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Old 08-20-11, 12:13 PM   #1
Gerald
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TankSim!

Gentlemen: A few days ago I got hints of Dowly, what is the best tanksim, and he mentioned the there could be a good idea that you are initiated here can tell me which is preferable, and that has fewest problems, and can be run on-line,
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Old 08-20-11, 12:36 PM   #2
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Hi Vendor,
That's a good question, I would like to know the "tank simulations" on line too.
Most tend to be arcade style games with no (or very little) historical concerns.
Most arcades appeal to the masses so-to-speak and use the term "tanksim"
as marketing hype.

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Old 08-20-11, 12:48 PM   #3
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Originally Posted by ZeeWolf View Post
Hi Vendor,
That's a good question, I would like to know the "tank simulations" on line too.
Most tend to be arcade style games with no (or very little) historical concerns.
Most arcades appeal to the masses so-to-speak and use the term "tanksim"
as marketing hype.

ZeeWolf
Ok! Do you have any thoughts on any particular game ... Dowly mentioned the T-34 .. but the game had "little" problems on-line....
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Old 08-20-11, 01:03 PM   #4
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Originally Posted by Vendor View Post
Gentlemen: A few days ago I got hints of Dowly, what is the best tanksim, and he mentioned the there could be a good idea that you are initiated here can tell me which is preferable, and that has fewest problems, and can be run on-line,
SBP. Fewest problems. Constant upgrading. Realistic simulation. Rocksolid online.

If you demand WWII visuals, than not SBP.

Check the latest entries in the video list in my sig, and nthe resources thread.

Also check the essay "How to simulate WWII-like battles with SBP" linked to in the resources.
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Old 08-20-11, 01:09 PM   #5
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SBP. Fewest problems. Constant upgrading. Realistic simulation. Rocksolid online.

If you demand WWII visuals, than not SBP.

Check the latest entries in the video list in my sig, and nthe resources thread.

Also check the essay "How to simulate WWII-like battles with SBP" linked to in the resources.
Good, but is not there an old game with worse graphics ... than can be expected today,
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Old 08-20-11, 01:19 PM   #6
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Good, but is not there an old game with worse graphics ... than can be expected today,
What...?

If you mean the first Steel Beasts, now that is old, yes, with worse graphics, also yes, becasue it was VGA palette and software mode graphics only. Why should one want that old thing today? SBP is the new version.
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Old 08-20-11, 01:21 PM   #7
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What...?

If you mean the first Steel Beasts, now that is old, yes, with worse graphics, also yes, becasue it was VGA palette and software mode graphics only. Why should one want that old thing today? SBP is the new version.
Sooo..how much $ ?
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Old 08-20-11, 01:24 PM   #8
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Quote:
Originally Posted by Vendor View Post
Ok! Do you have any thoughts on any particular game ... Dowly mentioned the T-34 .. but the game had "little" problems on-line....
I have not given the online capabilities the ZW touch yet, but I will as soon as
the single player side of the sim is complete.
The online side of T34 vs Tiger will be much more separate than it was intended
to be by the developers. Creating vehicles that are online specific
is the only way to achieve any real success with the online end. Basically
stating the online work from a rock solid single player T34 vs Tiger that will
be my approach.
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Old 08-20-11, 01:30 PM   #9
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Originally Posted by ZeeWolf View Post
I have not given the online capabilities the ZW touch yet, but I will as soon as
the single player side of the sim is complete.
The online side of T34 vs Tiger will be much more separate than it was intended
to be by the developers. Creating vehicles that are online specific
is the only way to achieve any real success with the online end. Basically
stating the online work from a rock solid single player T34 vs Tiger that will
be my approach.
Thank you, I wait until I purchased the client ... or buy it first, does not matter,
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Old 08-20-11, 02:12 PM   #10
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Thank you, I wait until I purchased the client ... or buy it first, does not matter,
Well just a word from what I've learned so far:
Tank simulation developers (me included) need your support now. The way
things are going and have been going [PC simulations] are dying on the vine.
For example this endeavor "Project ZeeWolf " has been the least profitable for
the amount of time/work then anything I have personally been involved with.
I could not even begin to imagine a development house taking on a tank sim
and surviving. There is no base that want to see a companies success likewise
there is very few development teams willing (or can hold their life together long
enough) to eat out of a can until the project is complete.
The reality is - it takes money to make this stuff.

So, on behalf of all those who are trying to make this tank sim stuff work,
donate, support and encourage - please!

ZeeWolf
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Old 08-20-11, 02:34 PM   #11
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Quote:
Originally Posted by ZeeWolf View Post
Well just a word from what I've learned so far:
Tank simulation developers (me included) need your support now. The way
things are going and have been going [PC simulations] are dying on the vine.
For example this endeavor "Project ZeeWolf " has been the least profitable for
the amount of time/work then anything I have personally been involved with.
I could not even begin to imagine a development house taking on a tank sim
and surviving. There is no base that want to see a companies success likewise
there is very few development teams willing (or can hold their life together long
enough) to eat out of a can until the project is complete.
The reality is - it takes money to make this stuff.

So, on behalf of all those who are trying to make this tank sim stuff work,
donate, support and encourage - please!

ZeeWolf
Of course I will do my best, if time and other commitments work well, and donating the piece will continue as usual, if nothing unforeseen happens.
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Old 08-20-11, 02:46 PM   #12
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Of course I will do my best, if time and other commitments work well, and donating the piece will continue as usual, if nothing unforeseen happens.
Great Vendor, thanks,
As for the unforeseen - that's the part that is bound to shake things up
for us all!
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Old 08-20-11, 02:48 PM   #13
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Quote:
Originally Posted by ZeeWolf View Post
The way
things are going and have been going [PC simulations] are dying on the vine.
If one category in the simulations genre is dying, it doesn't mean the whole
genre is going to go with it.
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Old 08-20-11, 02:49 PM   #14
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Quote:
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Great Vendor, thanks,
As for the unforeseen - that's the part that is bound to shake things up
for us all!
I send a PM!
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Old 08-20-11, 03:07 PM   #15
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Sooo..how much $ ?
16,000.00 $US per 10 seat classroom license.



As a private user, you get it for 125.00 $US/86.80 €.
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