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Old 03-21-15, 06:57 AM   #16
sublynx
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Quote:
Originally Posted by banryu79 View Post
Many thanks Golden Rivet, this is very interesting and educational. It would be nice to have a similar document inside the game... Hmmm....
I had the same idea and made this:



It would take about ten of these to as TGA files and one could then edit one's menu_1024_768.ini file to have these as draggable charts.

Do you mind GoldenRivet if I make these kind of TGA's from your translation and release the pictures? The TGA's could be added to the game relatively easy, and a little bit later I might even do the menu work at least for vanilla SH3.
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Old 03-21-15, 07:15 AM   #17
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By all means, go right ahead
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Old 03-21-15, 07:20 AM   #18
sublynx
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Cool, it shouldn't take long to make the TGA's
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Old 03-21-15, 09:11 AM   #19
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Here are the TGA's:

http://www.mediafire.com/download/ls.../prizerules.7z

If you want them in the game, you need to edit them into your menu_1024_768.ini.

(if you don't know how, read this guide: http://www.subsim.com/radioroom/down...o=file&id=3988)

One day I might make a mini-mod out of this, but only for vanilla SH3.
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Old 03-22-15, 03:13 PM   #20
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Any good ideas on how to simulate this in game? Obviously you can't make ships stop in game.

I use dice rolls a lot to simulate certain in-game things(time to refuel at supply ship/milk cow, time to dive when faced with an incoming aircraft, etc.) and I've toyed with the idea, when faced with a prize rule situation, of stopping and waiting, or maybe following, a neutral cargo ship for a random number of hours. I haven't really implemented anything as my careers are late war right now.

I've played around a little bit with the JFO mod but never really implemented it as of yet. It looks like a great mod though.
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Old 03-22-15, 03:44 PM   #21
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Quote:
Originally Posted by sharkbit View Post
Any good ideas on how to simulate this in game? Obviously you can't make ships stop in game.
Occasionally within SH3/GWX and various other super mods, you will encounter neutral merchants sailing in convoy with armed enemy ships and under armed enemy escort.

as per the prize regulations

Quote:
ARTICLE VI
VESSELS AND GOODS SUBJECT TO CONFISCATION

..............

At the commander’s discretion, Neutral vessels may be attacked and sunk if:

1. The vessel is traveling in hostile convoy
so let em have it

also...

ever see neutral ships venturing across the open seas with trucks or tanks or barrels of fuel or airplanes on their decks? well.... if you ever do

according to the prize regulatiosn

Quote:
ARTICLE VIII
BANNED GOODS

The following items and substances are considered banned goods; merchant vessels engaged in the carriage of these materials or with such materials visible on their decks, may be attacked without warning.

1. Weapons of any kind
2. Weapon parts or components
3. Weapon accessories
4. Ammunition
5. Ammunition components
6. Bombs or their components or accessories
7. Torpedoes or their components or accessories
8. Mines or their components or accessories
9. Projectiles intended for shooting or throwing by hand or by a mechanized source
10. Explosives in any form
11. Explosive detonators or any device manufactured as a component or accessory of detonators
12. Warships of any kind regardless of size or tonnage
13. Components meant for use in construction of war machines of any kind
14. Aircraft, aircraft components, accessories, parts or engines
15. Tanks, armored cars, militarized vehicles of any kind including their parts or accessories
16. Armor plating
17. Chemical weapons or components meant for the dispersal of such
18. Military clothing, uniforms, shoes, boots, hats etc
19. Military news manuscripts; or any signaling equipment used for military purposes
20. Chemicals or ingredients meant for use in the printing of military publications
21. Pack animals or riding animals, their equipment and appurtenances if for military purposes
22. Fuel oil, crude oil, lubricating oil, aviation gasoline
23. Gold, silver, cash and coins or any instrument used for settling debt of or to an enemy
24. Food, medicines or rations intended for use by the enemy
25. Any equipment, tools, or materials used to manufacture or otherwise produce or reproduce any the above articles
so any neutrals you have seen before with these on their decks - or even if armed - (if any) that you have been letting sail haplessly onward... not any more - let em have it

and what about darkened neutrals traveling in enemy waters?

Quote:
ARTICLE XI
ATTACKING WITHOUT WARNING

Other than situations previously mentioned, attacks without warning may be made against the following:

...............

Amendment – 02 OCT 1939 – By order of Der Führer darkened ships regardless of nationality can be attacked within the British and French territorial waters (See Article II, Article XI)
so, after the 2nd of October 1939, if you see a darkened neutral ship in British territorial waters (ie within 6 miles of the coast) send them to the bottom

another way to simulate stopping and interrogation / inspection of the neutral is to follow the prize procedures

1. fire ahead of the bow
2. fire across the bow

etc

well if it doesnt stop sink it... but the problem with this is you end up sinking every neutral because in SH3 obviously they dont know to stop for you so in this case you could utilize the die roll as you have described
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Old 08-18-15, 06:25 AM   #22
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Quote:
Originally Posted by GoldenRivet View Post
Another way to simulate stopping and interrogation / inspection of the neutral is to follow the prize procedures

1. fire ahead of the bow
2. fire across the bow

etc

well if it doesnt stop sink it... but the problem with this is you end up sinking every neutral because in SH3 obviously they dont know to stop for you so in this case you could utilize the die roll as you have described
Exactly ! ...
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Old 08-19-15, 04:26 AM   #23
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Quote:
Originally Posted by sharkbit View Post
Any good ideas on how to simulate this in game? Obviously you can't make ships stop in game.
There is a way to stop a neutral/friendly/(ennemy ?) ship in SH3 : simply block its path, although it is not very consistent with the historical reality ! It just requires a little practice.

Quote:
Originally Posted by sharkbit View Post
I use dice rolls a lot to simulate certain in-game things
Yeah, this is a great idea. I remember a post written by Sailor Steve where he described a method using dice rolls. I do not remember his method, but I thought it was ingenious.
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