SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-04-10, 05:30 PM   #16
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

File updated to 1.4

Latest changes:

1.4
Moved show multiplayer score to "SHIFT Y" to avoid conflict with maps
ddrgn is offline   Reply With Quote
Old 03-04-10, 08:35 PM   #17
Cptn_Enth
Watch
 
Join Date: Apr 2007
Location: NY, NY
Posts: 29
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by ddrgn View Post
Hi Sergei, not sure what you mean, can you clarify some?

I think what Sergei meant by "Range @ Current Speed" is the reference in the Navigator's menu in SH3/4 where you used to be able to get a fuel range based on your current listed waypoints at the speed you were travelling at...

for example, you plot your course on the Nav Map and you could get a "Range @ Current speed" of, say "1875 NM @ 17knots, Herr Kaleun!" or "2600 NM @ 10Knots, Herr Kaleun!"...or something to that effect. this way you could determine when you had to start thinking of going home to refit/refuel, lest you have to break out the oars and do your best impression of a Viking Longboat. :p

At least, that's what I think he means...

Regards,

Enth
__________________
Cptn. Enth
USS Drum
Squadron 98 "Blackwater Pirannahs"
Pearl Harbor, HI
Cptn_Enth is offline   Reply With Quote
Old 03-04-10, 08:41 PM   #18
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

That's it exactly.
Sorry, I forgot I posted that request here, otherwise I would have been here sooner to explain.
sergei is offline   Reply With Quote
Old 03-04-10, 09:39 PM   #19
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Ya I bet I can add that one. Ill add it shortly.
ddrgn is offline   Reply With Quote
Old 03-04-10, 11:33 PM   #20
remowilliams
Loader
 
Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
Default

Excellent, thanks.

Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug.
remowilliams is offline   Reply With Quote
Old 03-05-10, 12:02 AM   #21
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Very possible. I am looking into adding a few more things now. Will update shortly.
ddrgn is offline   Reply With Quote
Old 03-05-10, 12:36 AM   #22
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by ddrgn View Post
Very possible. I am looking into adding a few more things now. Will update shortly.
Can't wait!
__________________

kylania is offline   Reply With Quote
Old 03-05-10, 12:52 AM   #23
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by remowilliams View Post
Excellent, thanks.

Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug.
Hi Remo, all the special ablities work. You need to add the points to the officer, just go up to the guy and click the + icon. Now add some abilities and once you get it high enough the ability is unlocked. You can toggle the ability once its enabled.


Quick update:

Latest changes:
1.5
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Added Report Range to Course End "SHIFT 0"
ddrgn is offline   Reply With Quote
Old 03-05-10, 02:20 AM   #24
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by ddrgn View Post
Latest changes:
1.5
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Added Report Range to Course End "SHIFT 0"
6 did nothing for me. 7 ended up with a side shot connected camera of my ship. 8 did nothing.

The problem is, I couldn't get my camera reconnected to my avatar. Switch to Sub F4 key didn't work. Also, more alarmingly, Shift-U (unstick) didn't work either. Once it moved me to the ocean ahead and to the right of my boat, but mostly it did nothing...

Just me or?
__________________

kylania is offline   Reply With Quote
Old 03-05-10, 05:00 AM   #25
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work.

I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat.

At the time I assumed I had messed up something in the cfg. Now, I am not so sure.
This functionality may be bugged in this game.
sergei is offline   Reply With Quote
Old 03-05-10, 09:58 AM   #26
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

In order to view the next and prev unit they have to be in range, either on hydrophone, radar or in your view.

When you get closer to multiple targets the next and previous cams will work.
ddrgn is offline   Reply With Quote
Old 03-05-10, 10:12 AM   #27
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by sergei View Post
I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work.

I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat.

At the time I assumed I had messed up something in the cfg. Now, I am not so sure.
This functionality may be bugged in this game.
That problem is related to something else, did you have CCIP's camera mod installed? I have had the same problem getting stuck in external view and that was before I added next and prev unit cams.
ddrgn is offline   Reply With Quote
Old 03-05-10, 10:34 AM   #28
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by ddrgn View Post
did you have CCIP's camera mod installed?
I think I did, yes.
I'll try it without, thanks for the advice.
sergei is offline   Reply With Quote
Old 03-05-10, 02:53 PM   #29
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

OK "6" for unit cam doesn't seem to work properly....

But I can confirm both next and prev units work fine.
ddrgn is offline   Reply With Quote
Old 03-05-10, 03:16 PM   #30
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by ddrgn View Post
But I can confirm both next and prev units work fine.
That's good.
I disabled CCIP camera mod but still had difficulty getting this to function properly.
I'll download yours and have a look, thanks
sergei is offline   Reply With Quote
Reply

Tags
foot step mod, foot-step

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.