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Old 04-22-18, 07:04 PM   #16
Delgard
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Needs more background Intel. Which ports do what, which countries are actively involve and in what manner. The Soviet scenario is simple in this manner.

Just seems that this is a coalition environment in comparison. I am not sure how smuggling and blockade runners are identified. Unless that is a part of the sonar frequency database for individual ships.
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Old 04-23-18, 12:23 AM   #17
zachanscom
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looks amazing, guys. still wish they'd put in high poly models though.
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Old 04-23-18, 08:32 AM   #18
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Quote:
Originally Posted by jrolson View Post
Campaign Bug
Doesn't tell you where the patrol is going.

I saw this bug too.
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Old 04-26-18, 09:44 AM   #19
Bilge_Rat
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so my game downloaded a 50 mb update and the game is now version 1.13. Is there a changelog?

p.s.: never mind, saw it is posted on STEAM.
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Old 04-26-18, 12:32 PM   #20
Rufus Shinra
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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

I love you so much, devs!

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Old 04-26-18, 01:33 PM   #21
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Originally Posted by Rufus Shinra View Post
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

I love you so much, devs!

WOW WOW WOW! Nice catch and good job KFG!
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Old 04-26-18, 05:25 PM   #22
Mspot
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A lot of very nice improvements.

Aside from a few of the things many have mentioned, I am curious to know why when my SeaWolf class submarine gets waxed, why another is not available to choose from at the port screen after choosing to abandon ship? I have all of the other boats available to choose from, though. Is it a bug, or is it in line with the few SeaWolf class submarines that were produced?

Oh, yeah, a big shout out to KFG for adding this campaign free of charge! Most companies would include such a thing for a few as DLC.

Great game! Great job of fixing and adding!!
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Old 04-28-18, 11:08 AM   #23
Jotte
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The USS Connecticut should be available in the pool of ships too as she was active by the time of the Y2K scenario IIRC. Not sure if it's a random chance to get another shot at commanding another Seawolf-class sub or if it's bugged.
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Old 04-28-18, 05:46 PM   #24
ETR3(SS)
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Looking at the files, It looks like the Seawolf is only boat available of the class. Connecticut could be added but that still only leaves you with 2 boats.
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Old 04-29-18, 05:16 AM   #25
Erik
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Yesterday I was in Seawolf up against a Kilo, it fired a TEST-71M at me. My Mk48 sunk it but we had been so close that its torp still acquired me some 4 min later probably at the very edge of its acquisition cone. Nothing worked on it: it homed straight onto the decoys and didnt care at all about knuckles, and there was not enough depth to outmaneuver it. In hindsight I should have just fired the MOSS when I realized there was a risk of being acquired.

I have previously been able to avoid wire guided torps even when their firing platform was still alive, whats up? Reading the game files, the torpedoes of the two Kilos have nothing special...
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Old 05-01-18, 08:52 PM   #26
zachanscom
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i need dat!
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Old 05-01-18, 09:18 PM   #27
Delgard
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Great Pic!

In other News...I created another Seawolf named the Delgard. Pretty easy.
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Old 05-02-18, 08:18 PM   #28
Killerfish Games
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Quote:
Originally Posted by Erik View Post
Yesterday I was in Seawolf up against a Kilo, it fired a TEST-71M at me. My Mk48 sunk it but we had been so close that its torp still acquired me some 4 min later probably at the very edge of its acquisition cone. Nothing worked on it: it homed straight onto the decoys and didnt care at all about knuckles, and there was not enough depth to outmaneuver it. In hindsight I should have just fired the MOSS when I realized there was a risk of being acquired.

I have previously been able to avoid wire guided torps even when their firing platform was still alive, whats up? Reading the game files, the torpedoes of the two Kilos have nothing special...
Known bug fixed in beta version 1.14.
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