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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 08-29-16, 08:37 AM   #1111
Doppelkrone
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Sorry this may sound very stupid but I simply cant find a way to plot my course after installing this Modpack. Help the newb pls
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Old 08-29-16, 11:12 AM   #1112
Aktungbby
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Doppelkrone! U have resurrected an 18 month old thread
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Old 08-29-16, 02:36 PM   #1113
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Quote:
Originally Posted by Aktungbby View Post
Doppelkrone! U have resurrected an 18 month old thread
Is this something I am not supposed to do Sir?
I just want to get my submarine moving towars Dover again. Pls Admiral tell me how to plot a course with this modpack. I feel degraded amd retarded
My officers are awaiting orders
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Old 08-29-16, 03:23 PM   #1114
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Quote:
Originally Posted by Doppelkrone View Post
Is this something I am not supposed to do Sir?
I just want to get my submarine moving towars Dover again. Pls Admiral tell me how to plot a course with this modpack. I feel degraded amd retarded
My officers are awaiting orders
The mod is outdated and not supported anymore... Check my sig for new and "up to date" SH megamod...
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Old 04-21-17, 07:36 AM   #1115
daveinfla2002
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Quote:
Originally Posted by SEAWOLF50 View Post
Hi

My hard drive recently died and I had the 3 backup files that Pedrobas had

to run his Mega Mod. I tried to download the files from the website that it directed me to but

The file mmm v0.5V AIO all in one, when I tried to unzip it. It said it had

corrupted data on it. I would appreciate it if some one has this file.

Thank You

Ken
If it came as a 7z file, you can download a program that will convert the file to a winzip or 7zip file.
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Old 04-21-17, 10:02 AM   #1116
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Quote:
Originally Posted by daveinfla2002 View Post
If it came as a 7z file, you can download a program that will convert the file to a winzip or 7zip file.
Hi daveinfla
Forgive me but.... It was a question in August 2013!
I hope Seawolf50 solved !!!
And T
this mod is outdated and not supported anymore

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Old 08-26-22, 12:13 PM   #1117
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Originally Posted by pedrobas View Post
MMM - MyMegaMod (BETA version for testing/feedback purposes, released)

YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!

================================================== ===========================================
10/02/2012 v0.1
18/02/2012 v0.2 ==> What´s new in this version: http://www.subsim.com/radioroom/showthread.php?t=192619
29/02/2012 v0.3
08/03/2012 v0.4 ==> What´s new in this version: http://www.subsim.com/radioroom/showthread.php?t=193178
08/03/2012 "MMM v0.4 AIO" (all in one) ==> http://www.subsim.com/radioroom/showthread.php?t=193225
14/03/2012 v0.5 RELEASED ==> What´s new in this version: http://www.subsim.com/radioroom/show...18#post1854918
17/03/2012 : "MMM v0.5 AIO" (all in one) RELEASED ==>http://www.subsim.com/radioroom/showthread.php?t=193521

DOWNLOAD:

Download: MMM v0.5 (in parts) by pedrobas

Download: MMM v0.5 AIO by pedrobas






This was made originally for my own use but since, every day here, i can see the frustation of many new users or new backcomers (like it was my case) asking for help, i decided to share it with the only purpose of saving a lot of their time and effort looking for the mods here and at the same time to serve like a guide in case you want to build your own MegaMod. Also to have a new thread here where we can share our "findings" of what mod is better and why. So we all can learn a bit more every day. I´ll be happy if i get it.

This is a compilation of the most up to date mods you can find here in subsim. ALL CREDIT GOES TO THE AUTHORS OF THE MODS (all Readme are included so you can see who is the author). What i did was just spent hundreds of hours (like everybody else with SH5) "tunning" the mod soup.

MyMegaMod is made of seven parts. I decided this after check that this way is a lot more flexible in many ways, as you will see. Also is easier to update if some new mod apear or if there is an upgrade of an existing one. Besides that, each part would be independient from the others, this way you can install only the parts you want.

As TheDarkWraith said in his thread of "Magnum Opus" (which was my first inspiration):
"Realize that I have to edit some of these mods to make them compatible with the others. I also have edited some of them to my liking thus they may appear just slightly different from their stand-alone mod." So is not a matter of copy one mod after another to make a "one big mod".

