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Old 10-18-11, 03:44 PM   #241
Dowly
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Originally Posted by Arclight View Post
Does this include updated CBU-97 modeling and Ka-50 compatibility?
Interested to know this too.
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Old 10-18-11, 03:47 PM   #242
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Originally Posted by Dowly View Post
Interested to know this too.
See the post above yours

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Old 10-18-11, 03:49 PM   #243
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Originally Posted by Nate--IRL-- View Post
See the post above yours

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Quote:
Originally Posted by Arclight View Post
Does this include updated CBU-97 modeling and Ka-50 compatibility?

Also; new Nevada shots: http://forums.eagle.ru/showthread.ph...46#post1309446
Quote:
Originally Posted by Nate--IRL-- View Post
Yes and yes.

It seems .........

***8226; New CBU-97 and CBU-105 animations

.......... was added after I posted. Black shark will require an update too for compatibility.

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Old 10-18-11, 03:50 PM   #244
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Excellent, thanks Nate. Really glad the compatibility is on track.

Spotted the animations bit on ED boards just now as well. Hopefull that it means the full package, the new modeling for those is truly superb.
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Old 10-22-11, 05:33 PM   #245
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Updated;
Quote:
FEATURES
***8226; Moving and changing cirrus clouds.
***8226; Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
***8226; Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
***8226; New CBU-97 and CBU-105 animations.
***8226; Edited flight manual.
***8226; Updated single missions.
***8226; Georgian Yak-40 no longer uses Russian Skin.
***8226; HOTAS Fundamentals Training Mission now integrated in the training menu.
***8226; Added tree shadows.
***8226; Set helicopters to land and takeoff from ships.
***8226; Improved multiplayer stability.
***8226; Improved FARP model.
***8226; Improved object and terrain Z-fighting.
***8226; New Ticonderoga-class cruiser.
***8226; JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.
***8226; Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.
***8226; A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.
***8226; DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.
***8226; JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.
***8226; Submarines shadows Corrected.
***8226; Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.
***8226; Train Tunnel entrances are correctly textured now.
***8226; JTAC "Request BDA" Tweaked.
***8226; The GBU-31 is no longer missing a model for its LOD.
***8226; Mission Editor no longer uses excessive amounts of memory when copy/pasting units.
***8226; EWR 1L13 ranges in Mission editor now match those in DCS.exe.
***8226; Side Front Windscreens tinted.
***8226; ATC radio menu entry "I'm lost" renamed to "Request Azimuth"
***8226; New E-3A Sentry.

The following airbases have had their names changed:
***8226; UG24: Tbilisi - Soganlug -> Soganlug (runways changed from 14/32 to 13/31)
***8226; UGKO: Kutaisi - Kopitnari -> Kutaisi

Improved Helicopter AI (HAI):
***8226; When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.
***8226; If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position. If too close to enemy air defenses, for example, the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.
***8226; If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.
***8226; If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, the HAI will engage those APCs and tanks first. No more flying over the enemies heads.
***8226; Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.
Think the avionics bit stayed the same.

Also:
Bit of a panoramic view from Nellis.

Updated models.
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Last edited by Arclight; 10-22-11 at 06:18 PM.
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Old 10-22-11, 05:59 PM   #246
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According to the update topic, they've updated the CDU in 1.1.1.0.

From what I read it downloads information when you land, and resets your waypoint back to the first in the list. Great for re-fueling and rearming.



I took the A-10c up in the air after a week hiatus of FSX. I loaded up the Sitting ducks mission and was expecting some easy target practice. Lets just say the results were not as intended.

First I hit space to to turn on the clickable cockpit which fired a burst of GAU rounds. I then overflew the targets, and got hit by an AA round. I try again to turn on the clickable cockpit, and hit CTRL+C instead of ALT+C, there goes the canopy. Luckily there was a nearby friendly airport , which I quickly landed at.

Damages: Left wing tip missing, left wheel shreeded, bullet holes in body and wing, loss of CDU, and loss of canopy due to pilot error.


Thought I had pictures, but apparently I was mistaken.


What's the default screenshot button? I thought it was Print Screen, but that didn't save any screens.
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Old 10-22-11, 06:11 PM   #247
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Originally Posted by Spike88 View Post
According to the update topic, they've updated the CDU in 1.1.1.0.
It's in Nate's original post. Like I said, didn't spot any more changes to the avionics section.

It's just some automated operations though, don't see how it helps in refeuling or rearming.
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What's the default screenshot button? I thought it was Print Screen, but that didn't save any screens.
That's the one, screenies go to C:\Users\user\Saved Games\DCS Warthog\ScreenShots
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Old 10-22-11, 07:52 PM   #248
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I don't mean it helps with re-arming/re-fueling, I mean it helps us lazy people not have to scroll back to the first waypoint. And my apologies, didn't realize it was Nate who had said it in the first place.

Ah, That's what confused me, I have the steam version and there is a Screen Shots folder inside the DCS folder, when I saw that it was empty I figured I did something wrong.




Pictures!

I kind of drifted across the ground after landing, surprised the bird didn't roll or break to be honest.
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Old 10-23-11, 08:12 AM   #249
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You know you can press F12 and Steam snaps a screenshot, right?

Soo, no Ka-50 compatibility?
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Old 10-23-11, 08:16 AM   #250
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Soo, no Ka-50 compatibility?
1.1.1.0 is the A-10 side of the compatibility process, Black Shark has to be updated too.

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Old 10-23-11, 08:27 AM   #251
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Of course, was just under the impression that we'd get both patches around the same time.
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Old 10-23-11, 09:03 AM   #252
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You know you can press F12 and Steam snaps a screenshot, right?

Soo, no Ka-50 compatibility?


Doesn't work for me, Steam closes the overlay a second after starting DCS.
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Old 10-23-11, 01:15 PM   #253
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Is in-game overlay enabled in Steam settings?
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Old 10-23-11, 01:22 PM   #254
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Is in-game overlay enabled in Steam settings?
Aye, works for all my other games. But when I start A-10, it shows that I'm playing for a second and shows that I'm not playing anything. I get the little advertisement window that you usually get when you finish playing a game, and DCS works like normal.
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Old 10-25-11, 11:40 AM   #255
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I need to practice landing the plane, so I set up a simple scenario where I would start in flight with waypoints, and divert over to Batumi. I set the plane with full munitions but low level of fuel.


I start with my plane over water. The only thing I failed to realize is the scale of the Mission editor. I end up farther out to sea than I had initially planned for. I start heading towards Batumi and I speed up time to 15x the normal. The sound of the master alarm going off makes me revert time back to normal.
The plane is starting to complain about lack of fuel pressure.

Fast forward a bit and I can start to see land in the horizon, 2 minutes later, I lose engine power and electrical power. I emergency jettison all my armaments, set the speed brakes, flaps, and drop the gear(figured any resistance to help slow me down would be great). I have to fight with the plane to try and keep it level, but eventually I make a splash down. Too bad water landings aren't properly modeled. The plane flips over and immediately starts sinking. I guess I should have just saved time and ejected.


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