Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

Reply
 
Thread Tools Display Modes
Old 01-22-09, 11:13 PM   #1
Lieste
Soundman
 
Join Date: Oct 2008
Posts: 142
Downloads: 0
Uploads: 0
Default Operational level war gaming.

Not sure if anyone else will be keen, but in the interests of sharing the good stuff

I've been having a blast with Conquest of the Aegean, set in 1941 during the German and Italian advances through Greece, the capture of Crete and some early Desert War action, with some hypotheticals such as the invasion of Malta.
The AI is relatively strong, both when assisting the player (orders are given to formation HQs - ranging from the single company or platoon through Battalion HQs with their companies and support elements, all the way up to Corps comprised of several Divisions, plus support regiments or brigades - the orders take some time to be developed, and propagated to the subordinate units - but the need to micromanage each element in order to just make an administrative advance is purely optional), or when attempting to make life hard for the player as his opponent.
Combat and movement are free, not depending on hex grids or fixed turns but influenced by the terrain in which they are deployed. Units tend to slow and become less effective if they are over-used and suffer fatigue or run low on basic supplies, but casualties are generally low if units aren't overrun or surrounded when they can be forced to surrender by superior forces.
This is the only wargame system I've played where I've not felt that I was fighting against the artificial game system, rather than against an opponent using reasonably sensible manouvers and tactics.
Lieste is offline  

Reply With Quote
Old 01-23-09, 01:19 AM   #2
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

...im interested, what game are you talking aboot?
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-23-09, 03:43 AM   #3
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,516
Downloads: 9
Uploads: 0


Quote:
Originally Posted by Sledgehammer427
...im interested, what game are you talking aboot?
Maybe this?
Quote:
Originally Posted by Lieste
Conquest of the Aegean
http://www.matrixgames.com/products/....of.the.Aegean


I myself wait for World in Flames, which is making slow but constant progress. The Operational Art of War III failed me due to the interface that always gave me a hard time to read it.
__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 01-23-09, 09:02 AM   #4
Lieste
Soundman
 
Join Date: Oct 2008
Posts: 142
Downloads: 0
Uploads: 0
Default

Yes, I should have made it more clear I guess

This is one of a series of titles based on a slowly evolving engine. The whole series is:
  • Airbourne Assault: Red Devils Over Arnhem - this one is a bit old, and has some limitations to logic and behaviour. There is a demo still online, but it only gives a flavour of the later titles, and is more limiting.
  • Airbourne Assault: Highway To The Reich - RDOA re-written and re-released by Matrixgames. Fixes some of the issues of the previous game, but lacks some later refinements.
  • Airbourne Assault: Conquest Of The Aegean. Incorporates mixed mode movement, where some terrain is off limits to motorised troops, but can be moved through by infantry (at a higher cost in fatigue etc). Adds supply sources, depots and convoys. Includes Exit requirements as a victory location type.
  • Command Ops: Battles For The Bulge. In development, lots of changes due soonish, maybe.
COTA has been supplied to the Australian MOD as part of their officer training software, in a similar way that SB Pro is used.

Last edited by Lieste; 01-23-09 at 04:21 PM.
Lieste is offline   Reply With Quote
Old 01-24-09, 09:11 AM   #5
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,516
Downloads: 9
Uploads: 0


Default

Quote:
Originally Posted by Lieste
COTA has been supplied to the Australian MOD as part of their officer training software, in a similar way that SB Pro is used.
Training software? Hm, I maybe should put that title on my list, even more so after reading at Matrix Games that the game can be paused by still commnds could get entered. I never was a big fan of the Action RTS click-mouse-button hectically-festivals, and have a weak spot for old-fashioned IGYG-hex-games, but I get the impression that COTA might be interesting for me.

Is the engine used in any modern-era title?

How is stability, support and patch status?
__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 01-24-09, 11:31 AM   #6
Lieste
Soundman
 
Join Date: Oct 2008
Posts: 142
Downloads: 0
Uploads: 0
Default

There are a variety of datagroups working, including for the Eastern Front and for Modern Era version to be developed in the future.

Stability is good, some intial problems with Vista, current status unknown.
Support is generally good, but mostly historical as most limitations/problems have been identified and where possible patched.
There are four patches that fix most problems and add some of the most important missing features for the theatre. The intitial release was stable and ran reasonably well out of the box, although routeing near crossings could become confused under some circumstances.
Lieste is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.