For intallation notes see post 2

My computer specs:
Intel Core2 Quad CPU Q9550 2,83GHz overclock to 3,00 GHz
Ram 4GB
ATI 4850 X2 (dual GPU) in crossfire, driver is the last 12.1, graphic RAM 2 Gb
OS: win7 ultimate x64



They are 6 parts : All Enable via JSGME

MMM p1 - Dynamic Environment v0.5
MMM p2 - Graphics-FX-IRAI v0.5
MMM p3 - TDW UI v0.5
MMM p4 - Sounds - Tweaked SDBSM v0.5
MMM p5 - Upgrades & Weapons & Skins v0.5
MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5

Other compatible mods
- "No Magic Skills MMM v0.5 compatible"
- "My Sub VIIC41 for OHII v1.7 v0.5"


================================================== =====
PART 0 --> Not released (use your own)
Here is what the compilation is comprised of:

01 - DBSM_Music_1_0_4
02 - Radio Paris French Music Vol I
03 - Rel_SH4_BBC_1939_to_1945
04 - Grossdeutscher Rundfunk
05 - Gramophone GWX

================================================== ======
So the packs now include the following mods:
================================================== ======

PART 1: "MMM p1 - Dynamic Environment v0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p1 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p1 - Base Mod v0.5" is comprised of:
01 - Dynamic Environment SH5 Basemod (realistic version) V2.1
02 - Dynamic Environment SH5 Waves (realistic version) V2.1
03 - Dynamic Environment SH5 Atlantic Floor V2.1
04 - Dynamic Environment SH5 Undersea (temperate and polar) V2.1
05 - Dynamic Environmental SH5 Realistic Colors V2.1

************************************************** ************************************
PART 2: "MMM p2 - Graphics-FX-IRAI v0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p2 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p2 - Base Mod v0.5" is comprised of currently:
- IRAI for non Merchants: all min 95

01 - MMM v0.3 No Logo & Menu
02 - SteelViking's Interior Mod v1.2 => http://www.subsim.com/radioroom/showthread.php?t=171415
03 - SteelViking's Interior Mod patch v1.2.2
04 - Fuel Gauge WoGaDi_SteelViking's Interior by BIGREG
05 - Fix clock rear torpedo room VIIA by BIGREG
06 - KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
07 - SD_MapCourseLine_tiny_arrows
08 - SD_MapLocationNameFix_v1_2
09 - Accurate German Flags
10 - Window_Lights_Redone_V1
11 - Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
12 - Alternative adult content
13 - Pascal-sh5-Crew-Uniforms. 12.2011
14 - MightyFine Crew Mod 1.2.1 Alt w beards
15 - MCCD_1.04_MFCM_1.2.1_compatible
16 - FX Update 0.0.19_ByTDW
16.1 - I want sound on a ship!
16.2 - I want the starshell gun on a ship!
17 - TDW FX Fix for Sobers chimney smoke V2 by pedrobas
18 - IRAI_0_0_30_ByTheDarkWraith
19 - IRAI_upgrade_to_v_0_0_31
20 - TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
21 - Enhanced FunelSmoke1.2_by HanSolo78
22 - SubFlags_0_0_8_by TheDarkWraith
23 - Super Shadow Improvement Mod by tonschk (from EXTRA\Shadows) Thread => http://www.subsim.com/radioroom/show...5&postcount=14
24 - SubExhaust_1_0_5_byTheDarkWraith
25 - Cerberus62 Corrected Depth Charge Projector 1.0
26 - sobers NO water drops V1
27 - Small_trees_SH5_V1
28 - SteelVikings Bunker Fixes V1.0
29 - Compatible Conus00's Graphic Mod+SV's work
30 - Shoot at periscope by Rongel (scripts\AI\ship weapons)
31 - Chart Colour Scheme 3 (from EXTRA\Maps)

************************************************** ************************************
PART 3: "MMM p3 - TDW UI v0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p3 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p3 - Base Mod v0.5" is comprised of:
- aplied SHValidator_v2_0_5_0
- OptionsFileEditorViewer_v_1_0_25_0
- Options for TDW UI to my taste (Make a backup of yours, just in case you don´t like this one). Don´t blame on me if you don´t do it.

01 - NewUIs_TDC_6_9_0_TheDarkWraith
02 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
03 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
04 - NewUIs_TDC_6_9_0_jimimadrids_map_tools
05 - NewUIs_TDC_6_9_0_New_radio_messages_German
06 - Church's Compass Dials Mod v2.2 - Option Two
07 - 1 degree bearing RibAr
08 - TDC Graphics by Naights v1.0
09 - EQuaTool 01.01 by AvM - Large Style
10 - Krauters_Scripts_Updated_by_TDW
11 - Trevally Tutorial - All v0.2(for OHIIv1.3)
12 - Trevally Harbour & Kiel Canal Pilot v2.9
13 - Trevally Automated Scripts v0.6
14 - Speech fixes and additions (german version)

************************************************** ************************************
PART 4: "MMM p4 - Sounds - Tweaked SDBSM v0.5"
Unrar and you will see 2 folders
- Documentation
- MMM p4 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p4 - Base Mod v0.5" is comprised of:
01 - Stormys DBSM SH5 v1.3 Basemod
02 - Stormys DBSM SH5 v1.3 additional crew sounds beta6
03 - Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
04 - Stormys DBSM SH5 v1.3 optional louder engine sounds
05 - Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
06 - Stormys DBSM additional creaks and noises 1.0
07 - Wordeees' Thunder

