_0_1
Shadow Improvement ModLR
nVidia missing lights
Original map colors
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
OPEN HORIZONS II Light v3
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0
ALTAC
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Advanced Shift Keys 2.3 DBSM
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
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Old 02-20-12, 09:35 AM   #2
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 855
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Default

Quote:
Originally Posted by zubs View Post
I recently installed the advanced shift keys v2.3 and I am wondering if its normal to still have Church's key bindings showing when I press F1

Is there a way to make the new bindings show on that graphic?
Advanced Shift Keys won't change the F1 'Help' graphic, and afaik there's no alternate version.

Re the mod list, you're using a very old version of the OHII campaign, and I seem to recall reading somewhere else in the SH5 mod section that there might be a potential conflict between Critical Hits (for deck guns, not torps) and Equipment Upgrades Fix, but I'm not 100% certain (Pedrobas, if you see this - was it you in your supermod thread who mentioned that? sorry if not! ).

New OHII will be easy to find; if you're not having CTDs or any other problems I'd say the list looks ok.
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Old 02-20-12, 01:40 PM   #3
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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Default

Quote:
Originally Posted by zubs View Post
I recently installed the advanced shift keys v2.3 and I am wondering if its normal to still have Church's key bindings showing when I press F1

Is there a way to make the new bindings show on that graphic?

Also any advise on my mod list like proper order or redundancies would be amazingly awesome, thank you.

TDW SH5 Patcher
Antilag

German U-Boat Crew Language Pack
Accurate German Flags
Magnum_Opus_v0_0_1
Shadow Improvement ModLR
nVidia missing lights
Original map colors
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
OPEN HORIZONS II Light v3
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0
ALTAC
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Advanced Shift Keys 2.3 DBSM
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
This is the way you should reorder them:

German U-Boat Crew Language Pack
Accurate German Flags
Magnum_Opus_v0_0_1<---I don't think you need this, you got most of the main mods from that already.
Shadow Improvement ModLR
nVidia missing lights
Original map colors
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
OPEN HORIZONS II Light v3
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0
ALTAC
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Advanced Shift Keys 2.3 DBSM
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast<-----I never heard of this one. You don't need this, you need A Fistful of Emblems mod. When you get that put it before TheBeast Equipment Upgrade mods.

http://www.subsim.com/radioroom/showthread.php?t=192374
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Old 02-20-12, 09:57 PM   #4
zubs
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Join Date: Feb 2012
Posts: 3
Downloads: 55
Uploads: 0
Default thanks!

Thanks for the replies, i kinda figured Magnum Opus didnt need to be there. Ill add MCCD and no magic skills and 1 or 2 others i think are the only things ill need if i take it out.

Im proceeding with a fresh install with the new order and swapping out Open Horizons Lite with the full 1.7 version, gonna try the MTNS and Harbour additions while im at it, hope my comp can cope.

Hey maybe someone can tell me if I'm running a decent enough rig for all this be forewarned its old but im an overclocker : )

Windows 7 Ultimate 64
ASUS A8N SLI socket 939 board (ref clock to 218 from 200)
AMD Athlon 64 X2 4200+ (2.4ghz from 2.2)
Nvidia GeForce 8800GT PCIE 512meg (pushed to 650mhz from 600)
2 gigs of DDR 400 (at 436 with CAS 2.5 and other tight timings)

went to 4 gigs of ram when I got Win7 but then I found out that my CPU has a problem with its mem controller. If I use all 4 slots then it cant go past 333mhz! Thanks AMD! Dunno if I can get 2gig sticks of 184 pin...
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Old 02-24-12, 10:17 AM   #5
7Infanterie19
Stowaway
 
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Quote:
Originally Posted by zubs View Post
I recently installed the advanced shift keys v2.3 and I am wondering if its normal to still have Church's key bindings showing when I press F1

Is there a way to make the new bindings show on that graphic?
Hey zubs, regarding the graphic, if you know what you are doing, you can modify it yourself using a dds program and photoshop or something similar, which is what I did initially for the main things I needed to know. The files - keyboard_binds and keyboard_binds_shift - are located in ....\Data\Menu\Gui.

Eventually, you just know what keys to use and stop using the F1 key. If you use the speech recognition mod by skwasjer/miTon, you don't even need most, if any, of the keys - http://www.subsim.com/radioroom/downloads.php?do=file&id=3085 - and the thread - http://www.subsim.com/radioroom/showthread.php?t=164926&highlight=miton


According to Magic1111 and confirmed by 0rpheus, the TDW mod order should be:

Quote:
Originally Posted by Magic1111 View Post
This is the correct order:
...
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31TDWFIX
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
...
Magic
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