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Old 07-27-2009, 03:59 PM   #61
gimpy117
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pitty about the fleet boats...
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Old 07-28-2009, 07:07 AM   #62
Rockin Robbins
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Folks, I don't speak for GWX either. Mostly they cuss at me, or at least their fearless leader does.

It's still unknown to us what impact this level of detail in a torpedo room and engine room will have in the game. I have to think that there is a reason for the level of detail in the stock game and that is a necessary balance between the clock cycle sucking needs of gameplay vs. the clock cycle sucking needs of eyecandy. Our computers can only do so much, so hard choices have to be made.

Even the environmental mods have had to be ratcheted back once in awhile because they were killing frame rates. This isn't the fault of the effects that were being attempted, but the result of the slowness of our computers. Our mod wizards are making mods that will run on the next generation of graphics cards and computers. If you have $5,000 to sink into Silent Hunter IV, you might get there now.

Tomi's work is astoundingly good. If it kills the game, it will still be something we're all interested in as a standalone U-Boat walkthrough museum. I could even see it as a commercial product or shareware app. It's that good. I can imagine it being used at U-Boat museums. In any event, Tomi's work is much bigger than Silent Hunter can control. If SH4 has a cow his work will still be appreciated for many years. (what will that sentence look like translated into German?)

Right now on the fleet boat side the "gameplay is king" guys are ascendent. Their philosophy is to keep the graphics side of the game relatively simple and emphasize gameplay. If a graphics tweak doesn't improve gameplay or at least has NO EFFECT on gameplay then it's considered. Otherwise, no matter how nice it is, it walks the plank.

The exception to that is the AOTD guys making Fall of the Rising Sun. They are HEAVILY into eyecandy and have a great balance of gameplay and graphics. Check them out. They don't get enough respect. They are the closest fleet boat analog to the GW.
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Old 07-28-2009, 10:04 AM   #63
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We are aware of all of those things and have been for some time.

Appropriate decisions will be made.
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Old 07-28-2009, 12:52 PM   #64
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the sh4 engine can take a lot with the
right pc, maybe there could be a
high end version
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Old 07-28-2009, 01:05 PM   #65
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A few scan photos from my book to help tomi with his work!
(sorry if some are big)


Diesel engine tempurature gauses


As the legend says, port engine telegraph!



the same, diffrent view (and book)


Typical diesel engine for the Type VII


View of the motor room!
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Old 07-29-2009, 01:03 AM   #66
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[QUOTE=Rhodes;1141385]A few scan photos from my book to help tomi with his work!
(sorry if some are big)


the same, diffrent view (and book)


Typical diesel engine for the Type VII

---------------------------

@ Rhodes!

One of the few but very important pictures on the back of the Diesel - Motors
That is now the only picture from the back which I did!
Thank you! .. Very important!


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Old 07-29-2009, 01:32 AM   #67
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wow..dizzying number of objects...I feel like a ruddy amateur
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Old 07-29-2009, 05:44 AM   #68
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Tomi , glad to help. I will try to post more about the engines if I find more. My two major books about the Type VII are lend, so only after I got them back! I have also a pic of the one electric engine, but It's not the model use in VII, but possible close.
Continue the fine work!
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Old 07-30-2009, 07:11 AM   #69
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[COLOR="White"][B]I need Your Help!

I need Your Help!

I do not know how the rear, looks!

Please, for your support!



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Old 07-31-2009, 08:37 PM   #70
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Default VII/C




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.


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Old 08-01-2009, 05:03 PM   #71
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Your skill level is increasing tremendously Tomi!
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Old 08-01-2009, 09:42 PM   #72
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You skill is disgusting in a most beautiful way Tomi!

If there is indeed to be a SH5 the development team should just go ahead and hire you (after you finish GWX4 stuff of course )
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Old 08-05-2009, 09:33 AM   #73
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Quote:
Originally Posted by Kpt. Lehmann View Post
We are aware of all of those things and have been for some time.

Appropriate decisions will be made.
I trust this thing will be given the highest level promotion, whether in game or outside. Every addition is nothing but U-Boat pornography. This sub guy just foams at the mouth as each time Tomi posts his work seems to double in quality! And yes, I realize and appreciate that the Wolves have been a part of his increased skill, as have other people, such as skwasjer.

I encourage you to think about a separate commercial product, even if it IS able to be incorporated in the game. This quality work deserves a monetary reward and there is no way anyone will ever view it without gaining a new appreciation for the beauty and complexity of U-Boats.

@moderators, I wish to register a complaint. This thread is inappropriately not stickied. It contains the highest quality work ever performed for the Silent Hunter Series.

@gimpy: it's a good thing that we have divergent modder groups with different modding philosophies. Very often one will prove that a sacred cow of the other is just a misconception. For instance, if Tomi's engine room sits in SH4 or SH3 without impacting game performance, that would alter the mindset of the "gameplay is king" contingent in RFB, making it easier for eyecandy to qualify. Such a discovery is very unlikely in a climate where all modders have the same philosophy and preconceptions. They would be inclined to just reject the eyecandy out of hand. Differences in opinion are good!

Last edited by Rockin Robbins; 08-05-2009 at 10:12 AM.
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Old 08-09-2009, 06:23 AM   #74
Tomi_099
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Quote:
Originally Posted by Rockin Robbins View Post
I trust this thing will be given the highest level promotion, whether in game or outside. Every addition is nothing but U-Boat pornography. This sub guy just foams at the mouth as each time Tomi posts his work seems to double in quality! And yes, I realize and appreciate that the Wolves have been a part of his increased skill, as have other people, such as skwasjer.

I encourage you to think about a separate commercial product, even if it IS able to be incorporated in the game. This quality work deserves a monetary reward and there is no way anyone will ever view it without gaining a new appreciation for the beauty and complexity of U-Boats.

@moderators, I wish to register a complaint. This thread is inappropriately not stickied. It contains the highest quality work ever performed for the Silent Hunter Series.

@gimpy: it's a good thing that we have divergent modder groups with different modding philosophies. Very often one will prove that a sacred cow of the other is just a misconception. For instance, if Tomi's engine room sits in SH4 or SH3 without impacting game performance, that would alter the mindset of the "gameplay is king" contingent in RFB, making it easier for eyecandy to qualify. Such a discovery is very unlikely in a climate where all modders have the same philosophy and preconceptions. They would be inclined to just reject the eyecandy out of hand. Differences in opinion are good!
---------------------------------

@Rockin Robbins
Thank you for this words!




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Last edited by Tomi_099; 08-09-2009 at 07:01 AM.
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Old 08-09-2009, 06:13 PM   #75
Rhodes
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Hey, it's Johann!
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