NOTES:
Link to thread: http://www.subsim.com/radioroom/showthread.php?t=164552


The text can be in English but the voices must be in German:



************************************************** ************************************
PART 5: "MMM p5 - Upgr&Weap&Skins&Emblm V0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p5 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p5 - Base Mod v0.5" is comprised of:
01 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
02 - NOZAURIO'S SKIN (included in Equipment_Upgrades_Fix_v1_4)
03 - R.E.M_by_Xrundel_TheBeast_1.2 (including "pedrobas Hydrophone Fix") => http://www.subsim.com/radioroom/showthread.php?t=184224
04 - A Fistful of Emblems v1.51
05 - Crictical Hits Torpedos v 1.1
06 - AMMO_v1.0_SH5_by_Raven_2012

In the "EXTRAS" folder you´ll find:
including UPGRADES
You have possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown Cost
2- With Date & No Renown Cost
3- No Date & Renown Cost
4- No Date & No Renown Cost

************************************************** ************************************

PART 6:"MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5" (No "Harbour Enahancments" and No "mnts")
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p6.1 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p6 - Base Mod v0.5" is comprised of:
01 - OPEN HORIZONS II_full v1.7
02 - SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
03 - Rongel´s Hospital Ship lights

In the "EXTRAS" folder you´ll find:
OPTIONAL - OH II Minefield map
OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)



================================================== =====================
Since V0.4 You can enable all parts together one after another and put optional mods at last (after all packages). This way it will be easier to test new mods or remove optional ones without having to unenable the Base mods. I made a "No Magic Skills MMM v0.5 compatible" so you can enable it last.

OPTIONAL MODS that "you" can enable last

- "My Sub VIIC41 for OHII v1.7 v0.5"
- "Manos Scope patch" for your screen resolution
- "No Magic Skills MMM v0.5 compatible"
- "sobers see thru wake fix"
- "NewUIs_TDC_6_9_0_Real_Navigation"
- "smaller flags for Warships 1_0b by Uekel"
- "Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english"
- "MyKey" (your special keys here, if any) ==> For Keyboard conflicts please read http://www.subsim.com/radioroom/show...&postcount=118
Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297


================================================== ========================

This is a BETA version, so i want your feedback, comments and suggestions. If i left some nice mod behind, if something you think is in the wrong order, etc..
!! Let´s try to make between all of us, and specially the great "gurus" here, a better game !!

And of course i have to wait the permit of the authors to include their mods in this compilation. (Last thing i want to do is to annoy someone here).

Kind Regards
Pedro
Good job! Thanks! This mod works perfectly for me. The Wolves of Steel is a real garbage in which the author stuck everything that gave birth to the SUBSIM community.
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Old 08-26-22, 03:10 PM   #1118
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Wutchu smokin' in datt pipe you have there, son?...
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Old 08-26-22, 04:28 PM   #1119
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Quote:
Originally Posted by propbeanie View Post
Wutchu smokin' in datt pipe you have there, son?...
I'm smoking your brains in my pipe, my boy....
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Old 08-27-22, 06:01 AM   #1120
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Quote:
Originally Posted by MidgeUre View Post
Good job! Thanks! This mod works perfectly for me. The Wolves of Steel is a real garbage in which the author stuck everything that gave birth to the SUBSIM community.

Everyone has his own tastes and preferences.
But that's no reason to criticize the work of other modders and call this "a real garbage", if you have not done it yourself and know hoch much work it is and time it cost.
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Old 08-27-22, 06:52 AM   #1121
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Quote:
Originally Posted by MidgeUre View Post
I'm smoking your brains in my pipe, my boy....
your the junkyard dog attitude baffles me..
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Old 08-27-22, 10:23 AM   #1122
MidgeUre
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Quote:
Originally Posted by GrenSo View Post
Everyone has his own tastes and preferences.
But that's no reason to criticize the work of other modders and call this "a real garbage", if you have not done it yourself and know hoch much work it is and time it cost.
Some people spend a lot of time on useless work... I have every right to express my attitude to any work of the community. There is no single opinion on the taste and color.
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Old 08-27-22, 11:16 AM   #1123
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Quote:
Originally Posted by MidgeUre View Post
Some people spend a lot of time on useless work... I have every right to express my attitude to any work of the community. There is no single opinion on the taste and color.
That everyone has their own opinion, is correct... but... there is such a thing as showing some tact & taste in showing a bit of... tact in how that is expressed, in a... more, respectful attitude in expressing it.


Can lead a horse to water, but... you can't make it drink. If it expires due to dehydration, well... it's the horses own fault.









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Old 08-28-22, 04:50 AM   #1124
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