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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-10-2012, 02:49 PM
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#61 | |
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Ocean Warrior
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,548
Downloads: 59
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Quote:
And if possible please add some stuff to create a wardroom as well i possible.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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09-10-2012, 03:46 PM
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#62 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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Both BIGREG and I have been working very hard the past few days trying to add items to the Foreword Quarters. We have discovered many ways you can not add new items at this time and just one way that actually works.
The way I had originally added the Sea Bags and Crates is the only way, at this time, to add new Items to the Model although there are a couple other options we are trying to avoid.
During our Trial/Error testing, We were able fix a few more issue's. #1 BIGREG added new Textures to the Radar Range Dials #2 Texture lightened on Radar Bearing Dial and Light Map fixed so you can read dial 360 degree. #3 Radar Dial Bearing is in Sync with actually Antenna Bearing. ![]() Although the Radar Range Dials have Textures and Dial Controls are assigned to them, the Dials do not appear to be working and they do not display Range to Target. At this time, you will still have to depend on the Scope to get fairly good esitmate range to target. This issue appears to be located somewhere else. Maybe some where like Dials.cfg Last edited by TheBeast; 09-11-2012 at 04:35 AM. |
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09-11-2012, 06:01 PM
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#63 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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A Picture is worth a thousands words...
![]() ![]() ![]() The Crates are in these positions just for testing reasons. This way we can easily verify each Mesh is rendering correctly. BIGREG has been doing all of the 3D Studio Max work on Model Objects. ![]() I have been fixing known issues, replacing Gauge Needles as needed and assisting BIGREG when I can. No ECD as yet. Regards! ![]() TheBeast Last edited by TheBeast; 09-12-2012 at 12:36 AM. Reason: Add day time pic |
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09-11-2012, 09:26 PM
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#64 |
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Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 2,632
Downloads: 342
Uploads: 0
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Looks great Beast.
Amazing how SH5 is starting to look more realistic. Now all that's needed is the Head.
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Gary ![]() GWX Website/Home Page "There are really only two types of Naval vessels: Submarines and Targets" "War does not determine who is right, just who's left." - Bertrand Russel |
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09-16-2012, 08:39 AM
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#65 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
Uploads: 0
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HI
![]() Is that someone could send me the file (via PM) from SH3 or SH4: Dials.CFG ![]() (I don't have SH3/SH4 installed This is for see ,why the radar Nr Dials don't work in SH5 I think that come from this file... i have not found the "type:58" in SH5 file
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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09-17-2012, 05:46 AM
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#66 | |
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Engineer
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 215
Downloads: 232
Uploads: 0
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Quote:
Check your PM .PS. If the message didn't come, here's a link: https://dl.dropbox.com/u/97170234/Dials.cfg |
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09-17-2012, 06:17 AM
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#67 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
Uploads: 0
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Thank
![]() But,no entry for the Radar Target Range
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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09-17-2012, 06:32 AM
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#68 |
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Engineer
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 215
Downloads: 232
Uploads: 0
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Hmm, in SH4 there is no file "radar.sim"...
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09-17-2012, 06:37 AM
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#69 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
Uploads: 0
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It must have another name
but sure it's a *****.sim to controll the needles/knobs/etc ... for the radar other for the all room
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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09-17-2012, 06:52 AM
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#70 | |
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Engineer
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 215
Downloads: 232
Uploads: 0
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Quote:
https://dl.dropbox.com/u/97170234/AI_Sensors.dat Go to "Node - AI_Radar" ![]() Salute, Michal .
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01-11-2013, 01:19 AM
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#71 |
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Bilge Rat
![]() Join Date: Jan 2013
Posts: 2
Downloads: 3
Uploads: 0
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Very nice this mod!
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01-11-2013, 04:36 AM
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#72 |
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Ocean Warrior
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 3,384
Downloads: 523
Uploads: 5
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Can I suggest to use this other mod instead:
http://www.subsim.com/radioroom/show...85#post1982185 I believe if feature TheBeast's Tweaks but adding to it much more eye candies
Last edited by gap; 01-11-2013 at 04:46 AM. |
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