SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-28-06, 08:46 AM   #1
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default Delayed Special Effects v1.00 JSGME GWX base

I have had a little play with some of the special effects in GWX because although I like much of the realism stuff, I also want to see the ships sink like they do in the movies and not like in real life i.e. just slipping under the water with little effect.

Get it here http://rapidshare.com/files/9264283/...V1.00.rar.html



This mod is not endorsed or supported by the GWX team and any problems should be directed to this thread only. The same goes for SH3 commander users.

This mod may unbalance the GWX damage model.

Last edited by gouldjg; 01-10-07 at 05:30 PM. Reason: Adding more pictures to explain secondary explosions
gouldjg is offline   Reply With Quote
Old 12-28-06, 09:38 AM   #2
Von Hinten
Commander
 
Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
Default

Looks good, I'll give it a try in a minute. Thanks for sharing.
__________________
Regardz,

Von Hinten
UC3 Nautilus' engineer for 45 minutes!
Von Hinten is offline   Reply With Quote
Old 12-28-06, 04:04 PM   #3
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Von Hinten
Looks good, I'll give it a try in a minute. Thanks for sharing.
I think you will like it if you like eye candy. I just had a kill in the fog and lost my ship due to shooting blind on measurments only (actually a 1200mtr shot in fog that gave me 250mtrs view).

Whilst I was trying to find the blinking ship, the secondary explosions triggered and guided me to it. (crew men flying in fog is eary)

Just wish I can get out of the crappy weather cos my kills are few and far between on this mission. Had to chase a ship for 3 hours

p.s. how many crew men got shot out in the pic above?
gouldjg is offline   Reply With Quote
Old 12-28-06, 05:19 PM   #4
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Hmmm might have to give this a go Gouldjg

__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-28-06, 07:12 PM   #5
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

No setting has changed as far as ship sinking times are concerned.

I have just added some effects only,

Now I just need to track some sounds down
gouldjg is offline   Reply With Quote
Old 12-28-06, 08:51 PM   #6
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

Nice one bud, Great to see you still around modding
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 12-28-06, 09:30 PM   #7
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
Default

Jason
Great stuff again as usual. For a little suspense this can be built into the random structure so the player never knows if he'll get the standard version or the "Hollywood" version.

Soon as my WAW patrol is over I'm plugging in GWX ----can't wait


Cheers!
__________________
Nuke 'em till they glow!
HEMISENT is offline   Reply With Quote
Old 12-28-06, 10:20 PM   #8
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
Default

Hmm, I thought RapidSh*t died, or I was hoping anyway. I got the download though, can't wait to try it out
Tuddley3 is offline   Reply With Quote
Old 12-28-06, 11:33 PM   #9
snakech
Torpedoman
 
Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
Default

Thank for your work , i will give it a try, next patrol.
__________________
always good hunting
snakech


RIP
Ben 25.12.87 - 30.05.2006
our son, he says, it's not my world


snakech is offline   Reply With Quote
Old 12-29-06, 03:47 AM   #10
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Pants
Nice one bud, Great to see you still around modding
Only for xmas time, once back at work, I think I am going to South Africa or Dubai for a secondment.


Quote:
Great stuff again as usual. For a little suspense this can be built into the random structure so the player never knows if he'll get the standard version or the "Hollywood" version.
Hemisent

I may not get time for the random stuff in the immediate future but feel free to play with this however you want. I use your malfunctions in SH3 commander and its great. If you do manage to whip a random version up, let me know cos I will want to use it.
gouldjg is offline   Reply With Quote
Old 12-29-06, 07:13 AM   #11
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default Nice one

Greetings and thank you this is just the eye candy I have been looking for.

Any chance of adding new and different coloured explosions and smoke to simulate, steam, oil and electrical fires and/or smoke.

Also Do you know if its possible to raise the height and volume of the smoke so goes higher and looks real

J
rascal101 is offline   Reply With Quote
Old 02-20-07, 05:40 PM   #12
robbo180265
Admiral
 
Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 122
Uploads: 0
Default

Hi there.

It sounds like a great mod. Unfortunatly I've lost patience trying to download from Rapidsh#t. Never used them before but was told that I'd exceeded my download limit. waited 6 mins to try again and was refused the download, tried several times and have now given up.

My question is are there any plans to host this mod on another server?

Otherwise it looks like I'll not be able to enjoy it.

Either way I'd like to say a big thanks to all who work on these mods - they make the game get better and better.
robbo180265 is offline   Reply With Quote
Old 02-20-07, 06:13 PM   #13
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
Try this one, mate.

GWX - Special Effects V1.00.rar

SquareSteelBar is online   Reply With Quote
Old 02-20-07, 06:32 PM   #14
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

What I would like to see, from anyone. Is a more efective looking plume of smoke from burning tankers. The pictures from the war mostly tend to show a huge pillar of black oily smoke. It may play hell with frame rates though
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 02-20-07, 06:49 PM   #15
NiKuTa
Ensign
 
Join Date: Apr 2005
Location: Poland
Posts: 222
Downloads: 138
Uploads: 0
Default

Work with GWX 102 ?
NiKuTa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.