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Old 05-21-2017, 05:39 AM   #7906
SimonC979
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Hey,

Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.

It would appear that the map cover size doesn't correctly scale, and so I get this:

http://i.imgur.com/JWixja4.jpg


Is there some debug I can provide, and if so, how would I go about doing so?
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Old 05-21-2017, 06:16 AM   #7907
vdr1981
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Originally Posted by vdr1981 View Post

Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
Hm, this wont be valid solution either... In that case, people who have already started new campaign with v2.0.1 would end up with messed up sub/crew performances...

The best I can give you guys is an optional patch which will disable new Real Battery tweaks and which you can use until you decide to start new campaign OR move to the next camp. chapter and receive new submarine.

Quote:
Originally Posted by SimonC979 View Post
Hey,

Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.

It would appear that the map cover size doesn't correctly scale, and so I get this:

http://i.imgur.com/JWixja4.jpg


Is there some debug I can provide, and if so, how would I go about doing so?
Check my sig for bug report instructions...
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Old 05-21-2017, 08:23 AM   #7908
vdr1981
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Default Disabled Campaign Restart Tweaks for TWoS v2.0.0 to v2.0.x Update

http://www.subsim.com/radioroom/showthread.php?t=231387
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Old 05-21-2017, 08:38 AM   #7909
Jan50
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Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship
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Old 05-21-2017, 10:45 AM   #7910
fitzcarraldo
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Quote:
Originally Posted by Jan50 View Post
Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship
Be more agressive!

Good hunt!

Fitzcarraldo
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Old 05-21-2017, 11:31 AM   #7911
Shaefer
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Thank you for this workaround Vecko.
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Old 05-22-2017, 12:48 AM   #7912
Jan50
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Originally Posted by fitzcarraldo View Post
Be more agressive!

Good hunt!

Fitzcarraldo
I don't no how to use the atack periscope.
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Old 05-22-2017, 02:13 AM   #7913
Aktungbby
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Default welcome aboard firsttime poster!

Jan50!
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Old 05-22-2017, 04:33 AM   #7914
THEBERBSTER
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A Warm Welcome To The Subsim Community > Jan50
Subsim <> How To Donate <> See The Benefits <> Support The Community

There are many good YouTube Silent Hunter 5 videos you can learn a lot from.
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Old 05-22-2017, 09:51 AM   #7915
fitzcarraldo
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A Warm Welcome To The Subsim Community > Jan50
Subsim <> How To Donate <> See The Benefits <> Support The Community

There are many good YouTube Silent Hunter 5 videos you can learn a lot from.
Yes, Jan50. Read carefully the tutorials and see the videos. You can start with autotargeting:

Select your target with space key (the bar).

Block in the scope the target with "X" key.

Select the depht of your torpedo. Select the pistol (magnetic or impact).

Open the tube and launch torpedo.

If you have luck, you will hit your target (could be a dude, premature explosion or simply the target avoid the torpedo).

Welcome aboard!

Fitzcarraldo

Last edited by fitzcarraldo; 05-22-2017 at 09:36 PM.
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Old 05-23-2017, 01:38 AM   #7916
Jan50
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Quote:
Originally Posted by THEBERBSTER View Post
A Warm Welcome To The Subsim Community > Jan50
Subsim <> How To Donate <> See The Benefits <> Support The Community

There are many good YouTube Silent Hunter 5 videos you can learn a lot from.
Thanks everyone
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Old 05-23-2017, 07:49 AM   #7917
fitzcarraldo
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Quote:
Originally Posted by Jan50 View Post
Thanks everyone
See:

http://www.subsim.com/radioroom/showthread.php?t=231352

Post 2, video, Auto TDC.

Regards.

Fitzcarraldo
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Old 05-24-2017, 02:42 AM   #7918
kevinsue
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Support Does the Luftwaffe engage enemy's and u boat radar ops

Thanks Vecko for all the updates Just started "Mare Nostrum" again with the latest TWoS version and once again did the painful night transit of the Kiel Canal after I accidentally switched off the Harbour Pilot... (God I wish this campaign started in Lorient)

I've decided to take the shorter but more dangerous route to Italy via the English Channel instead of Northern Scotland and have a couple of questions, the first one being; does the Luftwaffe based in Northern France engage the Allied aircraft to reduce Allied air cover along the French coast?

For the first time in all my SH5 careers, I am actually starting out with a radar fitted to my boat! Is the version of silentmichal's new interior used in TWoS the updated Room_QR1_Update_2_byTheBeast which revised the radar ranges found here; and is there a keybind modifier that increases the speed of azimuth rotation when manually rotating the wheel as it's so slow when using the mouse wheel? For some technical reason, TheBeast replaced the FuMO 29 Seetakt radar oscilloscope display with the ppi display which rotates 360° instead of a 60° arc in front of the boat with the dipole antenna fixed to the conning tower.
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Old 05-24-2017, 08:22 AM   #7919
Jan50
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I played the manual_TDC_01_90deg tuturial, So i watch the speed with the 2 mark points and the ruler And when i have the Distance, there Appeared a map for the speed.
I can't find that map when i play without the Tutorial.

Last edited by Jan50; 05-25-2017 at 06:07 AM.
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Old 05-24-2017, 10:25 AM   #7920
vdr1981
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New GUI dials...

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