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Old 03-24-10, 09:30 AM   #106
bigboywooly
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Originally Posted by Uber Gruber View Post
@BigBoyWobbly

I installed your Kiel and Wilhelmshaven harbour for GWX with LSH3 signal flags and it is a welcome addition.

Do you intend to use LSH3's in game Kiel harbour ? I ask because it is very beautiful and well created. Lots of harbour life and looks less barren. If not then no worries, i'll have a chat with the LSH3 crew to see if they can release a standalone.

I could use LSH3 I suppose but it appears their campaign is less historicaly accurate that GWX3s...IMHO.

I could use WAC4.1 too as their Kiel Harbour is very nice too...but I get a lot of CTDs with WAC which is a shame as its an excellent mod.

Cheers,

UG.
Yep the Kiel in LSH is very good
Have no plans to do anything with anything at the mo though
All subject to change of course
hehe
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Old 03-24-10, 12:38 PM   #107
Uber Gruber
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Thanks for the reply BBW. I'll have a look and see if I can do something with it. Its a lovely harbour, very lush and really has that 'harbour' feel to it.

Cheers, UG
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Old 03-24-10, 12:57 PM   #108
bigboywooly
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Cool
Look forward to that
Thats one thing LSH does have is some realistic feeling ports among many other things
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Old 05-27-12, 12:13 PM   #109
Captain Mark
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Hi Kaleuns,

I have a question. I just installed GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 on top of GWX3, with no conflicts with other mod files in JSGME.
Now, every time I want to start a single mission, I get a CTD. Is that to be expected? Maybe because of the new units? I haven't tried the campaign yet.


Thx in advance.
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Old 05-27-12, 12:59 PM   #110
Fubar2Niner
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Originally Posted by Captain Mark View Post
Hi Kaleuns,

I have a question. I just installed GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 on top of GWX3, with no conflicts with other mod files in JSGME.
Now, every time I want to start a single mission, I get a CTD. Is that to be expected? Maybe because of the new units? I haven't tried the campaign yet.


Thx in advance.
Try using the 4 GB patch mate it can be found here ;

http://www.subsim.com/radioroom/down...o=file&id=2888

It will make better use of your ram, the St Naz mod puts a heavy load on memory, depending on what else you got. Hope this helps mate.

Best regards.

Fubar2Niner
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Old 05-27-12, 04:38 PM   #111
Captain Mark
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Originally Posted by Fubar2Niner View Post
Try using the 4 GB patch mate it can be found here ;

http://www.subsim.com/radioroom/down...o=file&id=2888

It will make better use of your ram, the St Naz mod puts a heavy load on memory, depending on what else you got. Hope this helps mate.

Best regards.

Fubar2Niner
Hmm, at the moment I got only 3GB of RAM on my rig. Does it still make sence to apply the 4GB patch (for example if SH3 is using only a max of 2GB by default)?

Thx for the reply.
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Old 05-27-12, 06:13 PM   #112
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Originally Posted by Captain Mark View Post
Hmm, at the moment I got only 3GB of RAM on my rig. Does it still make sence to apply the 4GB patch (for example if SH3 is using only a max of 2GB by default)?

Thx for the reply.
Yes
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Old 05-28-12, 01:10 AM   #113
Captain Mark
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Quote:
Originally Posted by Fubar2Niner View Post
Try using the 4 GB patch mate it can be found here ;

http://www.subsim.com/radioroom/down...o=file&id=2888

It will make better use of your ram, the St Naz mod puts a heavy load on memory, depending on what else you got. Hope this helps mate.

Best regards.

Fubar2Niner
Applying the 4GB patch did the trick!

Missions load much longer, but no more CTD.

Thank you Fubar2Niner and jimbuna, for bringing me one step closer to a good SH3 setup!
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Old 05-28-12, 01:01 PM   #114
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Originally Posted by Captain Mark View Post
Applying the 4GB patch did the trick!

Missions load much longer, but no more CTD.

Thank you Fubar2Niner and jimbuna, for bringing me one step closer to a good SH3 setup!
SINK EM ALL!!
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